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Vintage is the new old : Bonhams Breaks World Record For Most Expensive Apple Computer Ever Sold [[source]]

New York – The History of Science auction at Bonhams New York ended with the sale of the Apple-1 computer, which sold for $905,000, almost twice its high estimate, making it the world’s most valuable relic from the computer age.

The winning bid went to a smiling representative from the Henri Ford Museum who triumphantly raised the paddle after battling it out with another interested party on the phone.

Cassandra Hatton, the senior specialist in charge of the auction comments on the success of the sale of the Apple-1, “The provenance on the Apple-1 is excellent and the condition is outstanding, so it was not surprising that it did so well. We are thrilled to have broken the world record for its sale, and are even more thrilled that it is going to a wonderful new home at the Henry Ford Museum.”

In addition to the beautifully intact motherboard, this Apple-1 comes with a vintage keyboard with pre-7400 series military spec chips, a vintage Sanyo monitor, a custom vintage power supply in wooden box, as well as two vintage tape-decks. The lot additionally includes ephemera from the Cincinnati AppleSiders such as their first newsletter “Poke-Apple” from February of 1979 and a video recording of Steve Wozniak’s keynote speech at the 1980 “Applevention.”

The Apple-1 is widely acknowledged as the herald of the personal computer revolution, being the first pre-assembled personal computer ever sold. This example is one of 50 hand-built for the ByteShop by Steve Wozniak in the summer of 1976 in Steve Jobs’ garage (or possibly his sister’s bedroom). At the time, only a handful of people could conceive of how a personal computer might be considered useful, let alone desirable. Now, not even 40 years later, it boggles the imagination to think of life without them.

Hundreds of bidders participated in this auction, a large majority coming from the United States and Europe. The next History of Science sale will be held in October 2015.

For further information and images, please call Vyoma Venkataraman at 917-206-1692 or email her at

Bonhams, founded in 1793, is one of the world’s largest auctioneers of fine art and antiques. The present company was formed by the merger in November 2001 of Bonhams & Brooks and Phillips Son & Neale. In August 2002, the company acquired Butterfields, the principal firm of auctioneers on the West Coast of America. Today, Bonhams offers more sales than any of its rivals, through two major salerooms in London: New Bond Street and Knightsbridge; and a further three in the UK regions and Scotland. Sales are also held in San Francisco, Los Angeles, Carmel, New York and Connecticut in the USA; and Germany, France, Monaco, Hong Kong and Australia. Bonhams has a worldwide network of offices and regional representatives in 25 countries offering sales advice and valuation services in 60 specialist areas. For a full listing of upcoming sales, plus details of Bonhams specialist departments go to


Vintage is the new old : What is Gamebuino ? [[source]]

Gamebuino is a retro portable game console project based on Arduino. It allows you to easily make your own games… and even more.

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“That’s what I love about Gamebuino, it’s easy enough for beginners to start playing with immediately but restrictive enough to provide a decent challenge to those willing to push the hardware to its limit.”

It’s easy!
Because not everybody knows much about electronics & C++,  explained examples of increasing complexity are included in order to help you progress quickly. And if you have any questions, just ask for some help from the Gamebuino community.

A complete library
To make things even simpler, a full library to help you develop games is included. You want to display a keyboard? Simply use keyboard()! You wanna rock out a fancy 4-channel music in the background while blasting and dashing through your level? Just call play(tetris)! Everything is included already, you only have to focus on making your game unique.
  • Graphic & game engine
  • Performance & battery monitoring
  • Sound effects & music
  • GUI : menus, keyboard
  • More awesome stuff
To add some spice to your games, why don’t you make them multiplayer? You can daisy-chain several Gamebuino consoles together thanks to the I2C ports.

You want a new feature ? An accelerometer, wireless communicator, or more outputs? Add a module! Gamebuino is compatible with any I2C module. You can find some of them from Seeed studio’s Grove system or Tinkerkit. They even have the right connector! Official Gamebuino modules should be available soon too.

Not only for gaming
You can use you Gamebuino as an interface for any electronic system: as a controller, a monitor, a data-logger, a console, or whatever. Connect it with your computer, your 3D printer, or your last robotic project… the only limit is your imagination!

  • CPU : atmega328 @ 16Mhz (like an Arduino Uno)
  • Display : 84*48px monochrome (like the good old nokia 3310) + auto backlight
  • Sound : magnetic speaker, 4 channels
  • Input : Arrows + A B C buttons
  • Communication : 1x micro USB, 1x micro SD card, 2x I2C
  • Battery : 24h life, 240mAh LiPo battery, charged through USB
  • Dimensions : about the size of a credit card ; 90*45*12 mm (3.5*1.8*0.5″)

Vintage is the new old : Prince of Persia’s 25th Birthday [[source]]

Prince of PersiaThis month of October, the original Prince of Persia game is turning 25 years old. Looking at the game today running on my Apple II, I still think how great the animation is, considering the limited hardware the Apple II is for today’s standards. To celebrate this date, its creator, Jordan Mechner wrote a nice post on Tumblr where he thanks the users saying that “the reception you’ve given the prince over the past quarter-century has been a greater reward than I ever imagined.”

Before the month ends, you should get that old disk out of the drawer, or download the Apple II disk image from our site and play and enjoy the game. Maybe you can share a bit of the experience with comments or photos posting them on Vintage Is The New Old Subreddit. You don’t have to play on an Apple II! Any platform will do!

After that, you can spend some quality time reading all about PoP development directly from the author’s website.

Finally, if you are brave enough, get the game’s source code and learn everything you can about it!

Link: Jordan’s Tumblr post
Link: The Making of Prince of Persia
Source Code: GitHub

Retro Treasures : StarCraft Collector's Special Edition Box (PC) [[source]]

I still refuse to believe Blizzard's StarCraft could ever be considered a retro game, though I will gladly admit it's still one of my favourite RTS offerings ever. And I definitely prefer it over its sequel. 
Also, this StarCraft Collector's Special Edition Box on eBay looks rather amazing. It's the Terran version of the box and it comes with the game disk in its jewel case and the manual. Everything seems to be in excellent condition.
Seller ships worldwide.

Commodore is awesome : SID Duzz’ It V2.1.7 [[source]]

133692SDI is a music tracker system for the Commodore 64 and is written by Geir Tjelta and Glenn Rune Gallefoss. The system has the following features: Sequencer, tracker and a sound editor. Load, save and dump menu. DOS commands. Vibrato, pulse, filter, arpeggio and tempo. Changes in this version: Improvements for the filtercutoff routine and the play routine had a problem with the gatetimeout setting.

Website: CSDb

Retro Treasures : The Commodore 128 Personal Computer [[source]]

The Commodore 128, the last 8-bit micro by Commodore, was an impressive machine that combined a C64, a CP/M computer and the new C128 with its powerful version of BASIC, 128kb of RAM and high-res graphics under one hood. But, why not can find out much more all by yourself by grabbing this fully tested and working Commodore 128 off of eBay?
Seller's shipping to the Americas, Europe, Asia, Australia, South Africa and New Zealand.

Australian Retro Gamer : Retro Gaming Refashioning Japanese Style [[source]]

Care to use Twitter on your Game Boy? Perhaps you would rather use Microsoft’s Office applications on Nintendo’s little coloured beast? I know, you want to Skype your friend with vintage equipment! Ah yes, welcome to good use of retro gaming gear Japanese style! You got to hand it to the Japanese, they know how to […]

Vintage is the new old : ‘Atari 800 – Best Game Pack’ v1.2.0 beta 3 released [[source]]

Atari 800 Best Game PackAtari 800 – Best Game Pack’ is an All-In-One game pack includes the best Atari 8-bit games, screenshots, adverts, covers, manuals, the spreadsheet of high scores club and easy-to-use front-end. The objectives of the game pack are ‘Preservation of best Atari 8-bit games and their database’ and ‘Providing user friendly front-end for running games and accessing database’.

Link: Website
Download: Atari 800 Download Page

Retro Treasures : Genesis CDX & Games [[source]]

The Genesis CDX is small, handy and collectible, I'll give you that, but it never really was a brilliant idea; not when on launch it was more expensive than a Genesis with a CD add-on, but we can all assume than miniaturization did have to come at a cost. Anyway, the CDX didn't do particularly well and is nowadays quite the Genesis cartridge and Sega CD playing rarity. Just don't try hook it up to a 32X for it probably explode.
To grab one, you should probably bid on this Genesis CDX auction. The console is fully working and comes complete with power supply, TV cables, a controller and three games. Seller's shipping to most places worldwide.

Plus/4 World : YAPE 1.0.5 released [[source]]

Another surprise: after an almost 2-year hiatus finally a new version of YAPE is released. Most notable changes are:show full IEC path in directory listingusing Direct3D 9.0 (at last...) - still not the most up-to-date but hey...:better fullscreen mode (no resolution mode change)more consistent CRT emulation across video modesadjustable video oversampling in DX mode (i.e. 'Use GDI' off)Direct3D surfaces can be saved to PNG formatreplaced 'double size' with 'double scan' in DX mode (576 row line buffer)removed deprecated overlay mode and DirectDraw dependenciesWindows XP and higher only (sorry... no time to maintain earlier ones)file association bug fixedautostart fixestape motor should not start when PLAY/RECORD is pressed via the GUIsome code cleanupsThis time follow the link to the "Gaia's Shrine" page to download the latest version. Link:

Commodore is awesome : 1541 Ultimate II Guide 1 : Hardware [[source]]

ultimate IIIt was published by Wiebo de Wit on his blog – DevDef – the first part of a series of articles explaining the usage of the Ultimate II. According to the author, the device is “a nice piece of hardware but the documentation? Not so much”, and this is what motivated him to write more about it.

On this first part, he talks about the various hardware models you can use the cartridge with.

Link: DevDef Blog
Source: Retrobattlestations

Vintage is the new old : Quinn Dunki’s Apple IIc Plus – Teardown [[source]]

appleIIcWhen leaving Kansas Fest, Quinn Dunki had an extra package on her luggage: an Apple IIc Plus. In a very long post, with lots of pictures, she takes the computer apart, showing details about the machine, its components, how it is put together and much more.

It is really worth to take the time to read it all, following the link below.

Link: Blondihacks

Vintage is the new old : Open Apple Podcast #40 [[source]]

open apple This month on Open Apple, Quinn Dunki and Mike Maginnis talk to Chris Torrence, the new Roger Wagner Volunteer Archivist on behalf of Softalk magazine. Chris is a lifelong Apple II fan, and has recently undertaken the valuable effort of producing a book containing all of Roger Wagner’s Assembly Lines columns.

That and much more for your Apple fix this month.

Link: Open Apple Podcast
Source: A2Central

Red Parsley : Gravity Games #4 [[source]]

Oids (1987)
By: Dan Hewitt / FTL Games Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Atari ST First Day Score: 152,311
Also Available For: Apple Mac

Quite a few of these gravity games not only require you to combat the natural attractive force of a given celestial body but also land your craft on their surface. This is often in order to save stranded workers or rescue hostages, but Oids must be the only one that asks you to actually kidnap them. Your targets are 'Oids' - android slaves created by the evil Biocretes, forced into servitude, and discarded when no longer needed. You, as a 'member of a compassionate race', were so 'moved and angered' by the mistreatment of these poor sentient clankers that you joined the intergalactic organisation known as SaveOids and vowed to devote your life to freeing the Oids from the yoke of Biocrete slavery. Apparently.

There's a factory but you'll need to clear a landing site...
To do this you will need a ship and luckily you have one. It's called the 'V-Wing' and is similar to such vessels in other games. It's roughly triangular, has a thruster on the back, a 'nuclear pellet' pea-shooter gun on the front, and is equipped with a shield, and to succeed in your mission of mercy you'll need to guide it through many stages filled with Biocrete defences. There are eight 'galaxies' in total, known as Novoids, Intermedia, Cosmoids, Newbekuloid, Gravdromeda, Trianguloid, Mooseoids, and Hoppoids, and any of them can be selected from the start of the game. Each is home to several 'planetoids' (i.e. stages) - anywhere from two to eight depending on the galaxy - which consist of looping rocky landscapes festooned with Biocrete buildings and installations.

Eeek! A hidden gun has unleashed a spread-shot!
There are many kinds including lots of unspecified domed buildings that can generally be ignored (unless you want lots of points), but the others are more important. On the explodey side there are gun turrets and missile silos, any of which can send your V-Wing falling to the rocks in flames with a single shot, while others include fuel tanks (to replenish your plentiful-but-not-infinite supplies), teleporters (send you to an equivalent elsewhere), repulsors (which push you away when you get close), and of course the factories where the Oids are toiling away. Any building can be destroyed with a single shot from your gun and your ship can even fire 'NovaBombs' with even more destructive powers, but firing off too many rounds when a factory is nearby can be dangerous as it's easy to shoot the Oids as they flee the burning wreckage.

Hooray, mission complete! The Oids are safe...
Once the Oids are free they'll run away so you need to land quickly (but carefully!). Once you're on the ground they'll change direction and run towards your ship instead. Once you've collected enough of them, it's time to leave by way of the mothership which dropped you off to start with. Although you can tackle the various galaxies in any order you want, they obviously get tougher and tougher, partly as a result of more numerous and more aggressive defences (which include homing missiles and enemy spacecraft as well), but also because of more intricate stage designs including narrow passageways and caverns, often complemented by pesky repulsors that try to send you onto the deadly brown rocks. Your shields will help but they don't last forever.

On the deck, picking up some poor mistreated Oids...
In fact, the only way to replenish the shields is at the expense of your fuel, but I guess that's not a terribly harsh pay-off, and indeed, Oids is definitely not an overly-tough or unfair game. The pull of the gravity isn't as strong as many other games of this type and easy use of the shield pretty much means every life lost is completely the player's own fault. This came as a very pleasant surprise, I must say, as similar games often are very tough or quite unfair (or both). Here, each session can go on for quite a while, and even if you manage to get through the total of thirty-six stages, there's also a spiffing level editor that allows you to create your own stages. If you're anything like me, though, you'll just end up making the most stupidly complex examples possible!

Pow! That should get rid of the stupid 'repulsor'!
There is certainly a lot to do here then, and it's all mighty enjoyable to do too. Control of the V-Wing and the related physics are as precise as one might hope and the difficulty curve is nicely balanced. The game's only negatives really are its aesthetics. There isn't any music, you see, the sound effects are minimal, and the graphics are very simplistic and quite repetitive. That said, I do like the style and it works well - there's no chance of losing track of what you're doing, that's for sure! I think my favourite thing about Oids, though, is the superb pacing. There's no timer and no strict limits of any kind meaning you can play through it at your own speed, and it's really enjoyable to do so. To be honest, I wasn't expecting it to be much (if any) better than similar games such as Thrust, but it's actually the finest example I've yet played.

RKS Score: 9/10