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5 games of enjoyment now available for the C64! (Fully Featured) [Indie Retro News] [[source]]



Not to be left behind with all the latest ZX Spectrum titles appearing, the C64 has also got some great games for you to enjoy that have either been re-released due to a new crack/trainer or in the case of Triad and Laxity, preview games that are still a work in progress. As such rather than post one game per article, in this one we will feature all of them and if they are worthy of your play time.


The first game is called "Rebound" a public domain release from 1988 by David Kinder that is very similar to games such as Arkanoid and Breakout but with blocked blackgrounds and incredibly fast paced paddle movement. As is also the case you can collect power ups that are used when pressing the fire button and the sphere is used to smash blocks. Today's re-release features a helpful trainer by Excess that can be downloaded from CDSB - Here


The next release is a picture puzzle game titled 'Turn Change Preview 3' which is a preview that has been updated with a trainer by Laxity and features a producer picture, titlescreen, 30 levels instead of 10 and an end game screen. Although not my kind of game, I prefer action, in this puzzle game you have to exchange one picture block for another until the entire picture screen looks like the one behind it. It might sound strange but it does work really well and is playable by all ages. Available through CSDB - Here


The third game and another Laxity release is 'Tornado +3ED'. In this game unlike the puzzle one, you are the defender of a city and must pilot the advanced TORNADO to stop the attacking computer controlled enemies at all cost. Waves upon waves of enemies will not only kill you in one hit, but if they get past will bomb your city to the ground killing many innocent civilians. A fun game indeed that will push your shoot em up skills to the limit! If you're too unskilled thankfully Laxity was on hand to help with this trainer release! Source CSDB - Download HERE


This time it's TRIAD's time to shine with the latest release of 'M45 preview', an early build of a an early Jukka designed simulator shooter that revolves around the moving through a landscape in a first person view point and shooting enemies. As I've never played the original game my self, I was a bit lost as to what to do, but at a guess, the radar is used for picking up enemies in range, the arrow points to your direction and each block signifies a change of scenic direction. If anyone knows more about this game, please let us know!  Available to download from CSDB - HERE


The fifth and final release and another one by TRIAD is Jukka Tapanimaki's 'Moonfall'. According to TRIAD, this is a previously unreleased preview of Moonfall, from Jukka which was later picked up by Hewson and published by 21st Century Entertainment. This version pre-dates the preview released in 1991 and contains a number of differences such as less vectors ( Improved speed ) and different cockpit frame graphics. Game play wise it's very similar to the previous game we mentioned and again features a radar for enemy scanning and a first person view point to shoot vectors with a laser beam. So give it a go and let us know what you think from HERE


Super 48K Box - Action platformer demake appears on the ZX Spectrum [Indie Retro News] [[source]]



With the recent opening of the WorldofSpectrum forums after a long downtime, it's no wonder we are now seeing a rush of ZX Spectrum titles to grace our retro gaming screens. From the incredible Stormfinch, to the latest release of the Hobbit 128K, there hasn't been a period this week we haven't had a great homebrew title to play. So without further-ado it's time to announce another ZX Spectrum Demake in the form of 'Super 48K Box' by andrewvanbeck ; an unofficial demake of Super Crate Box by Vlambeer.


Just like the original game but in that speccy style, the goal of the game is to survive as long as possible by using the different weapons obtained from crates to kill enemies that appear at the top of the level. With more crates collected you'll get different weapons ranging from revolvers to missle launchers. Be warned though, with every crate collection comes more enemies and if they touch you it's instant death.


For what it's worth this is a fine remake with quality game play, set with an ever increasing challenge. It's also great to see so many developers now stepping forward and demaking modern games for 8bit systems.

.TAP
https://www.dropbox.com/s/l71phof5bz1ksas/Super%2048k%20Box.tap?dl=0

.TZX
https://www.dropbox.com/s/mq7hszpiemno1m3/Super%2048k%20Box.tzx?dl=0

Forum Discussion

Sam's Journey - Jaw dropping C64 platformer musical update! [Indie Retro News] [[source]]



Knights of Bytes, the creators behind the incredible looking C64 platformer 'Sam's Journey', which 90% of the public thought was an April fools, has just had a musical update! With lots of huge levels to explore, plus hidden items to be found in a game full of amazing detail, the developer has now set the tone with each level having it's own mood. As a tease for the game, Knights of Bytes have released samples from the sound track for you to listen to.


This developer certainly knows how to appeal, from the look of the game which already comes across as amazing to the soundtrack below that sounds like a professional commercial release.

FOREST a happy tune[ Play | Stop | Download ]ICE WORLD a melancholic tune[ Play | Stop | Download ]
CASTLE a dramatic tune[ Play | Stop | Download ]

Release Date : TBA
Website

Ultima Underworld: The Stygian Abyss (DOS) [Retro Treasures] [[source]]


I haven't played Ultima Underwold I since 1998 (I believe), but I can still vividly remember its awe-inspiring architecture and amazing mechanics. Its atmosphere and engrossing gameplay also, but I digress. What you need to know is that said classic, innovative 3D RPG can be grabbed in its box via this Ultima Underworld: The Stygian Abyss (DOS) eBay auction.
The game comes in its box with four 3.5" disks, manual, background booklet, install guide, reference card, map, registration card, catalog and a couple of leaflets. Seller ships worldwide. 

Duck Out – Amstrad CPC Work in Progress [Vintage is the new old] [[source]]


duck_out-cpc-20150222_2Originally a Speccy title, Duck Out! is 2D side-scrolling beat’em up. The player controls a cartoon duck with frying pan, who escapes from a restaurant and goes to the local park to meet his date with a girl. This duck now fights against scary men, cats, dogs and lizards!,
and must avoid cakes and knives.

The Amstrad port is by cngsoft, here’s a few words from them, taken from CPC Wiki Forums.

The music (recycled from “Justin”) is a placeholder, I’m still waiting for proper tracks to be written, because I’m no musician :( But well, at least the game is now faster than on the Spectrum (how could they somehow make it slower on a machine with half the VRAM size escapes me) and more complete: the original had no scoring, no sound, no music… several things I discovered during the development of the port (for example, unused graphics) suggest that the original game was badly rushed and released.

[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]
Forum Thread: http://www.cpcwiki.eu/forum/
Official Website: http://cngsoft.no-ip.org

Duck Out – Amstrad CPC Work in Progress [Commodore is awesome] [[source]]


duck_out-cpc-20150222_2Originally a Speccy title, Duck Out! is 2D side-scrolling beat’em up. The player controls a cartoon duck with frying pan, who escapes from a restaurant and goes to the local park to meet his date with a girl. This duck now fights against scary men, cats, dogs and lizards!,
and must avoid cakes and knives.

The Amstrad port is by cngsoft, here’s a few words from them, taken from CPC Wiki Forums.

The music (recycled from “Justin”) is a placeholder, I’m still waiting for proper tracks to be written, because I’m no musician :( But well, at least the game is now faster than on the Spectrum (how could they somehow make it slower on a machine with half the VRAM size escapes me) and more complete: the original had no scoring, no sound, no music… several things I discovered during the development of the port (for example, unused graphics) suggest that the original game was badly rushed and released.

[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]
Forum Thread: http://www.cpcwiki.eu/forum/
Official Website: http://cngsoft.no-ip.org

Super 48k Box – Super Crate Box Demake! [Vintage is the new old] [[source]]


4GBqU7HPbY3reBmUBQYJJTMfbgjkAXhlnrAyoqx0sm0andrewvanbeck from World of Spectrum forums has blessed us with a new game to kick off the weekend! Super 48k Box is a demake of Super Crate Box by Vlambeer. Andrew mentions that this is not affiliated with them in any way, just a fan game made for good old speccy.

Key controls are shown on the title screen, supports Kempston and Sinclair joysticks.
If your hardcore enough to collect more than 255 crates, you’ll reset to 0! – Andrew mentions that he struggled to get 30 crates without dying. Have fun!
DEbkydc0U26qUkaSOXU8FlV_FM6jOkNnlKW1VjyyZh8_roOCh4TFswsAmJigw0O5FV3R__bLS8hsjiU01TCrGwY6oaEFXP6P5g2uJGp20EMLUA0T4fSJuwHkUd23upUw4[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]Download: Super 48k Box.tap
Download: Super 48k Box.tzx

Super 48k Box – Super Crate Box Demake! [Commodore is awesome] [[source]]


4GBqU7HPbY3reBmUBQYJJTMfbgjkAXhlnrAyoqx0sm0andrewvanbeck from World of Spectrum forums has blessed us with a new game to kick off the weekend! Super 48k Box is a demake of Super Crate Box by Vlambeer. Andrew mentions that this is not affiliated with them in any way, just a fan game made for good old speccy.

Key controls are shown on the title screen, supports Kempston and Sinclair joysticks.
If your hardcore enough to collect more than 255 crates, you’ll reset to 0! – Andrew mentions that he struggled to get 30 crates without dying. Have fun!
DEbkydc0U26qUkaSOXU8FlV_FM6jOkNnlKW1VjyyZh8_roOCh4TFswsAmJigw0O5FV3R__bLS8hsjiU01TCrGwY6oaEFXP6P5g2uJGp20EMLUA0T4fSJuwHkUd23upUw4[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]Download: Super 48k Box.tap
Download: Super 48k Box.tzx

Kung Fu Maniacs Trilogy by Psytronik Software [Vintage is the new old] [[source]]


kfm3Alf Yngve has kindly sent us over a review copy of the upcoming release, Kung Fu Maniacs Trilogy. We reviewed 1,000 Kung-Fu Maniacs way back in 2011, you can read the full review here. I am going to concentrate more on the third game of this Trilogy as I feel that most, if not all of you, are already familiar with the previous two games.

This new trilogy comprises of the original 1,000 Kung Fu Maniacs and 2,000 Kung Fu Maniacs plus the newest third release, 3,000 Kung Fu Maniacs .. and so the story goes ..

Our hero, the Master of Awesome, visits his mentor the Master of Exposition to congratulate him on his 113th birthday. He finds that his mentor’s office has been blown up by enemies of the Temple of Awesome .. And so the Master of Exposition gives him a mysterious letter and a new quest. He must enter the Dojo of Doom and personally deliver the letter to the Master Ninja.

The first thing I noticed while playing 3,000 Kung Fu Maniacs was the music. The in-game music reminds me a lot of the music in Kung Fu Master but obviously with Richard’s magic touch. Richard Bayliss from TND works a lot with Alf and together they release many awesome games, some free game releases and some released under Binary Zone/Psytronik Software for pocket money prices (just like back in the day!) Rest assured any release by Alf and Richard never disappoint us with awesome quality games for the 21st century!

Back to the game. Thrown straight into the action, you start with a Ninja IN YOUR FACE!
Better duck quick before you receive a Shuriken to the brain! Now I’m not too bad at most games but for me this particular game seems quite difficult, of  ‘course this is not a bad thing, everyone likes a challenge and it keeps the player coming back for more. Perseverance is the key to success here. Beware though, there are Ninja’s EVERYWHERE!

Ninja’s appear from all directions, I can’t count how many times I thought I was doing really well in the game, then all of a sudden a Ninja would sneak up from behind me and slice my neck open, spilling my blood on the pavement below. Luckily you get a generous six lives, so a bit of blood on the floor doesn’t seem so bad after all, timing and patience will get you further into the game.

As you progress, you receive weapon upgrades when you pick up scrolls, the scrolls can be helpful but can also hinder you, an interesting concept although I found trouble holding onto these for very long, as hordes of Ninjas drop down from the tree’s to your demise. I didn’t get much further into the game than this, but as they say ‘Practice Makes Perfect’ and I anxiously look forward to getting that little bit further each time.

Graphically the third game is a massive improvement over the previous two, with lovely colourful backgrounds and sprites. The player character is now made up of two sprites, and the ninjas are much bigger than before. As usual the overall presentation of these games is superb with awesome title screens, excellent music and great gameplay.

Below are a few screen shots to wet your appetite.
kfmani3kfmtrilogyAs you can see this Trilogy is looking lovely and we will definitely be purchasing this when it is released. For now you can download a demo version of 3,000 Kung Fu Maniacs from the link below and don’t forget to check out the two previous games over at Binary Zone.

This is a 1 level playable preview of 3,000 Kung Fu Maniacs. The idea of this game is to help your Master of Awesome fight his way across the streets of Ninjasville, punching and kicking those evil ninjas out of the way. They will fight back ferociously. Can you get to the other side of the street before the ninjas capture you? You can pick up scrolls to give you a useful or useless power up, but be very careful. Should you get hit, you’ll lose your power up.

Download: 3000_Kung_Fu_Maniacs_Demo.zip
Kung Fu Maniacs Trilogy Release Date and Price: TBA
The New Dimension: http://tnd64.unikat.sk
Binary Zone: http://www.binaryzone.org
Psytronik Software: http://www.psytronik.net

Kung Fu Maniacs Trilogy by Psytronik Software [Commodore is awesome] [[source]]


kfm3Alf Yngve has kindly sent us over a review copy of the upcoming release, Kung Fu Maniacs Trilogy. We reviewed 1,000 Kung-Fu Maniacs way back in 2011, you can read the full review here. I am going to concentrate more on the third game of this Trilogy as I feel that most, if not all of you, are already familiar with the previous two games.

This new trilogy comprises of the original 1,000 Kung Fu Maniacs and 2,000 Kung Fu Maniacs plus the newest third release, 3,000 Kung Fu Maniacs .. and so the story goes ..

Our hero, the Master of Awesome, visits his mentor the Master of Exposition to congratulate him on his 113th birthday. He finds that his mentor’s office has been blown up by enemies of the Temple of Awesome .. And so the Master of Exposition gives him a mysterious letter and a new quest. He must enter the Dojo of Doom and personally deliver the letter to the Master Ninja.

The first thing I noticed while playing 3,000 Kung Fu Maniacs was the music. The in-game music reminds me a lot of the music in Kung Fu Master but obviously with Richard’s magic touch. Richard Bayliss from TND works a lot with Alf and together they release many awesome games, some free game releases and some released under Binary Zone/Psytronik Software for pocket money prices (just like back in the day!) Rest assured any release by Alf and Richard never disappoint us with awesome quality games for the 21st century!

Back to the game. Thrown straight into the action, you start with a Ninja IN YOUR FACE!
Better duck quick before you receive a Shuriken to the brain! Now I’m not too bad at most games but for me this particular game seems quite difficult, of  ‘course this is not a bad thing, everyone likes a challenge and it keeps the player coming back for more. Perseverance is the key to success here. Beware though, there are Ninja’s EVERYWHERE!

Ninja’s appear from all directions, I can’t count how many times I thought I was doing really well in the game, then all of a sudden a Ninja would sneak up from behind me and slice my neck open, spilling my blood on the pavement below. Luckily you get a generous six lives, so a bit of blood on the floor doesn’t seem so bad after all, timing and patience will get you further into the game.

As you progress, you receive weapon upgrades when you pick up scrolls, the scrolls can be helpful but can also hinder you, an interesting concept although I found trouble holding onto these for very long, as hordes of Ninjas drop down from the tree’s to your demise. I didn’t get much further into the game than this, but as they say ‘Practice Makes Perfect’ and I anxiously look forward to getting that little bit further each time.

Graphically the third game is a massive improvement over the previous two, with lovely colourful backgrounds and sprites. The player character is now made up of two sprites, and the ninjas are much bigger than before. As usual the overall presentation of these games is superb with awesome title screens, excellent music and great gameplay.

Below are a few screen shots to wet your appetite.
kfmani3kfmtrilogyAs you can see this Trilogy is looking lovely and we will definitely be purchasing this when it is released. For now you can download a demo version of 3,000 Kung Fu Maniacs from the link below and don’t forget to check out the two previous games over at Binary Zone.

This is a 1 level playable preview of 3,000 Kung Fu Maniacs. The idea of this game is to help your Master of Awesome fight his way across the streets of Ninjasville, punching and kicking those evil ninjas out of the way. They will fight back ferociously. Can you get to the other side of the street before the ninjas capture you? You can pick up scrolls to give you a useful or useless power up, but be very careful. Should you get hit, you’ll lose your power up.

Download: 3000_Kung_Fu_Maniacs_Demo.zip
Kung Fu Maniacs Trilogy Release Date and Price: TBA
The New Dimension: http://tnd64.unikat.sk
Binary Zone: http://www.binaryzone.org
Psytronik Software: http://www.psytronik.net

Pixels Invading The Silver Screen [Australian Retro Gamer] [[source]]


On the back of the Wreck’It Ralph success, it seems that video game characters and themes are the hottest ticket in Hollywood right now! Sony Pictures Entertainment have released their second official trailer for their upcoming Pixels movie. Set for release this (northern hemisphere) summer, the movie sees four mates (Adam Sandler, Kevin James, Josh Gad […]

ZX Spectrum – The Hobbit 128K edition [Vintage is the new old] [[source]]


hobbit_128Kayamon from the World Of Spectrum forums has released a long awaited game for the ZX Spectrum 128. The Hobbit 128K edition!

Featuring:
  • Mick Farrow’s fabulous new loading screen.
  • The slow old vector-based artwork has been replaced by 55 new bitmap screens, ported from the C64, BBC, and DOS disk versions. Many thanks to the efforts of the numerous WoS contributors for their hard work in producing these!
  • A new title screen, crediting the original authors and WoS.
  • Completing the game now shows a fancy ending screen.
  • 48K compatible – if booted on a 48K machine, you get the original artwork.
[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]
Download: hobbit128.zip
Forum Thread: http://www.worldofspectrum.org/forums/

ZX Spectrum – The Hobbit 128K edition [Commodore is awesome] [[source]]


hobbit_128Kayamon from the World Of Spectrum forums has released a long awaited game for the ZX Spectrum 128. The Hobbit 128K edition!

Featuring:
  • Mick Farrow’s fabulous new loading screen.
  • The slow old vector-based artwork has been replaced by 55 new bitmap screens, ported from the C64, BBC, and DOS disk versions. Many thanks to the efforts of the numerous WoS contributors for their hard work in producing these!
  • A new title screen, crediting the original authors and WoS.
  • Completing the game now shows a fancy ending screen.
  • 48K compatible – if booted on a 48K machine, you get the original artwork.
[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]
Download: hobbit128.zip
Forum Thread: http://www.worldofspectrum.org/forums/

Sinclair QL & Printer [Retro Treasures] [[source]]


Sinclair's 16-bit business computer, the wonderful if ill thought out Sinclair QL, remains an important micro and a retro computer worth having. Despite being aimed at the professional/serious home user and coming with a variety of business software, the QL also got itself its fair share of gaming software and even some handy peripherals, you see.
As one would expect from a Retro Treasures post, well, here's a pretty excellent Sinqlair QL auction on eBay. The computer comes complete in its box with manuals, power adapter and software (QL Abacus, Archive, Easel and Quill) on microdrive cartridges. It is also accompanied by the equally boxed, dot-matrix Sinclair Printer.
Seller ships worldwide.