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80s Baby: NKOTB Are Back Baby! [Australian Retro Gamer] [[source]]

New Kids On The Block are back, baby! Well, so are Salt-N-Pepa, Naughty By Nature, Tiffany and Debbie Gibson performing 80s Baby. Part of the ‘The Mixtape Tour 2019‘, this new single is a throwback to the awesomest decade of them all, the 1980s! This song will have you bopping along with that familiar cool 80s […]

Redpill Puzzle - Move the Diamonds in Lemming880's Amiga game [Indie Retro News] [[source]]

Another Amiga news story to set the evening and no not a hardware post, as we've been told by a good friend of ours that Lemming880 has released an updated version of his puzzle game ' RedPill Puzzle ' for the Amiga. This game developed using RedPill, is a Diamond moving puzzle game in which you need to move the coloured Diamonds around a maze into the grey coloured squares to win the level.

Raging Orlando - Work in progress C64 game by Warlock Entertainment gets a cool update! [Indie Retro News] [[source]]

Thankyou everyone for reading my story post, but now it's time to get back to the best side of IRN, which is writing about retro games! First up in this weekly jaunt, is a brand new game coming up from Warlock Entertainment ' Raging Orlando ''; a high quality C64 game that is still at a work in progress state, looks to feature not just great graphics, but great animation and superb gameplay.

My Story - Autism, bullying and the love of retro gaming! [Indie Retro News] [[source]]

I've been meaning to do this now for a very very long time, but have always felt doing something like this might bore many of you and even turn some of you away. But considering how many years Indie Retro News has been going, and how many great friends I've made along the way now is the time I feel to tell a small part of my story. A story that wont be pages and pages in length, but will be

KTRL CD32 - Third party gamepad for the Amiga / Amiga CD32 goes wireless [Indie Retro News] [[source]]

In the early part of this year we mentioned MickGyver's third party Amiga CD32 controller the 'ProCon KTRL CD32' was coming as a replacement to the original controller with a SNES style design at a much much lower price to that of the "Amiga CD32 Competition Pro Joypad Controller “Honey Bee” ". Fast forward beyond that however with sales complete, the designer is looking to take the KTRL CD32

Kipper2K pre-orders for Cherry MX keyboards for the A500, A600 and A1200 [Indie Retro News] [[source]]

It was only just last week we announced much to the delight of the retro community across the internet, that Kipper2K was going to be launching Cherry MX keyboards for the Amiga A500, A600 and A1200, as a modern keyboard setup that replaced an old unreliable keyboard, with a much more reliable, responsive keyboard which can be easily fixed and parts are abundant. Well you'll be pleased to know

Pinball Browser: Customise Your Pinball Machine [Australian Retro Gamer] [[source]]

If you like to dabble in hacking and modding proprietary software, especially on pinball machines, you are in luck! Pinball Browser, created by French Pinsider, Olivier (aka: OGA83), is your godsend tool to customise and personalise your Stern Whitestar, SAM and SPIKE firmware based pinball machines to your liking. Pinball Browser allows you to access, modify, […]

Chibi Akumas! ZX Spectrum Review & Amstrad Plus Longplay [Indie Retro News] [[source]]

Back in 2016, a comic-horror bullet-hell shooter by the name of Chibi Akumas made it's way onto the Amstrad CPC to great aplomb. It's author Keith Sear didn't stop there however, and continued his love affair with the bloodthirsty titular Chibiko and released a sequel the following year, introducing her zombie brother Bochan. Now, in 2018 we get to see the game tweeked, polished and released

Alien 8 - Ultimate Play the Game classic is coming to the C64! [Indie Retro News] [[source]]

Possibly the best news of the day unless something even better gets announced, as we have recently come across a post from a good friend, that the Ultimate Play The Game classic ' Alien 8 ', will be coming to the C64 as from next year 2019! This port is being worked on by EMU with loading screen by STE, and was originally developed by the legends that is Ultimate Play the Game for the ZX

Arcade Platform Games #5 [Red Parsley] [[source]]

Pac-Land (1984)
By: Namco Genre: Platform Players: 1-2 (alternate) Difficulty: Medium
Featured Version: Arcade First Day Score: 33,620
Also Available For: PC Engine, X68000, Lynx, NES, Amiga, Atari ST, MSX, Commodore 64, Amstrad CPC, ZX Spectrum Download For: iOS, Wii Virtual Console

My many regular visits to the local beachside arcades I was fortunate enough to live close to during my youth yielded many delights but one game I always looked forward to was Pac-Land, the first game to star the yellow muncher since his curious mutation, perhaps the result of exposure to radiation of some sort, which bestowed upon him a brand new set of limbs the likes of which most of us take for granted. Thanks to these limbs he is apparently able to finally escape the confines of the endless mazes that comprised his earlier games. What's the first thing you would do in his position? That's right - go for a run and test out those gangly protrusions! Unfortunately for him, however, those pesky ghosts have also found a way to liberate themselves and set out in hot pursuit, aiming to spitefully ruin Pac-Man's fun.

This jolly town will be fondly remembered by many...
There is no story to speak of here but his new adventure does take place in a mystical realm known as Fairyland. Rather than merely being a mystical name, however, there really are fairies here, and one of them has found its way under Pac-Man's hat. This stylish red headpiece is also new and, along with an equally shiny pair of matching running boots, was (perhaps) bought by the grinning yellow pie-chart to celebrate the acquisition of his new limbs. To test them out, he has deigned to return the errant fairy to the apparently somewhat careless Fairy Queen who can be found mid-way through each of the stages which are referred to as 'trips'. Though some conversions of the game put a limit on the number of these, with this arcade original they go on for, as far as I can tell, ever, making Pac's quest, though simple and innocent in nature, rather more daunting in duration.

Supid pogo ghosts getting in the way...
Each trip is split into several short rounds whose surroundings each change somewhat. The first and most recognisable of them is the town where Pac, and doubtless many others, reside. After that is a desert/forest area, then a high mountain pass with moving log platforms followed by a large pool to jump, after which a special doorway will lead Pac to the Fairy Queen. Here the fairy under his hat rejoins its kin and the Queen rewards Pac with a pair of magic boots which allow him to jump while in mid-air. Using these he must then turn around and head back the way he came across the now-shorter and modified landscape until he reaches his waiting family. Then it's straight on to the next trip which, like all the others, is comprised of the same sort of areas and obstacles in differing configurations.

Humpft! As if these jumps weren't already hard enough!
The aforementioned ghosts can be found throughout all of the rounds and are the main things standing between Pac and a possibly-infinite running session. There are normal floaty ones and others like to drop stuff on you from windows in the town area, but the pesky ghouls have also gained the use of some modes of transportation too. These include cars, pogo sticks, flying saucers, and planes, and all of them combined equal a tough 'trip' for Mr Pac. Unsurprisingly, their numbers increase the further you get in the game and, even more unsurprisingly, they are all deadly to the touch. There are also numerous obstacles such as fire hydrants, cacti, logs, and water pools to get past, as well as the sheer drops in the mountain section, and there's a time limit too, so you could say Pac has more against him than in his first game!

There must be many yellow corpses in these chasms...
Helpfully, there are power pellets to make his life a little easier, and there are also tons of fruits (one type per trip) for bonus points as well as lots of secrets (including a hardhat to protect from stuff being dropped on you), most of which is hidden in the scenery or accessed by pushing certain objects. There is that time limit though, so it's best not to spend too long hunting for treasures. The controls don't make it easy to do that anyway. Interestingly, the arcade original doesn't even feature a joystick, just three buttons - one to run left, one to run right, and one for jumping. Pac has two running speeds (or rather, a walking speed and a running speed) and the height of his jump varies accordingly, but he always moves with inertia and moves quite sluggishly, so attempts at slow, precise movements are not recommended when plenty of ghosts are around, and there are a lot during later trips.

Oh dear, they even have double-deckers now!
Luckily that isn't needed too often (unless you're an obsessive fruit collector) as the emphasis is very much on keeping on the move and, basically, just lasting as long as possible in the bright and pleasant but dangerous domain of Fairyland. Graphically it is presented in an interesting style. To present eyes it looks like the backgrounds were drawn during someone's lunchbreak in MS Paint but they are colourful and appealing regardless, and the sprites have as much character as you would expect, especially those crafty ghosts in their various contraptions. Pac's new look is great too - he seems very happy, proud even, to now be the owner of limbs. I imagine it would take many ghosts to dampen his spirits, and who could blame him? They are pretty useful!

On his way back home to rest...
The audio is also splendid with a few familiar effects and a catchy and distinctive main tune to massage your ears as you pootle around which helps make Pac's first non-mazey adventure a lot of fun to play. It's a bit disappointing there isn't a little more variety in the stages, although I guess it's understandable given the game's age, and the stages are at least jumbled up a bit in terms of the order of sections and the location and quantity of features, which makes continued progress in the game a real challenge. My only gripe really is the slightly wonky controls but they aren't bad enough to stop you coming back anyway. Indeed, it's a mighty addictive game with some great score-chasing potential. In fact, it's pretty much exactly as good as you might've imagined a Pac-Man platform game to be.

RKS Score: 8/10

Gameplay Video: here's a video of the whole game being played by one of the talented fellows at Old Classic Retro Gaming (check out their great channel here). Oh, and don't watch if you want to avoid spoilers!


Mink Gold Return - Enhanced version of a 2015 homebrew Amiga game [Indie Retro News] [[source]]

In 2015 Piotr and team released the AMOS arcade puzzle game ' Mink Gold ' for the Amiga in which the task was to collect all the gold coins on the level, avoid the ghosts and finally grab the key to open the door for the next level.  Fast forward to this year however and at some point soon the game is set to make a triumphant come back. As according to djpiotrs, ' Mink Gold Return ' will be

Assembloids 2600 - Fast-paced reaction puzzle game, PAL and NTSC binaries this weekend [Indie Retro News] [[source]]

Atari 2600 gamers you may be interested in this news update, as we've just been told by Martin Wendt that the fast paced action reaction puzzle game of ' Assembloids 2600 ' which was made by Martin restricted to just 4k, will be available in binarie form PAL and NTSC as from this weekend. Assembloids was and still is available for sale on the atariage website, and gathered some very favourable