We reckon Daniel Ibbertson from Slope’s Games Room must have a direct link to our gaming memories. Either that or we have identical tastes in video games – which is a great thing! Daniel’s Double Dragon, Metal Slug and Splatterhouse complete history videos were absolutely brilliant, and now with his latest video, a complete history of our second […]
After waiting patiently in a long time, Rockstar has finally released new information related to their ambitious projects that this year’s highly anticipated – Grand Theft Auto V. The latest series of the franchise that has taken root so strongly as one of the best open world game is indeed promising some new thing. Not only the wider world with more enhanced visualization, Rockstar for the first time, inject the three main characters in it. The latest trailer has just been released is in fact intended to introduce the three characters is much deeper and get madden mobile coin cheats.
Michael, Trevor and Franklin will be the three main characters that can be used gamer in GTA V. But unlike conventional games that only allow you to choose one, Rockstar would bring the groove and conflicts together with these three characters. Through a simple mechanism, you can move the characters and stories in real-time, with the condition of each character that dynamically live their daily lives. This trailer gives a little sneak peek of what’s going on with each of these characters. Michael looks like a rich man who makes evil as adrenalin pumping, as well as escape from family problems are severe. Franklin lived in the stereotype blacks, living with gangsters and violence. While the last character – Trevor showed a trend of mental problems with his job as a drug dealer.
The latest trailer released by Rockstar this gives a little extra background to the conflict each character in GTA V: Michael, Franklin and Trevor.
GTA V itself is planned to be released on September 17, 2013, while exclusive to consoles – Playstation 3 and Xbox 360, with no certainty for PC. With three characters that you can use with a unique story and personality of each character which most attract you? Well, Trevor seems a lot more interesting than the other two, in our opinion ..
4Sceners and Bitfellas published their favourite demoscene productions for the year 2016 and it is great to see three Amstrad CPC productions in their list, too. Ranked on 3rd place in the category “Best Music Disc” you will find the CPC vs. Virgill music disc by Tristar and Red Sector (TRSI). The other two productions can be found in the “Best Scene Game”. The awesome Pinball Dreams preview by the Batman Group ranked on the 2nd place (hey, this is just preview – what can we expect from the final product :-)) and ranked on the 7th place you will find the game Outlaws by RetroBytes which won the CPCRetroDev 2016 competition. You can have a look the complete results on the 4Sceners website (german).
It is always great to see Amstrad CPC productions mentioned in demoscene :-).
© Octoate for The Amstrad CPC news portal, 2017. |
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Post tags: 2016, 4sceners, batman group, bitfellas, cpcretrodev, demoscene, game, music, musicdisc, outlaws, pinball, pinball dreams, preview, red sector, retrobytes, tristar, trsi, virgill
Next up in our list of goodness and one I think most of you will be looking forward to playing, is Elden Pixels retro inspired PC platformer ' Alwa's Awakening ', which is going to be released this month Jan 2017. In this game you play as Zoe, a heroine sent from another world to bring peace to the land of Alwa. You must use your magical staff against all manor of strange beasties and big
Another great release today and this is for all you NES gamers across the globe, as Grimlock, Optomon, snarfblam and team have released ' Metroid : Rogue Dawn ' version 1.10; the unofficial prequel to the first Metroid game released way back in 1986. This rather eye opening prequel shows the events that unfolded before Samus's famous Zero Mission on planet Zebes, it puts you in control of Dawn
John Blythe has moved away from the BBC Micro and Electron with his horror 8bit adventure The Darkness of Raven Wood, and has come over the ZX Spectrum with a brand new in development platformer called ' FOGGYS QUEST '. Announced only recently on Facebook with the help of Andy Johns , FOGGY is being developed using Arcade Game Designer and will have detailed rooms, enemies, items to pick up
@VizionGamer contacted us recently about a new English translation and fully uncensored version of Wizardry V : The Heart of the Maelstrom that had been announced via the Romhacking website. This game which is a dungeon crawler and available to play on an SNES, was already released in North America but however decent it was, it didn't the better qualities of the version that was released in
The Mojon Twins are back in the gaming news this week as once again after all the games they have released previously, they've gone and released another as ' Lala The Magical ' on the NES. In this platforming homebrew, you plays as the bored Lala who is on a personal quest to find a Magical Wand that has the power strong enough to cope with the perils hidden inside the Sky Palace for three
Coming straight from Sega's weird (and not particularly successful) era, the Sega Nomad or Sega Genesis Nomad is a handheld version of the classic 16-bit Genesis console with a lovely little colour LCD screen and not as lovely battery life. Handily, it plays the exact same cartridges the home console uses, and is thus rather bulky. Oh, and it's quite rare too, especially when coming in its original box as is the case with this Sega Nomad eBay auction.
The console on offer comes in its box with manual, PSU, and everything pictures above, has been tested, and is in apparently fine condition.
Seller ships only within the US.
Lacus sent us a big pack of covers, photos and TAP files. This probably took a long time to archive, and certainly was a big effort to process, upload and add to the database. Let's see then!First off we have added everything (full cover scans, cassette photos and TAP files) for four Hungarian educational titles: A Helyhatározó, A Kérdõ Névmás És A Mutató Névmás, A Határozói Igenév and Tulajdonnevek. The last two are completely new in the database: we didn't know these existed. They are pretty neat, it might be fun to even if you don't speak Hungarian, as each one has a fun way of entering text that is unique. Those of us who do speak it - it's a trip back to elementary school, or something to test your kids with :-)On to games: we now also have all the stuff for Pattinka and Szemirámisz, as well as an alternative cover and cassette photo for Breki and Tányértorony. Next is the cover for A Nyuszi Olvasni Tanít 5. Unfortunately the cassette Lacus got no longer had the original program on it, but at least we have the cover. Judging from the back side, most likely all 6 parts had the exact same cover, with only the title replaced. Additionally, we have a new crack for all 6 parts, these include the title screen in each case.The bonus round includes: cassette photos for Kis Professzor (also TAP file!), Music-16, Térbeli Amõba; some new programs (Bolyongás A Labirintusban, Játék POKE-ok C-16-ra, Magician's Curse 5 Hungarian.Finally, Acrid also noticed one thing missing: the Blue Ribbon release of Cave Fighter. He sent it in, and we now have full size cover scans for it, cassette photo, and two TAP files. This is the version that contains a turbo loader. Check it out and enjoy, big thanks for these to Lacus and Acrid!
I’m sure you are all familiar with the game “Worms” which was released on various platforms including MS-DOS, IBM and Amiga.
Worms is an artillery strategy video game developed by Team17 and was first released in 1995. It is the first game in the Worms series of video games. Worms is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim of the game is to use various weapons to kill the worms on the other teams and have the last surviving worm(s).
Insane of .tSCc. has ported this classic game with permission from Team 17 to all Atari Falcons equipped with a CT60. The basis was the disassembly of the 68040 Macintosh version of the game that Insane has worked himself through to port it to the Falcon with an 68060. The release requires the original Worms data files not included in the download for obvious reasons.
[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]
Ladies and Gentlemen and Amiga fan boys around the world, Nostalgia Nerd is back with another Amiga video! Previously we mentioned the Part 1 video of ' The Amiga Story ' which went in great detail about the Amiga's history including the late 80's, the systems such as the A500 and the team behind the Amiga. But this time in part 2 Nostalgia Nerd is delving into the 90's, when the Amiga peaked,
Despite what I said in the previous news ...
To begin the year, here is a new interview of Christophe Kastriottis, also known as Epsilon / Power System & Arkos in the Amstrad CPC demoscene world ! He was mostly active from 1992 to 1996. He was a prolific author of demos, musics, tools and games. His work was underrepresented on the net, it was time to fix this !
Click here to read the interview.
We recently announced exclusive News of Erik Hooijmeijer’s New (Old) C64 game “Fire Breath”. I was just about to hit the sack, but I just received some awesome News from Hedning (Genesis Project) about a trainer version they just released on CSDb. Trainer options are; Unlimited Lives, Kill Boss with one hit, C= in game to kill enemies and skip game intro.
Way back in 2014 an Apple II game called Genius “Into the Toy Warehouses” was released by Daniele Liverani.
Hokuto Force then released Daniele’s c64 port preview version in early December 2016 and to follow a trainer version on December 28th. You play as “Genius” and your mission is to free all the toys that have been locked away. To free the toys you have to collect keys, then open the correctly lit white doors. It’s a very odd game. On first load, I thought you just had to walk around, and on the first level, the key is on top of a locked box.
“How do I get that then?”
After messing around with the controls a bit, I then realised you can randomly fly anywhere you want in the level! This made things a lot easier and my play improved level by level. The game despite being a preview version contains 80 levels and like most puzzle games, these become more challenging as you progress. The music is nice albeit repetitive, but it gives the game a nice “Retro” feel. Controls are a bit wobbly but you get used to it after a while. A nice little game to play on a rainy day.
There are three versions available to download, Apple II, Commodore 64 and just recently, Daniele announced on Facebook a new port for the Commodore Plus/4. Check out the screens, video and download links, as usual are below.
[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]Download C64: GENIUS +7D.D64
Download Plus/4: GENIUS1_CPLUS4_Rel03.d64
Download Apple II: GENIUS1_APPLE_II_V13.dsk
Z88DK is a C cross compiler package that targets the z80 and consists of a C compiler, an extensive set of assembly language libraries, an assembler / linker, and a tool for generating executables in a number of formats. Development in C, assembly language or a mixture of the two is directly supported.
After one year since the last release, it is available the version 1.99B – another transitional release on the way to version 2.0. The list of changes is extensive and can be checked in full following the project link, but two important changes are related to the packaging for Win and Mac platforms:
- The win32 and osx packages are complete and now include the zsdcc & zsdcpp binaries. zsdcc is z88dk’s customization of the sdcc compiler. Other users can compile zsdcc from source.
- A VS2015 solution file is now available in z88dk/win32 for building all z88dk binaries except zsdcc & zsdcpp. Instructions for building zsdcc & zsdcpp can be found in the install instructions link above.
Another more behind-the-scenes change is that now the source code is on Github, which hopefully will give more visibility for the project and make easier for contributors to jump in and help.
Link: Z88DK on Github
Once upon a time, young(er) Erik Hooijmeijer sent his new game to a publisher but he didn’t get any answer, only his disk back. For the lack of explanation, he just assumed the game was no good and gave up. After unburying his C64 after all these years, he found the once-rejected game and decided it was finally time to show it off for the rest of us.
‘Fire Breath’ is now available for download on the author’s blog “ctrl-alt-Development”. I am no expert but, after downloading it and playing for a while, I can say the publisher was wrong. The game is well made and fun. There are some control problems, but nothing that couldn’t be tweaked with little effort.
Fire Breath is a game about a fire breathing worm called ‘Dozo’. He ate too much chillies, and jumped into the well to cool his tongue and now has to find its way above ground again.
Dozo cannot swim, so he must avoid water and the underground is populated with increasingly strange creatures that are deadly to the touch. Fortunately he has his fiery breath and various power-ups are lying around. To proceed to the next level all creatures need to be eliminated.
Can you guide Dozo back to the surface?
You can judge by yourself downloading it from Erik’s blog following the link below.
Link: Erik’s Blog
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