Retro schedule:

Ver índice de webs/blogs

Vintage is the new old : Brand new episode of FloppyDays podcast is out – Atari 400/800 [[source]]


It is out the episode #33 of FloppyDays. This month, Randy Kindig is covering the Atari 400/800.

Here is some of the subjects covered during the podcast:

New Acquisitions:
Link: FloppyDays

Red Parsley : Puzzle Games #18 [[source]]

Be Ball a.k.a. Chew-Man-Fu (1990)
By: Hudson Soft Genre: Puzzle / Maze Players: 1-2 Difficulty: Medium
Featured Version: NEC PC Engine / TurboGrafx-16 First Day Score: 232,810
Also Available For: Nothing
Download For: Wii Virtual Console

Puzzle games can often be among the stranger titles hosted by their respective systems and this PCE release by Hudson is definitely no exception. A brief perusal of the American instructions (Be Ball is the Japanese version) reveals that 'the people have been deprived of their favourite foods - fried rice and egg rolls - by the evil Chew Man Fu'. To what end? Your guess is as good as mine, but luckily 'two feisty twin sisters' named LaLa and LingLing have bravely stepped up to 'turn the tables on the wrong-doers'. Jolly good then! Of course, as you probably already guessed, this is done by... moving four coloured balls around. Obviously. Each stage, you see, features four different coloured balls and four plates of matching colours. Your job is simply to move each ball to the corresponding plate before moving to the next. This may not be as easy as it sounds, however, especially when you learn that there are supposedly a somewhat bewildering 550 stages to battle through.

These terrifying porcupines are the first enemy you'll find...
No, that's not a typo, by the way. Each of these many, many stages is viewed from above, Bomberman-stylee, and is a mere single-screen in size, and there are ten in each of five areas or 'rooms' which are themed around Stone, Ice, Plants, Water, and Fire respectively. If you can clear these fifty stages you'll face five more 'extra' rounds. Finish these as well and you'll have completed a 'game', and there are ten of these in total. LaLa is able to push or pull each ball around the maze-like stages to place it on its plate but trying to stop her are Chew's 'evil henchmen' which are actually a menagerie of irritating creatures. There are three different types of these per area and their touch is fatal. LaLa's only defence against them is the very balls she's meant to be lugging around. Rather than laboriously pushing/pulling them all over the place, she can also give them a hard kick which sends them careering down any passageway that may lie in their path. Any creatures caught in their path is whumped accordingly and for most of them that means death.

Stupid ape has frozen the green ball...
Unsurprisingly, they're not actually gone for very long at all, so it's only worth bowling the oafs over if the alternative is your own death, especially as the balls tend to bounce back at quite a pace which can push you back into an enemy approaching from behind (giggity). It may, however, be worth booting the balls around a bit as some of the partition walls can be bashed down. This might allow the enemy creatures greater reign over the stages but it also gives you more avenues for escape. There are a few helpful items that pop up now and then too, including fruits for bonus points, one-hit shields, extra lives, several types of 'Beam Plates' that zap enemies in the indicated directions, Earthquakes, which damage all breakable walls on the stage, Skulls, which repair them, a stop watch which freezes the enemies, a Bowl of Ramen which, for some reason, attracts all the enemies, and diamonds which are required to gain entry to the bonus round where extra lives can be found.

Those red squawkers are cute but don't look very kiwi-ish...
On some stages the colour plates are not visible at first and only collecting a scroll will reveal them, which of course is often located in or around an enemy stronghold, and there are occasionally 'Colour Change Plates' as well, which, annoyingly, change all balls to the colour of the plate (temporarily). The balls themselves differ a little too. The black one, for example, is heaviest and breaks down walls easily, while the red one is the 'attack ball' and destroys enemies with a single hit. Most of Chew's foul creatures do more than just pootle about the place too. For example, there are types of ape/gorilla in several areas - one type can freeze the balls, another can carry them around, while other enemies include turtles which can hide from your attacks in their shells, penguins which can slide along the ground at speed, and kiwis which can peck down walls. Even worse, if you allow the rather strict time limit to expire on any stage, all enemies will turn into deadly fireballs!

LingLing's goalkeeping needs some work in Kick Ball...
However much of a pain you might find this gaggle of odd creatures though, they certainly help add to Be Ball's appeal. The actual design of the stages isn't particularly varied - there are only a few really distinctive, memorable examples. I suppose their small size combined with the large sprites doesn't leave too much room for variety, but the graphical style and colour pallette is nice anyway, and the peculiar occupants are great. The audio is also decent, with several catchy tunes and pleasant spot effects to make your ears happy. Games like this are almost always better with more than one player involved though, and happily that's also the case here. The main game supports one or two players, and you can even design your own stages using the decent Edit Mode, but there is also a separate two-player-only mode called Kick Ball which is a simple football-like game where the object is to score as many goals past your opponent as possible.

This is a spiffy bonus feature but obviously the main game is where you spend most time, and I wasn't entirely sure about that to start with. For the first few minutes of play I loved it - it is charming and pretty original after all - but after a few stages it seemed to get too hard too quickly and was proving quite frustrating. This was mainly down to the rather tight time-limit which doesn't really allow you to plan anything or wait for enemies to move out of the way, and the controls are sometimes a bit sticky too, which led to a fair bit of ball fumbling (chortle) and numerous lost lives as a result. With a bit of perseverance, though, I was soon enjoying myself much more and making a lot of progress. Most stages can be solved any way you like and, despite the somewhat inconsistent difficulty level, few of them are overly taxing once you're learnt which balls to grab first, when to kill enemies, which walls to destroy, etc. Be Ball is a slightly obscure release that not too many gamers seem to know about, but it's definitely one that's worth investigating.

RKS Score: 8/10

Gameplay Video: I couldn't be arsed to make my own video for this game, mainly as my Engine emulator is being a dick lately, so here is the one made by those splendid fellows at the PC Engine Software Bible site instead :)


Australian Retro Gamer : Man Makes Real Life Space Invaders Game [[source]]

Martin Raynsford from Just Add Sharks is a genius. He has created a real life Space Invaders game using a modified laser cutter – wow! The game is controlled by a laptop and the player is given an overhead view from a webcam mounted on the laser cutter. Each paper Space Invader is attached to a paper clip and dies a […]

Retro Treasures : Lemmings (Atari Lynx) [[source]]

Until you see the Atari Lynx handling dozens of exploding Lemmings with the ease of an Amiga you simply cannot appreciate just how well Atari's handheld could handle sprites. What's more, you'll also get to experience an amazing port of the classic action puzzler sporting excellent controls, lovely graphics and all the bells and whistles of the home computer versions. Oh, and it's a pretty rare game too.
To own a boxed copy of the lovely game cartridge complete with instructions you can bid on this Lemmings (Lynx) eBay auction. Seller ships to most places worldwide.

Vintage is the new old : New Retro Arcade [[source]]

[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]
NewRetroArcade is a tech demo built for virtual reality specifically Oculus VR®
Within this Arcade you can experience, play and enjoy your own personal little slice of 80’s retro life. The Arcade is built using Unreal© Engine 4 as a learning experience for this powerful game engine. Although it’s built for VR, non VR enthusiasts may also play this demo as a way of seeing what we can achieve in a short amount of time on UE4. NewRetroArcade also works as a Mame, Snes, NES, Genesis and Gameboy emulation front-end.

  • MAME emulated playable Arcade Machines
  • Strong use of Substance Designer and high quality custom assets
  • Playable emulated SNES console
  • Streamed Internet radio with selectable retro stations
  • Ten-Pin bowling alley, Basketball machines and working Dartboard
  • Cassette tapes with popular classic and retro style music
  • Playable Gameboys
  • Free Download!
Website and Download:

Vintage is the new old : SEEP Universe [[source]]

[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]
SEEP Universe is an action-platform game for the PC inspired by the 8-16 bit era created by SEEP.

A strange frequency from the videogame world has taken control of the universe. Four planets have been threatened by five obscure videogame bosses.
Each planet has its own army but this has been broken and now all the negative effects are woven together to create chaos.

SEEP, an indie developer team, has intercepted the code in the timeline that is causing the disaster. The problem seems to be the corruption of the source code of some old arcade systems, these can also teleport people from one place to another where the code is corrupted.

So the brothers Sergio and Enrico, members of SEEP, decide to go into action. Only they can save the universe by crossing through various arcade systems that have been hacked by a mysterious AI.

  • 100% pixel art for a 100% retro feeling.
  • Original soundtrack product by Pedro Calquinha a professional musician, with the collaboration of Amadis Monteiro (drums).
  • Funny 8 bit sound effects.
  • Two characters in one with different skills.
  • Various game level design.
  • SEEPedia, a room where you can unlock pictures, info and cheat with the SEEP money.
  • Many enemies to defeat.
  • Power Ups.
  • 4 worlds and boss battle.
  • Various gameplay: platform, action, puzzle, racing and much more!
  • Secret stages to discover.
  • XInput controller support.
With 47 days left, $197 has been raised of the $1,500 Goal, So if you like this game and would like to support SEEP, head over to and secure your copy now!


Vintage is the new old : Serious Dave [[source]]

seriousdaveWIP version, included currently only 3 levels (+4 under-levels aka dungeons) and 5 enemies, but all weapons and weapon upgrades. More stuff to come soon – New levels, New enemies and bosses of course! It’s planned as absolutely free game, but also it will be available for free on Android platform too. In future they plan to make metroidvania with the same characters and setting. This is just alpha, so some things are not yet implemented:

Setting up keys
Auto-switching of weapon then bullets are end
Credits menu
More to come!

[A]/[W] or [UP]/[DOWN] – jumping
[Z] – shooting (if you have weapon)
[C]/[V] – change weapon
[X] – x-shot (if unlocked)

Download: Serious_Dave_Demo.exe

Vintage is the new old : Halcyon 6: Starbase Commander – Greenlit! [[source]]

[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]
The Game
On the edge of Terran space lies Halcyon 6, a derelict starbase left behind by a mysterious precursor race. Your mission is to reclaim the derelict station and rebuild it.

A mysterious alien force is making a beeline towards Earth and this starbase is the best chance for the Terran Republic to establish new alliances, research new technologies and otherwise figure out a way to stop the impending invasion.

Using only the resources you can salvage from the derelict station and raw materials mined from nearby asteroids, it’s up to you to rebuild the starbase to lead the Terran Republic’s scientific research, exploration and diplomatic efforts on the edge of known space.

Halcyon 6 is a passion project who’s design is inspired by our years spent playing classic games like Star Control, Master of Orion, X-COM, Civilization and of course, rogue-like games like FTL and Starbound.

Our goal for Halcyon 6 is based on building core design and gameplay elements that makes a great sci fi story: characters, with distinct skills and personalities, working together to accomplish a difficult, meaningful goal.

  • Base Building: spend resources to build station facilities (rooms) to enhance your production and technological capabilities, or build ships to help you control more territory
  • Exploration: assign your fleets to nearby star clusters, where they can handle emerging enemy threats, do missions for alien factions or secure bonus resources
  • Roster Management: assign crew to station facilities to greatly improve their output efficiency, or to ships where they can contribute in unique ways to combat, missions and events
  • Combat: fight ship/ship or officer/officer combat to resolve hostile events, create a foothold in the sector and ultimately defeat the enemy mothership!
  • Story Events: based on game criteria like rooms-built, alien diplomacy scores or officer traits/skills, the game will produce story events (often with multiple choice outcomes) that can lead to combat, time-related applied bonuses/negatives, officer attribute changes or any number of crazy in-game stories.
Release date: Late 2015
Project Page:
Kickstarter Page:

Australian Retro Gamer : LEGO And Retrogaming: A Match Made In Heaven [[source]]

LEGO plus retrogaming is a match made in geek heaven. Feast your eyes on these amazing works of brick art. Chris McVeigh As well as being an awesome LEGO builder, Chris McVeigh is an author, illustrator and photographer. Chris develops build guides which he offers freely (for personal use only), and has custom building kits for sale […]

Vintage is the new old : Inverse ATASCII Podcast #13 – Home Inventory [[source]]

Inverse ATASCII Home Inventory APX So you woke up this morning and decided to do a inventory of the stuff you have in your place? How convenient! Inverse ATASCII podcast has just been released, talking about ‘Home Inventory’, originally released in 1983 by APX. It was developed by RLM Micro Systems, and programmed by Ronald and Lynn Marcuse, Atari Star Award of Merit winners of January 1982.

As usual, you can also check media scans and screenshots at the podcast website.

Link: Inverse ATASCII

Vintage is the new old : Apple II DHGR Slideshow created with Bmp2DHGR [[source]]

[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]
Bytecellar Blog has published a video showing a slideshow created with the program Bmp2DHGR, running on an actual Apple II. Bmp2DHGR is a command-line utility for modern systems that converts high-color source images into Apple II graphics files supporting every graphics mode of the 128K Apple IIe and //c. “I felt this would convey more of a “real world” viewing experience than looking at screenshots from an emulator. And, so, seeing is believing. Impressive, eh?” Link: Bytecellar

Australian Retro Gamer : Retrogaming Toasters, The Best Thing Since The Breadbin [[source]]

Retrogaming toasters – why not! Whether you want to play video games on your toaster, cook crumpets with your retro console, or decorate your bread with video game characters, there’s a product for you! Let’s start with the Super Nintoaster. Super Nintoaster As the name suggests, the Super Nintoaster is a Super Nintendo crammed inside a toaster – wow! Inventor Stupid Fingers explains it […]

Commodore is awesome : CBM prg Studio Version 3.2.2 released [[source]]

CBM_Prg_StudioThis new version is mainly a bug fix, but there are some minor new features.

Improvements in v3.2.2:
  • Import binary file as disassembly.
  • Set sprite scratch pad background colour.
  • Keyboard short cuts for collapsing/expanding regions.
Bugs Fixed:
  • Assembler:
    • Generate to disk image.
  • BASIC:
    • Improved syntax highlighting.
    • Wrong case used when commenting certain lines.
    • Commenting blank lines.
  • General:
    • Menu and/or tool bar was hidden occasionally.
    • Saving to network drives.
    • Source overview settings not retained.
    • Display problems with medium and large fonts.
    • Better file handling with network drives.
Link: CBM prg Studio
Source: Nightfallcrew

nIGHTFALL : CBM prg Studio v3.2.2 released [[source]]

CBM prg Studio Version 3.2.2 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments. CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to [...]