With Halloween fast approaching, are you struggling to find a costume to scare the pants off your family and friends? These Collegeville Costumes from three decades ago would definitely scare the living daylights out of anyone that bumps into you while trick-or-treating. If you are channeling Jason Voorhees, you may want to go as the Atari […]
Moon Cresta (1980)
By: Nichibutsu Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Arcade First Day Score: 8,240 (one credit)
Also Available For: PlayStation, X68000, Commodore 64, Amstrad CPC, ZX Spectrum, BBC Micro, Dragon 32
Download For: PlayStation Network, Wii Virtual Console
In the early days of the arcades, quite a few of the games found there were ones 'inspired by' Space Invaders. A majority of their developers tried to do something slightly different to help them stand out and one of those that I remember best was Moon Cresta. This was partly down to the fact that I had somehow acquired it for my Spectrum (I still can't remember how though), and quite a decent game it was too, but it's one of many of these early classics that I never encountered in its native environment. I suppose it had been replaced by a newer machine by then but, having now spent some time with the original version, it's clear the Speccy hosted a decent port. But how does it stand up nowadays?
Technically, Moon Cresta is a vertically-scrolling shmup as it features a scrolling sparkly starfield background, but in all other ways it's a single-screen shmup like Taito's classic. There are eight 'waves' in total, each two of which are home to the same type of enemy. The first two feature 'Eyes', the third and fourth feature smaller, faster 'Flies', the fifth and sixth feature 'Birds', and the last two feature 'Arrow Ships'. All of the aliens swoop around a lot, getting lower and lower until dropping off the bottom of the screen and reappearing at the top. This is all the Eyes and Flies do but some of the Birds can briefly turn invisible while the Arrow Ships turn into arrows and drop down the screen.
All types of enemies are destroyed by a single shot though, using your rather interesting 'rocket ship' which splits into three sections, each of which represents one of your three lives. The first section is the smallest and fires a single shot at a time. If this gets destroyed you'll get the larger middle section which fires twin shots, and lastly the third and largest section. If you still have either of the first two sections by the time you finish the fourth wave you'll get the chance to dock it with the next section. You only get 30 seconds but, if successful (and it's really hard to mess it up), you'll get to use a combination of the two sections with your firepower (and ship size) increased accordingly!
This doesn't make the game as easy as it sounds though, as it's also quite a bit easier to get hit by the 'Kamikaze Aliens' zipping about the place, especially on the 'bonus' stage that appears between the sixth and seventh waves which features fireballs flying diagonally across the screen (unless you find the 'hiding spot' of course!). There's a good amount of variety for a game of its type though. The enemies may be fewer in number than similar games but they're slightly larger and their rapid, erratic movements often make it surprisingly challenging to take them down. Or avoid them - I can't help but wish the bloody ship fired a bit faster! Even so, I guess eight waves isn't that many so, in the truest tradition of games from this era, if you manage to clear them all you'll just be sent back to the first wave to start again. The graphics and sound are typically basic but work well - I particularly like the sounds effects and little jingle when you start a new life - but I'm not entirely sure the gimmick of the sectioned ship and the docking sequences are enough to raise Moon Cresta above the slew of similar games. The controls and collision-detection and all that stuff is fine though, and it's still an entertaining game to play for high scores now and then. Can you still "get a lot of fun and thrill" as Nichibutsu claimed? Yes you can but there are more fun and more thrilling examples to be found.
RKS Score: 7/10
I remember the day when we first heard Baboon!’s main theme at the studio. Even if it was a rough cut, we fell instantly in love with it and kept listening to it again and again.
We’re very proud of the work done by Hideyuki Fukasawa (of Street Fighter IV fame), Giuseppe Strano and the Yugenstudio crew. They’ve created some really catchy tunes that add a lot of dimension to the game, and here on the studio everyone has their favourite song.
We’ve decided to make the OST available at all the major digital music stores. And it’s available right now! You can listen to it streaming or get it on the following stores:
Listen to it and let us know what you think about our soundtrack on Twitter!
Interested in the NTSC version of the very first 64bit (do the math etc) console ever? Good. This Atari Jaguar eBay auction is for you then. The console comes complete in its original box and all the bits that came in it (including the instructions and the Cybermorph game) and with four more games that brilliantly include both Doom and Alien vs. Predator.
Seller ships to the Americas, Europe, Asia, Australia and New Zealand.
Following our tradition of high-quality magazine scans, we are making available for download the issue 15 of Amiga Format, that was missing for a long time. You can check the new magazine scan in 300dpi following the menu Downloads -> Magazines.
As all other magazines, this one is now hosted on Internet Archive where you can download the PDF, or read it directly in your browser.
MIK goes for a SPIN trying to make us DIZZY with a video guide on how to play Pin Point: [ Watch on YouTube ]
New York – The History of Science auction at Bonhams New York ended with the sale of the Apple-1 computer, which sold for $905,000, almost twice its high estimate, making it the world’s most valuable relic from the computer age.
The winning bid went to a smiling representative from the Henri Ford Museum who triumphantly raised the paddle after battling it out with another interested party on the phone.
Cassandra Hatton, the senior specialist in charge of the auction comments on the success of the sale of the Apple-1, “The provenance on the Apple-1 is excellent and the condition is outstanding, so it was not surprising that it did so well. We are thrilled to have broken the world record for its sale, and are even more thrilled that it is going to a wonderful new home at the Henry Ford Museum.”
In addition to the beautifully intact motherboard, this Apple-1 comes with a vintage keyboard with pre-7400 series military spec chips, a vintage Sanyo monitor, a custom vintage power supply in wooden box, as well as two vintage tape-decks. The lot additionally includes ephemera from the Cincinnati AppleSiders such as their first newsletter “Poke-Apple” from February of 1979 and a video recording of Steve Wozniak’s keynote speech at the 1980 “Applevention.”
The Apple-1 is widely acknowledged as the herald of the personal computer revolution, being the first pre-assembled personal computer ever sold. This example is one of 50 hand-built for the ByteShop by Steve Wozniak in the summer of 1976 in Steve Jobs’ garage (or possibly his sister’s bedroom). At the time, only a handful of people could conceive of how a personal computer might be considered useful, let alone desirable. Now, not even 40 years later, it boggles the imagination to think of life without them.
Hundreds of bidders participated in this auction, a large majority coming from the United States and Europe. The next History of Science sale will be held in October 2015.
For further information and images, please call Vyoma Venkataraman at 917-206-1692 or email her at firstname.lastname@example.org.
Bonhams, founded in 1793, is one of the world’s largest auctioneers of fine art and antiques. The present company was formed by the merger in November 2001 of Bonhams & Brooks and Phillips Son & Neale. In August 2002, the company acquired Butterfields, the principal firm of auctioneers on the West Coast of America. Today, Bonhams offers more sales than any of its rivals, through two major salerooms in London: New Bond Street and Knightsbridge; and a further three in the UK regions and Scotland. Sales are also held in San Francisco, Los Angeles, Carmel, New York and Connecticut in the USA; and Germany, France, Monaco, Hong Kong and Australia. Bonhams has a worldwide network of offices and regional representatives in 25 countries offering sales advice and valuation services in 60 specialist areas. For a full listing of upcoming sales, plus details of Bonhams specialist departments go to www.bonhams.com
Gamebuino is a retro portable game console project based on Arduino. It allows you to easily make your own games… and even more.
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“That’s what I love about Gamebuino, it’s easy enough for beginners to start playing with immediately but restrictive enough to provide a decent challenge to those willing to push the hardware to its limit.”
Because not everybody knows much about electronics & C++, explained examples of increasing complexity are included in order to help you progress quickly. And if you have any questions, just ask for some help from the Gamebuino community.
A complete library
To make things even simpler, a full library to help you develop games is included. You want to display a keyboard? Simply use keyboard()! You wanna rock out a fancy 4-channel music in the background while blasting and dashing through your level? Just call play(tetris)! Everything is included already, you only have to focus on making your game unique.
- Graphic & game engine
- Performance & battery monitoring
- Sound effects & music
- GUI : menus, keyboard
- More awesome stuff
To add some spice to your games, why don’t you make them multiplayer? You can daisy-chain several Gamebuino consoles together thanks to the I2C ports.
You want a new feature ? An accelerometer, wireless communicator, or more outputs? Add a module! Gamebuino is compatible with any I2C module. You can find some of them from Seeed studio’s Grove system or Tinkerkit. They even have the right connector! Official Gamebuino modules should be available soon too.
Not only for gaming
You can use you Gamebuino as an interface for any electronic system: as a controller, a monitor, a data-logger, a console, or whatever. Connect it with your computer, your 3D printer, or your last robotic project… the only limit is your imagination!
- CPU : atmega328 @ 16Mhz (like an Arduino Uno)
- Display : 84*48px monochrome (like the good old nokia 3310) + auto backlight
- Sound : magnetic speaker, 4 channels
- Input : Arrows + A B C buttons
- Communication : 1x micro USB, 1x micro SD card, 2x I2C
- Battery : 24h life, 240mAh LiPo battery, charged through USB
- Dimensions : about the size of a credit card ; 90*45*12 mm (3.5*1.8*0.5″)
This month of October, the original Prince of Persia game is turning 25 years old. Looking at the game today running on my Apple II, I still think how great the animation is, considering the limited hardware the Apple II is for today’s standards. To celebrate this date, its creator, Jordan Mechner wrote a nice post on Tumblr where he thanks the users saying that “the reception you’ve given the prince over the past quarter-century has been a greater reward than I ever imagined.”
Before the month ends, you should get that old disk out of the drawer, or download the Apple II disk image from our site and play and enjoy the game. Maybe you can share a bit of the experience with comments or photos posting them on Vintage Is The New Old Subreddit. You don’t have to play on an Apple II! Any platform will do!
After that, you can spend some quality time reading all about PoP development directly from the author’s website.
Finally, if you are brave enough, get the game’s source code and learn everything you can about it!
Link: Jordan’s Tumblr post
Link: The Making of Prince of Persia
Source Code: GitHub
I still refuse to believe Blizzard's StarCraft could ever be considered a retro game, though I will gladly admit it's still one of my favourite RTS offerings ever. And I definitely prefer it over its sequel.
Also, this StarCraft Collector's Special Edition Box on eBay looks rather amazing. It's the Terran version of the box and it comes with the game disk in its jewel case and the manual. Everything seems to be in excellent condition.
Seller ships worldwide.
Todays updates over at Games that weren’t 64 are as follows:
- Rick Dangerous 3
- Samurai Warrior V1
- 3D Snooker
- Hooray for Henrietta
- Mix and Match with Maggie
- The Tripods
- Italian Night 99
- Great Giana Sisters
Latest updates from Vinny over at c64endings.co.uk are as follows:
- The Wombles by Alternative Software
- Whistler’s Brother by Br0derbund
- Wheelin’ Wallie by Interceptor Software
- Weird Dreams by Rainbird
- Warlock’s Quest by Infogrames
- War in Middle Earth by Melbourne House
RapidRoad is a new device that makes it possible to use USB on your classic Amiga computer. RapidRoad is a dual-port USB2.0 High-speed (480MBit) host module. It comes with the USB stack Poseidon by Chris Hodges. Requirements: 68020 or higher processor, 2.5 MB free fastmem, free clock-port or X-Surf-100 networking card and OS3.0.
SDI is a music tracker system for the Commodore 64 and is written by Geir Tjelta and Glenn Rune Gallefoss. The system has the following features: Sequencer, tracker and a sound editor. Load, save and dump menu. DOS commands. Vibrato, pulse, filter, arpeggio and tempo. Changes in this version: Improvements for the filtercutoff routine and the play routine had a problem with the gatetimeout setting.
Kicaco has made an Andriod app that shows the world in a retro picture. You can take pictures with your camera and the result will be like a picture on your favourite retro computer. Available computers are: NES, Commodore 64, Commodore VIC20, Atari 2600, Tandy, ZX Spectrum etc.
The Commodore 128, the last 8-bit micro by Commodore, was an impressive machine that combined a C64, a CP/M computer and the new C128 with its powerful version of BASIC, 128kb of RAM and high-res graphics under one hood. But, why not can find out much more all by yourself by grabbing this fully tested and working Commodore 128 off of eBay?
Seller's shipping to the Americas, Europe, Asia, Australia, South Africa and New Zealand.
Care to use Twitter on your Game Boy? Perhaps you would rather use Microsoft’s Office applications on Nintendo’s little coloured beast? I know, you want to Skype your friend with vintage equipment! Ah yes, welcome to good use of retro gaming gear Japanese style! You got to hand it to the Japanese, they know how to […]
Atari 800 – Best Game Pack’ is an All-In-One game pack includes the best Atari 8-bit games, screenshots, adverts, covers, manuals, the spreadsheet of high scores club and easy-to-use front-end. The objectives of the game pack are ‘Preservation of best Atari 8-bit games and their database’ and ‘Providing user friendly front-end for running games and accessing database’.
Download: Atari 800 Download Page