No, these pictures have not been photoshopped, this is Jason Camberis from Chicago and his Guinness World Record winning arcade machine. This World’s largest arcade machine measures an amazing 4.41 m tall, 1.93 m wide and 1.06 m deep! He made the giant machine to recreate the experience of playing video games as a child. Jason and his […]
It's incredible to think that Jet Set Willy was released in 1984 by Software Projects, and written by Matthew Smith for the ZX Spectrum ( also ported ) and yet still loved even to this day. It was and still is a very difficult game with pin point timing required to hop over enemies and to collect objects all through originally named rooms just to clean up his mansion. Well today we have a rather special style of Jet Set Willy called ' Jet Set Luis ' by Software Cete for the ZX Spectrum, which turns the classic game on it's head.
Unlike the original game this time you play as Jet Set Luisdel and must collect all the objects in each room, avoid the enemies, then to touch the giant square symbol which is located at different areas to move onto the next. For is pretty much a Jet Set Willy style game and even looks like and sounds like one, it doesn't have split screens at least from my short play through and everything must be completed in the room. I will tell you this though even if the game is difficult, it still is a lot of fun to play and it came as a surprise to know it works on all ZX Spectrums and is completely free to download. As such if you check out the links below, you can download and play it today!
Links : 1) Discussion 2) Download 3) Mirror 1 4) Mirror 2 ( Game is not in English )
Toni Wilen has released WinUAE 3.2.0 beta 15. WinUAE is currently the best Amiga emulation available to date and if used alongside Classic Workbench and WHDLoad you can achieve a really great Amiga hard drive experience like the picture above. Download from the link below and don’t forget to check all the new features in the release notes link, have fun! :)Download: winuae_3200b15.7z
Download 64-bit Version: winuae64_3200b15.7z
Release Notes: http://eab.abime.net
Pendragon, aka Nic Outterside, has kindly donated this fantastic artwork from 1986 and myAcornElectron is very pleased to be able to give it away to four lucky winners! Additionally, Nic has also donated four of his original Adventure Mapping Grids, readers of the magazine will remember these as a familiar feature of the article.
On the closing date of Saturday 31st October, 2015, eight lucky winners will be drawn at random from the entries received that correctly answer the simple question on Stuarts website. The first four names drawn will each receive one of the four signed copies of the original artwork; the next four drawn at random will each receive a signed copy of the Adventure Mapping Grid.
To enter the competition head over to http://www.myacornelectron.com, Good luck Retrogamers!
First SE is named after Allister Brimble, the famous Amiga games music author with dozens of titles we all know by heart. Allister banded with Bjorn Lynne so that with his Special Edition case come two fantastic albums:
– The AMIGA Works – 2CD Remastered Amiga games music, by Allister.
– Alien Breed 3D – Original Soundtrack, by Bjorn.The other SE is named after the famous SKIDROW group.
Skidrow have chosen a lovely deep red for their A1200 casing with a sexy Skidrow badge to match.. very nice! Also check out all the new bonuses!
– Skidrow Mug, Hackers by Steven Levy and more!
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Update regarding Amiga Keycaps:
– Philippe is still working to make whole new key caps compatible with most of the Amiga line of computers. Right now the pricing for new Amiga key caps Full Set is €98, which is better than the previous estimate. We’ll keep all of you updated as well with his progress on that matter :)
We need your support! Spread the word!
– A new first level pledge has been added that contains Official Amiga Mugs!
If you do not wish to support the campaign with a new Amiga 1200 case, you can still help the campaign and all the Amiga community to reach the Goal!
Pick the €49 pledge that includes Amiga 1200 parts + 3 Official Amiga Mugs, and join us to make this happen!.. and as if this wasn’t enough, we also have some EXCLUSIVE SPECIAL NEWS from Phillipe too!
A few words from Philippe himself:
We’re working with our partners so that we can offer vouchers to all our backers which they can redeem on our partners online shops! Of course this will be for backers supporting us until the campaign succeeds!
How about that guys!, another great reason to support this fantastic Amiga Kickstarter Project! Get your pledge in now and SPREAD THE WORD!
‘Vintage is the New Old’ are Official Supporters for this Amiga Kickstarter Project :-)
The new edition of MSXdev, the most important MSX1 development contest in recent years, has been announced.
As games are announced, their entries will be created in MSXBlog where you will find all available information as their authors add comments and notes. Also, of course, as they become available for download, you can do it.
If you are considering to participate, these are the important dates:
- 20/03/2016 : Game submission deadline
- 30/04/2016 : Final deadline for fixed versions of previously submitted entries
- 01/05/2016 : MSXdev’15 game poll started
- 30/05/2016 : MSXdev’15 game poll closed and results announced
That means that the contestants have more than 5 months to come up with a great game for the MSX, and try to snatch the prize!
For all the rules and more information, follow the link below:
Another awesome find today by Retro Video Gamer is the release of a gorgeous looking arcade puzzle game for the Dreamcast called ' Fruit'Y '. Published by Retroguru and taking us completely by surprise as a free game with a physical Dreamcast version available on the DragonBox Shop. Fruit'Y is heavily inspired by the Kaiko classic Gem'X, which was available on the Commodore Amiga, C64 and Atari ST, but adds plenty of fruit, hand set pixels, Amiga chiptunes, score tracking, 120 levels and much more!
Links : 1) Physical Order 2) Website ( Download soon )
Game Type : Turn Based, RPG
Developer : iosoftware
Developer Description : Royal Bounty HD was crafted for the lovers of old adventure turn based RPGs like King’s Bounty (1990). You are an adventurer named Jim, just out of the island prison. How you ended up like this is unknown. You have no gold and no army. Angry Cell Guard is chasing your heels. What a difficult situation! Your first quest is get away from the maze and find a ship. But that is just the beginning of the story!
- gorgeous, unmatched, top-class pixel art
- true hardcore gameplay like back in the 90’s
- 180 creature types in your army
- long plot featuring several endings
- tons of quests
- well polished user interface
Links : 1) Steam 2) App Store 3) Google Play 4) Website
Game Type : Action, RPG, Simulation
Developer : Kevin Cancienne
Developer Description : Home Free is an open-world action-RPG starring a dog lost in a sprawling, randomly generated city. Use your canine abilities to explore this strange, sometimes hostile environment and find your place in the world. You wander the streets, searching for scraps, for shelter, for a friendly face. Slowly, you overcome some of your fears. You learn where you can snag a meaty bone, where you can sleep warm and safe at night. Strange streets become familiar territory. One by one, the streets become yours. You find friends. Eventually, maybe, home.
- Be a dog in an unexplored city!
- Play as any of over a dozen breeds (plus many more color and marking variations). Maybe even more, depending on stretch goals and rewards!
- Explore a dense, procedurally-generated city unique to your game. Every street, alleyway, building, nook and cranny was generated just for your game. No one has been here before, so you better start marking your territory.
- Player-driven narrative. Shape the story of one dog's survival through your choices and actions. Experience the the world from the perspective a creature who will never quite understand why that world acts the way it does.
- Wrestle, wriggle, and pounce. Home Free features a full range of canine moves to master, whether you're playing with friendly dogs in a local park or escaping the aggressions of territorial dogs in a dark alley.
- Learn the unique rhythms of your city. Which neighborhood has the tastiest garbage just after sunset? What park empties at mid-day so you and your dog friends can have a fun romp when no one's around?
- Decide how to survive. Will you be a bandit, stealing food from unsuspecting humans when you can? A performer, trying to earn treats and sympathy from dog-friendly citizens? Or a scavenger, sticking to the margins and following your nose?
- Dog it up with your friends in real life! Home Free comes bundled with my local multiplayer dog wrasslin' game, Dog Park, included at all backer levels!
Kickstarter Goal : $50,000 (Success?)Release Date : Nov 2016Systems : PC, MacLinks : 1) Kickstarter 2) Twitter
A very Christmas release today, even though it's not Christmas, as Adam Markey (Adz.M) has released his very latest festive Dizzy game ' Christmas Chaos Dizzy '. A fan based Dizzy release featuring many of the Yolkfolk villagers in the Kingdom of Zakeria. You once again play as Dizzy on another adventure, and with the lands covered in snow you decide to do some exploring. But little does he know that his exploration soon leads to a series of tasks with characters to talk to, puzzles to solve, and nasty things to avoid such as rodents and traps.
This latest Dizzy release has the usual puzzle solving antics, but it doesn't have the standard graphical pallet we are so used to with Dizzy games and also features far more enemies and deadly traps. The game also has some rather wintry upbeat tunes and the developer has noted you should be able to recognise some of them from the Megadrive. In all it's a nice game that would probably be more suited to be played nearer Christmas rather than now, to make it feel even more special. But if you want to give the game a try, download it for free from the website link below.
Links : 1) Dizzy Retrogaming 2) Website
I remember thinking Might and Magic II looked absolutely stunning on the Amiga --especially when compared to the Ultimas of the era-- and though it has certainly aged, it still looks lovely. And remains a classic, combat-heavy RPG by New World Computing. Also, you could buy a complete, boxed and sealed copy of it via this Might and Magic II (Amiga) eBay auction.
Seller ships to many places worldwide.
If you have an interest in pinball, even if it is in passing, then this Flipped video by Mike L. Miller is a hoot to watch. I think a fair few of you (Ed: and me!) will relate to the jubilation of multi-ball play and the despondency when that shiny metal ball drains – the reactions of […]
Battle for Zendikar is out, and everyone is scrambling to make a new decklist. This post will be a comprehensive guide on playing monored in standard for the next few months. We will cover planning for your meta, sideboarding, maybe-boarding, and other statistics.
You might here some talk about how RDW/Burn is gutted, but I'm here to show you that those claims are overblown. To put it bluntly, those people can't play burn in the first place. If mono red was as easy as people think, then every scrub would play it (instead, scrubs play Rhinos).
Burn lost three important cards: Lightning Strike, Searing Blood, and Eidolon of the Great Revel. Of the three, Eidolon is going to hurt the most. Searing Blood will hurt a little, and you won't miss Lightning Strike at all. Here is my decklist for this expansion, and it has already gone 4-0 at one event; this is how we do it:
4x Monastary Swiftspear
4x Hangarback Walker
4x Abbot of Keral Keep
4x Thunderbreak Regent
2-3x Chandra, Fire of Kaldesh
2-3x Mage-Ring Bully
4x Fiery Impulse
4x Wild Slash
4x Exquisite Firecraft
3x Titan's Strength
3x Temur Battle Rage
4x Arc Lightning
2x Smash to Smithereens
4x Flamewake Phoenix
Xx Rest of your Titan's Strengths, Temur Battle Rages, Chandras, Smash to Smithereens, Mage-Ring Bullies
4x Infectious Bloodlust
The Thunderbreaks are your coffin nails. Keep four in the mainboard for most matches. He's that good (the same goes for Swifty, Abbot, Wild Slash, and Exquisite). Chandra, the Bully, and the Phoenixes can all be adjusted in the sideboard phases. You don't want the phoenixes if your opponent has a lot of fliers. You don't want bullies when your opponent can force you into bad combat (actually not as common as you think). You don't want Chandra when your opponent is packing too much burn or counters. I always keep at least 2 Chandras in my deck online (via Cockatrice), but at FNM I play with 3. Against a very aggressive counter deck, I might drop even more in favor of phoenixes.
Hangarback and the Bully fill the void left by Eidolon of the Great Revel. At least he finds a home in modern burn, but actually Hangarback is exactly what we want. First, he drops for 2, which the curve here really needs. Second, he can mana-sink, which means you don't need Lightning Berserker. I like Lightning Berserker, but he's very bad right now and doesn't play nice with the deck. Third, the flying tokens put extreme pressure on the opponent, and can save the game when Radiant Flames would wipe your board. Just run the fucker, it is a beast. Learn to tap him for a counter in response to stuff that would kill him and at end of turn.
The Mage-Ring Bully seems like a bad card, but he isn't. Two mana, solid 2/2, and prowess is a force to be reckoned with. His downside is only a downside if your opponent has creatures. We solve this problem with our slashes and impulses.
You can't play Abbot on Turn 2, as it is almost universally a bad move. Statistically, you want to use him to mill through more of your deck so that you draw and can use more of your cards.
Fiery Impulse and Wild Slash give you 8x 1-mana removals. You will shred them. De-board an impulse or two if your opponent isn't running creatures, but I don't know of any standard deck without creatures.
Exquisite Firecraft is best saved as a finisher. Generally the rule of thumb is you don't want to be using these guys on removal, but this will depend upon the math of the board state and your intuition. Of course there are exceptions: you have to clear something like Soulfire Grandmaster, and you should do it quickly. All hope is not lost if you have to use all your Firecrafts, you just push the game into topdeck mode, hoping to pull Hangarback, Flamewake, Firecraft, or Thunderbreak.
Titan's Strength, Infectious Bloodlust, and Temur Battle Rage are all great cards even if they aren't as straightforwardly awesome as Searing Blood (which, also good for modern). I have dropped Infectious Bloodlust from my deck, but I don't think it's a bad card or choice. I just found the instant-speed combat tricks to be more useful in practical application. Play both tricks at once, on the same guy, and you swing your Bully for 14. Swifty for 12. This is turn three. Your creature is probably buff enough to survive the blocker and trample over plenty of damage. Or, if prowess will be enough to survive the block, play them on the unblocked creature.
Arc Lightning can be your savior. If they play elves, tokens, Jeski, aggro, goblins, thopters, whatever, then bring these into play. You probably have to drop a bully and some combat tricks.
Pilot the DeckProwess lets you stack aggro damage. If you get an opening (i.e. unblocked creature) Go ahead and play Titan's Strength if the scry would be useful and you don't also have Temur Battle Rage. Those two cards are your god-combo, so don't throw away half of the set lightly. Likewise, you want to always kind of hope for a Thunderbreak swing with Temur Battle Rage.
Keep clearing those creatures with wild slash and fiery impulse. Don't use wild slash for face damage unless you know for sure that you can win. You will lose the game if you opponent keeps his Soulfire Grandmaster, Seeker of the Way, or Drana for too long.
On that note, don't neglect spell mastery for fiery impulse. It's often best to use wild slash first, even though it can attack the face, because impulse will now clear mantis riders and other strong dudes.
Don't let managorger hydra suvrive at all. Same for Hangarback, Chandra, Nissa, Jace, Lilliana, anything with lifelink, etc. Really don't let anything live. Maybe a token. You might have to let elves live too, if you think they have a better elf.
Planning for Your MetaBecause I'm thinking of many different metas here, you'll want to tailor your deck for your own environment. For example, no one ever runs Abzan at my local game shop, so I don't even sideboard roast. If you know there are rhino decks, even a mainboarded set of 2x roasts wouldn't be out of the question.
First, if your meta is very powerful, I would run two Chandras and 3 Bullies. I run 3 Chandras and 2 Bullies at mine, as it is a much weaker environment than cockatrice (see; www.woogerworks.com).
Knowing a store's meta is usually not too hard for mono red, as you will have plenty of time to glance at other players' games with all your free time. Don't think about it too hard, however, and don't neglect to run the essential cards (including Hangarback walker and Chandra) until the next set.
Expect fiery impulse and wild slash to always be in the deck as well, there will be plenty to burn in this meta. Not sure there is anything wrong with packing the Hangarbacks Walkers through this set and reaping the rewards of victory. The card is stupid good.
Your Worst NightmareRadiant Flames. Board wipes. Other Thunderbreak Regents. You don't want to overextend yourself to getting wiped. Similarly, sometimes it might be better to ping them a few times without your combat tricks instead of inviting the kill-spell early on. This, however, is all in the mind-reading aspect of MtG, so judge your opponent well and don't play into his/her hand.
With that said, don't be afraid to take a chance! You are MONO RED! The red deck always wins*
Putting It all Together: Robot's Red Deck Wins
Here is the deck I play online. At FNM I used 3 Chandras and 2 Bullies in the mainboard, anticipating being able to flip her (which happened often, leading to many wins).
4 Monastery Swiftspear
4 Exquisite Firecraft
4 Abbot of Keral Keep
4 Wild Slash
4 Fiery Impulse
4 Thunderbreak Regent
2 Chandra, Fire of Kaladesh
3 Titan's Strength
3 Temur Battle Rage
3 Mage-Ring Bully
4 Hangarback Walker
SB: 4 Arc Lightning
SB: 2 Smash to Smithereens
SB: 1 Mage-Ring Bully
SB: 1 Zurgo Bellstriker
SB: 1 Chandra, Fire of Kaladesh
SB: 4 Flamewake Phoenix
SB: 1 Titan's Strength
SB: 1 Temur Battle Rage
I wonder if the extra tricks are useless, however, and if I would be better off with roast. I just can't see myself swapping roast into the deck, same for draconic roar--I'd rather have fiery impulse. If they pack hate for artifacts and have strong fliers, however, I could see needing more combat tricks.
The other reason for the inclusion of the 4th Temur Battle Rage is that I'm not sure if this card is actually just fucking broken or what. I feel like it probably is really amazing, but I don't know what to take out.
I am confidant that this amount of creatures is needed in order for the deck to go off. Two less creatures and losing a dude becomes losing the game very often. Hangarback gives us some lingering effects, which we really wanted. Hangarback is just good fun and solves many problems for us. He's also a 4-drop if we have the mana, so no longer do we just rely on topdecking a dragon. It really is perfect. Bully gives us some cheap, serious threats that also works very, very with every one of our spells.
Zurgo doesn't do enough for us. He can't chump, so he basically has to attack to be useful. Bully also has to attack, but he has prowess. Your opponent might also let the bully slide, knowing she can kill it in two turns, but it will be two late. You slap down Titan and Temur for 14 dmg and your Swifty swings for 3.
We aren't going to have an delusions of winning on T3 most of the time. We will have the momentum, but the win will have to come on T5-6 for most games. That's just standard, and it's the price we pay for Thunderbreak Regent.
*the red deck does not always win, but it wins a lot.
Norbert Kehrer has released today a new game for the Commodore 64 – Sprint 1.
Sprint 1 is a top-view racing game released for the Arcades in 1978 by Atari, and Keher’s C64 version really brings back the arcade’s game play to the letter, as you can see below on t his video of the original Atari version.
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Using the emulator with keyboard is hard to control your car, but using the joystick it turns out really fun. Up and Down shifts the gear, fire button is the gas and Left/Right turns the car.
“You are Eino, a member of the druids. Your master, the arch druid has become old and it is time for somebody to replace him. As a young initiate you are sent to dungeon Dex, a mysterious labyrinth home to vile creatures. You must enter the dungeon alone and defeat three demon lords within. Only then can you achieve enlightenment and ascend to become the next arch druid.”
With this nice intro, the author presents this new game for the unexpanded VIC-20.
- 15 randomly generated levels
- 10 kinds of monsters
- 5 kinds of usable items including a magical artifact
- themed levels
- music and sound effects (music by Mikko Kallinen)
- written in highly optimized assembly code
You can even play the game directly in your browser, if you don’t have an emulator at hand.
Another threat from the author is that the game has its source-code available on Github. A great opportunity for the developers-to-be out there.
Aspiring to develop the next AAA game for the Commodore 64? If so, you probably read our post about Retro Games Collector’s series about C64 development by Graham Axten (link).
Then you will be happy to know that he just released his second his second article, now talking about pixel perfect platform.
“My first step into collision detection on the C64 was to calculate the row and column of the character directly underneath my sprites foot and place a solid block character there. This calculation is the sprites x or y position divided by 8 (the number of pixels in a character) minus the offset value of a sprite. The offset value is taken into account as a sprites ‘zero’ position (0,0) is actually within the border and not on the visible screen.”
The read the full article, follow the link below.
Link: Retro Games Collector
- 100% HTML5/JS, no plugins needed
- Runs in any modern Web Browser. Tested in Chrome and Firefox
- Put games or any MSX software in webpages easily
- Only standard MSX 1 support for now
- Full Savestates support
- Export and share Savestate files
- Support for Keyboard and Gamepad controllers
- Full Screen mode
The objective of the author is to create an easy to use emulator, that people can integrate easily on websites. For that reason, it won’t necessarily emulates perfectly every single machine available.
For a quick test, I’ve downloaded Konami’s Gradius ROM for MSX 1 and it worked pretty well, with smooth and vivid graphics, sound working perfectly and very responsive.
The of all, the source code is available on Github! Looking at the author’s name, I could see he’s a great guy!
ClassicIDE is being around for a while, helping Apple II users to get an affordable modern media for the Apple II.
Tecnobyte has announced the production of a new batch of the card, costing USD$70 + shipment.
If your Apple II feel lonely with access only to a cassette tape or disk drive, maybe the ClassicIDE is your solution.
Good people on Apple II Enthusiasts group on Facebook will be able to help and vouch for the card.