Format: PS Vita
I am going to go against the grain here and write about a current gen video game. It’s no ordinary game, it has it’s roots in the arcades dating back to 1981. The game I speak of is TxK. What praises can be written here that haven’t already been lavished on this beautiful game by the great Yak, Jeff Minter (Llamasoft).
For starters, this is no ordinary update on Dave Theurer’s original arcade smash hit Tempest, or Jeff’s own Tempest 2000 on the Atari Jaguar. TxK brings Tempest well and truly into the 21st century. This tube shooter captures your attention and gobbles up a lot of your free time, not just the PS Vita battery. Words like mesmerising, sublime, frantic, nail-biting and intense come to mind when describing TxK.
For those that have just arrived on this planet, TxK is a tube/web shooter, where your ship is attached to the top edge (rim) of a web playfield, shooting at enemies approaching from the background into the foreground. Your mission is to clear each of the 100 playfields and not allow the enemies to shoot you down or capture your ship. To assist you in getting further into the game, each level provides power-ups that can unleash screen-clearing bombs or provide you with an AI Droid which is handy in clearing enemies that have jumped up on the rim.
Coupled with the gorgeous psychedelic visuals, Jeff Minter has also thrown in some catchy, rave-inspired soundtracks. With an ingenious save system and modes of play, TxK is clean, perfectly designed and bristling with high energy.
Verdict: If there is one game that will convince you to buy a PS Vita, it is TxK. It has ‘killer app’ written all over it.
With the humble ZX81 receiving its very own version of the worldwide mobile gaming hit “Flappy Bird”, We did wonder how long it would take until someone converted it to the Commodore Amiga. The answer? Not long.
Coded by Michael Gibs, this is a conversion of Nguyen Ha Dong’s mobile title “Flappy Bird”, which, although released in mid 2013 gained massive popularity earlier this year. By the end of January 2014 it was the most downloaded free game in Apple’s iOS App Store, and was earning its developer a whopping $50,000 per day from in-app advertising! The completed Amiga version was uploaded to Aminet on Thursday, and you’ll be pleased to learn that it’s free of any advertisements.
Below is the game in action, running on Michael’s Open Pandora device;
[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]
The Flappy Bird Amiga release notes list the following features:
There’s no mention that this is AGA only, but Michael does state that you’ll need a 12mhz system or better for this to work properly.
- 4/3 320×200 screen in 26 Colours.
- GFX as good as the mobile version.
- More pipes than the mobile version.
- 50/60 fps with a 12Mhz processor and Fast Ram.
- Music by SLL (https://soundcloud.com/sll)
If you’d like to download Flappy Bird Amiga for yourself you can find the official web site here and the Flappy Bird section on the Aminet here.
Commodore 64: a visual commpendium is a book that celebrates the beauty of the greatest home computer ever made.
A campaign to create this book will launch as a Kickstarter on April 1, 2014. This is a call to action and is no April Fools’ Day joke! Mark this date in your diary and support this great campaign.
Created by lifelong Commodore 64 fan and Graphic Designer Sam Dyer, the final book will feature 200+ pages of lovingly designed and beautifully printed artwork. Unlike other Commodore 64 books, it will celebrate the visual side of the computer in a way that has never been seen before.
It will be packed full of artwork by Oliver Frey, game art, reviews, loading screens, game maps and photography. The foreword will be written by legendary Sensible Software Graphic Artist Stoo Cambridge.
Sam has over 10 years experience as an award winning professional Graphic Designer, working for agencies in London and also in the South West of England. His passion for design and also the Commodore 64, mean that he is ideally placed to create this book to the highest possible standard.
Follow Sam (aka: MrSidc64) on Twitter
About Bitmap Books
A new publisher specialising in beautifully designed and produced books all about video games. Commodore 64: a visual commpendium is the first book by Bitmap Books.