New York – The History of Science auction at Bonhams New York ended with the sale of the Apple-1 computer, which sold for $905,000, almost twice its high estimate, making it the world’s most valuable relic from the computer age.
The winning bid went to a smiling representative from the Henri Ford Museum who triumphantly raised the paddle after battling it out with another interested party on the phone.
Cassandra Hatton, the senior specialist in charge of the auction comments on the success of the sale of the Apple-1, “The provenance on the Apple-1 is excellent and the condition is outstanding, so it was not surprising that it did so well. We are thrilled to have broken the world record for its sale, and are even more thrilled that it is going to a wonderful new home at the Henry Ford Museum.”
In addition to the beautifully intact motherboard, this Apple-1 comes with a vintage keyboard with pre-7400 series military spec chips, a vintage Sanyo monitor, a custom vintage power supply in wooden box, as well as two vintage tape-decks. The lot additionally includes ephemera from the Cincinnati AppleSiders such as their first newsletter “Poke-Apple” from February of 1979 and a video recording of Steve Wozniak’s keynote speech at the 1980 “Applevention.”
The Apple-1 is widely acknowledged as the herald of the personal computer revolution, being the first pre-assembled personal computer ever sold. This example is one of 50 hand-built for the ByteShop by Steve Wozniak in the summer of 1976 in Steve Jobs’ garage (or possibly his sister’s bedroom). At the time, only a handful of people could conceive of how a personal computer might be considered useful, let alone desirable. Now, not even 40 years later, it boggles the imagination to think of life without them.
Hundreds of bidders participated in this auction, a large majority coming from the United States and Europe. The next History of Science sale will be held in October 2015.
For further information and images, please call Vyoma Venkataraman at 917-206-1692 or email her at firstname.lastname@example.org.
Bonhams, founded in 1793, is one of the world’s largest auctioneers of fine art and antiques. The present company was formed by the merger in November 2001 of Bonhams & Brooks and Phillips Son & Neale. In August 2002, the company acquired Butterfields, the principal firm of auctioneers on the West Coast of America. Today, Bonhams offers more sales than any of its rivals, through two major salerooms in London: New Bond Street and Knightsbridge; and a further three in the UK regions and Scotland. Sales are also held in San Francisco, Los Angeles, Carmel, New York and Connecticut in the USA; and Germany, France, Monaco, Hong Kong and Australia. Bonhams has a worldwide network of offices and regional representatives in 25 countries offering sales advice and valuation services in 60 specialist areas. For a full listing of upcoming sales, plus details of Bonhams specialist departments go to www.bonhams.com
Gamebuino is a retro portable game console project based on Arduino. It allows you to easily make your own games… and even more.
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“That’s what I love about Gamebuino, it’s easy enough for beginners to start playing with immediately but restrictive enough to provide a decent challenge to those willing to push the hardware to its limit.”
Because not everybody knows much about electronics & C++, explained examples of increasing complexity are included in order to help you progress quickly. And if you have any questions, just ask for some help from the Gamebuino community.
A complete library
To make things even simpler, a full library to help you develop games is included. You want to display a keyboard? Simply use keyboard()! You wanna rock out a fancy 4-channel music in the background while blasting and dashing through your level? Just call play(tetris)! Everything is included already, you only have to focus on making your game unique.
- Graphic & game engine
- Performance & battery monitoring
- Sound effects & music
- GUI : menus, keyboard
- More awesome stuff
To add some spice to your games, why don’t you make them multiplayer? You can daisy-chain several Gamebuino consoles together thanks to the I2C ports.
You want a new feature ? An accelerometer, wireless communicator, or more outputs? Add a module! Gamebuino is compatible with any I2C module. You can find some of them from Seeed studio’s Grove system or Tinkerkit. They even have the right connector! Official Gamebuino modules should be available soon too.
Not only for gaming
You can use you Gamebuino as an interface for any electronic system: as a controller, a monitor, a data-logger, a console, or whatever. Connect it with your computer, your 3D printer, or your last robotic project… the only limit is your imagination!
- CPU : atmega328 @ 16Mhz (like an Arduino Uno)
- Display : 84*48px monochrome (like the good old nokia 3310) + auto backlight
- Sound : magnetic speaker, 4 channels
- Input : Arrows + A B C buttons
- Communication : 1x micro USB, 1x micro SD card, 2x I2C
- Battery : 24h life, 240mAh LiPo battery, charged through USB
- Dimensions : about the size of a credit card ; 90*45*12 mm (3.5*1.8*0.5″)
This month of October, the original Prince of Persia game is turning 25 years old. Looking at the game today running on my Apple II, I still think how great the animation is, considering the limited hardware the Apple II is for today’s standards. To celebrate this date, its creator, Jordan Mechner wrote a nice post on Tumblr where he thanks the users saying that “the reception you’ve given the prince over the past quarter-century has been a greater reward than I ever imagined.”
Before the month ends, you should get that old disk out of the drawer, or download the Apple II disk image from our site and play and enjoy the game. Maybe you can share a bit of the experience with comments or photos posting them on Vintage Is The New Old Subreddit. You don’t have to play on an Apple II! Any platform will do!
After that, you can spend some quality time reading all about PoP development directly from the author’s website.
Finally, if you are brave enough, get the game’s source code and learn everything you can about it!
Link: Jordan’s Tumblr post
Link: The Making of Prince of Persia
Source Code: GitHub
I still refuse to believe Blizzard's StarCraft could ever be considered a retro game, though I will gladly admit it's still one of my favourite RTS offerings ever. And I definitely prefer it over its sequel.
Also, this StarCraft Collector's Special Edition Box on eBay looks rather amazing. It's the Terran version of the box and it comes with the game disk in its jewel case and the manual. Everything seems to be in excellent condition.
Seller ships worldwide.
Todays updates over at Games that weren’t 64 are as follows:
- Rick Dangerous 3
- Samurai Warrior V1
- 3D Snooker
- Hooray for Henrietta
- Mix and Match with Maggie
- The Tripods
- Italian Night 99
- Great Giana Sisters
Latest updates from Vinny over at c64endings.co.uk are as follows:
- The Wombles by Alternative Software
- Whistler’s Brother by Br0derbund
- Wheelin’ Wallie by Interceptor Software
- Weird Dreams by Rainbird
- Warlock’s Quest by Infogrames
- War in Middle Earth by Melbourne House
RapidRoad is a new device that makes it possible to use USB on your classic Amiga computer. RapidRoad is a dual-port USB2.0 High-speed (480MBit) host module. It comes with the USB stack Poseidon by Chris Hodges. Requirements: 68020 or higher processor, 2.5 MB free fastmem, free clock-port or X-Surf-100 networking card and OS3.0.
SDI is a music tracker system for the Commodore 64 and is written by Geir Tjelta and Glenn Rune Gallefoss. The system has the following features: Sequencer, tracker and a sound editor. Load, save and dump menu. DOS commands. Vibrato, pulse, filter, arpeggio and tempo. Changes in this version: Improvements for the filtercutoff routine and the play routine had a problem with the gatetimeout setting.
Kicaco has made an Andriod app that shows the world in a retro picture. You can take pictures with your camera and the result will be like a picture on your favourite retro computer. Available computers are: NES, Commodore 64, Commodore VIC20, Atari 2600, Tandy, ZX Spectrum etc.
The Commodore 128, the last 8-bit micro by Commodore, was an impressive machine that combined a C64, a CP/M computer and the new C128 with its powerful version of BASIC, 128kb of RAM and high-res graphics under one hood. But, why not can find out much more all by yourself by grabbing this fully tested and working Commodore 128 off of eBay?
Seller's shipping to the Americas, Europe, Asia, Australia, South Africa and New Zealand.
Care to use Twitter on your Game Boy? Perhaps you would rather use Microsoft’s Office applications on Nintendo’s little coloured beast? I know, you want to Skype your friend with vintage equipment! Ah yes, welcome to good use of retro gaming gear Japanese style! You got to hand it to the Japanese, they know how to […]
Atari 800 – Best Game Pack’ is an All-In-One game pack includes the best Atari 8-bit games, screenshots, adverts, covers, manuals, the spreadsheet of high scores club and easy-to-use front-end. The objectives of the game pack are ‘Preservation of best Atari 8-bit games and their database’ and ‘Providing user friendly front-end for running games and accessing database’.
Download: Atari 800 Download Page
The Genesis CDX is small, handy and collectible, I'll give you that, but it never really was a brilliant idea; not when on launch it was more expensive than a Genesis with a CD add-on, but we can all assume than miniaturization did have to come at a cost. Anyway, the CDX didn't do particularly well and is nowadays quite the Genesis cartridge and Sega CD playing rarity. Just don't try hook it up to a 32X for it probably explode.
To grab one, you should probably bid on this Genesis CDX auction. The console is fully working and comes complete with power supply, TV cables, a controller and three games. Seller's shipping to most places worldwide.
Another surprise: after an almost 2-year hiatus finally a new version of YAPE is released. Most notable changes are:show full IEC path in directory listingusing Direct3D 9.0 (at last...) - still not the most up-to-date but hey...:better fullscreen mode (no resolution mode change)more consistent CRT emulation across video modesadjustable video oversampling in DX mode (i.e. 'Use GDI' off)Direct3D surfaces can be saved to PNG formatreplaced 'double size' with 'double scan' in DX mode (576 row line buffer)removed deprecated overlay mode and DirectDraw dependenciesWindows XP and higher only (sorry... no time to maintain earlier ones)file association bug fixedautostart fixestape motor should not start when PLAY/RECORD is pressed via the GUIsome code cleanupsThis time follow the link to the "Gaia's Shrine" page to download the latest version. Link: http://gaia.atilia.eu
It was published by Wiebo de Wit on his blog – DevDef – the first part of a series of articles explaining the usage of the Ultimate II. According to the author, the device is “a nice piece of hardware but the documentation? Not so much”, and this is what motivated him to write more about it.
On this first part, he talks about the various hardware models you can use the cartridge with.
Link: DevDef Blog
When leaving Kansas Fest, Quinn Dunki had an extra package on her luggage: an Apple IIc Plus. In a very long post, with lots of pictures, she takes the computer apart, showing details about the machine, its components, how it is put together and much more.
It is really worth to take the time to read it all, following the link below.
This month on Open Apple, Quinn Dunki and Mike Maginnis talk to Chris Torrence, the new Roger Wagner Volunteer Archivist on behalf of Softalk magazine. Chris is a lifelong Apple II fan, and has recently undertaken the valuable effort of producing a book containing all of Roger Wagner’s Assembly Lines columns.
That and much more for your Apple fix this month.
Link: Open Apple Podcast
By: Dan Hewitt / FTL Games Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Atari ST First Day Score: 152,311
Also Available For: Apple Mac
Quite a few of these gravity games not only require you to combat the natural attractive force of a given celestial body but also land your craft on their surface. This is often in order to save stranded workers or rescue hostages, but Oids must be the only one that asks you to actually kidnap them. Your targets are 'Oids' - android slaves created by the evil Biocretes, forced into servitude, and discarded when no longer needed. You, as a 'member of a compassionate race', were so 'moved and angered' by the mistreatment of these poor sentient clankers that you joined the intergalactic organisation known as SaveOids and vowed to devote your life to freeing the Oids from the yoke of Biocrete slavery. Apparently.
|There's a factory but you'll need to clear a landing site...|
|Eeek! A hidden gun has unleashed a spread-shot!|
|Hooray, mission complete! The Oids are safe...|
|On the deck, picking up some poor mistreated Oids...|
|Pow! That should get rid of the stupid 'repulsor'!|
RKS Score: 9/10