Oz Comic-Con Melbourne 2015 has been conquered – and wow, what a weekend it was! The Melbourne Convention and Exhibition Centre was brimming with artists, cool exhibitors (including Beta Bar, Gametraders Highpoint, Little Lands, Classic Comics, Hammerspace Games, and The 501st Legion), awesome cosplay, a full program of speakers / panels / workshops (across 5 stages!) and, of course, photos and autographs with the […]
You probably know we recently posted news about the #CPCRetroDev2015, a game development competition for the Amstrad CPC 464.
Today the compo organizers made available a tape containing all games from the previous edition. It contains 16 games, and the sale is intended to finance the next editions of the contest, which gives money prize for the winners.
Before placing your order, it is important to know that the games are exclusively for Amstrad CPC 464, 664 and 6128, and all sales are final.
Link: Order Page (in Spanish, but Google Translator does a good job there!)
The PDF-magazine REV’n’GE (“Retro Emulator Vision and Game”) Issue 35 is out. The magazine focuses on reviewing retro games released for several platforms. This edition brings:
- Lords of the Rings – Amiga
- Firelord – C64, Amstrad CPC and ZX Spectrum
- Firestar – MSX
- Tau Zero Redux – C64
- Cobrastrike – Macintosh
- and much more…
After this update, the collection should contain 46,851 SID files!
This update features (all approximates):
798 new SIDs
121 fixed/better rips
3 repeats/bad rips eliminated
412 SID credit fixes
67 SID model/clock infos
8 tunes from /DEMOS/UNKNOWN/ identified
19 tunes from /GAMES/ identified
24 tunes moved out of /DEMOS/ to their composers’ directories
22 tunes moved out of /GAMES/ to their composers’ directories
It’s summertime again, and as usual it’s HVSC Update time as well! More and
more new SID music is being produced everyday and as usual we are glad to
collect and bring them all to you, adding some corrections as we find them
or when we are reported about fixes to do.
Introducing 3SIDs from this release. See DOCUMENTS/SID_file_format.txt for
the specifications about new SID v4 file format. An updated SID player is
required. Known players which are already supporting the new format are:
ACID64 v3.6, JSIDPlay2 v3.6, VICE/VSID v2.4.20 rev. 29809.
News Source: iAN CooG, CSDb
The High Voltage SID Collection (HVSC) is a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive for both musicians and fans alike. The work on the collection is done completely in the Team and contributors’ spare time and is proudly one of the largest and most accurate [...]
Ah yeah! One blue Commodore 64c case and also one clear transparent Commodore 64c case, complete with brand new rubber feet, screws and numbered limited edition label badges:
What’s really cool about this Commodore project is the blue C64c cases were limited to a run of only 500 units and the clear transparent cases were limited to a run of 5,000 units.
Below is a picture showcasing the limited edition label badges for our cases, #162 of #500 (blue case) and #497 of #5,000 (clear transparent case):
When the C64 Club first posted about this Kickstarter back on March 3, 2015 @ 8:45 pm PST there were only 21 backers and the goal Dallas Moore had was to raise $10,000.00 USD within 30 days, however his goal was reached in just under 24 hours. Boom shakalaka!
In the end a total of 797 backers pledged $94,776 USD to help bring this project to life! Congrats Dallas Moore! The Commodore Computer Club was happy to help support your project.
Original article: Mail Call: C64C Blue and Clear Computer Housings
Copyright © 2010-2015 Commodore Computer Club - USA. All Rights Reserved.
A new version of MorphOS is now available. In this edition improvements for FatFS, Quark, hid.class, Flacapella, Odyddey, RemoteShell, Sribble, MUI, OpenSSL, Graficscards, WIFI, thumbnails, textures and Locale.
Schema is developing a Wi-Fi cartridge for the Commodore 64. At this moment he has a working prototype that is communicating on 2400 Baud. You can use a standard terminal program for the communication and all the RS-232 signals are supported.
Forum Thread: http://www.lemon64.com/forum/
More Images: http://imgur.com
News Source: http://www.richardlagendijk.nl
C64Intros has updated its intro database and added 50 new intros. The new groups are: Chaos Industries, Cyclotron [CTN], Dexion + New Life + Zargon, Advanced Dynax SidRiders [ADSR], Empire Software, Euratom, FCG (DE), Kraekers, Organisation for Software Swapping [OFSS], Sense Designs, Sphinxs, Vector, The Web Incorporated, Wicked+Burp and Zzap. Click the link below to check out more!
Wilfred Bos released an update of SID Known. This version is compatible with the latest HVSC (#63). SID Known is a tool which you can use to identify SID tunes from SID and PRG files.
News Source: http://www.richardlagendijk.nl
Commodore Fan Gazette is a pdf Commodore magazine in the Italian language. In this edition: Ready … Return!, Icaros Desktop, Sub Hunter, Xain’d Sleena, International Karaoke + Estended Party Disk, Pulse, Rocket Smash ex, Donkey Kong Junior, Cosmos, C64 16KB Cartridge Game Development Competition 2014, Mountie Mick’s Deathride, The Last Ninja, Cannon Fodder and Game Parade.
The guys over at C64.com have added an interview with Richard Löwenstein / Freelance.
Richard was born in the city of Munich in Bavaria, Germany in 1970 and now lives in Landsberg, about 60 km outside Munich. He developed Let’s Bounce, Twinky Goes Hiking, Persian Gulf Inferno, Top Cross and Quadranoid for the Commodore 64 in the ’80s and then progressed to working for some gaming magazines and gaming websites.
Read the full review: http://www.c64.com
Prodatron released a beta version of SymbOS v3.0 – his operating system for the Amstrad CPC and the MSX. The main feature in the new version is clearly the network support. Currently it supports the DenYoNet network card on the MSX and a driver for localhost – which means no network support for the CPC at the moment. Here are some screenshots of the new version:
You can download and discuss the latest beta version in the CPC Wiki forums.
- AHEAD – Amsdos Header Utility for SymbOS SymShell
- SymbOS 2.1 for Amstrad CPC, Amstrad PCW and MSX
- SymbOS 2.1 Preview
Spectrum owners prepare to play one of the greatest ZX Spectrum style arcade puzzle games released this year by far; it's 'COMPLICA DX' by Einar Saukas, Dave Hughes and Yerzmyey. A brand new release that takes on CONNECT-4, gives it a unique twist and makes it so enjoyable to play you'll not want to put it down! Featuring great 8bit graphics by Dave "R-Tape" Hughes, amazing speccy tunes, a customized version of the BIFROST Engine, huge game content (packing 12K of 100% Assembly code, 61K of standard and multicolor graphics, 12K of AY music) in 48K only and it's completely free to play!
In COMPLICA DX you play as a mighty hero that must defend the known universe from all that is evil through the use of Ancient technology. Technology that, according to the team, is all about the CONNECT-4. That's right, in this latest ZX Spectrum release you must connect all the correctly coloured creatures in a 4 way pattern to win the level. If however the evil enemy gets a four lined pattern, they win and it's bad news for you.
But with that said COMPLICA DX is a mighty fine game indeed. It will keep you hooked for hours, as not only does it look very appealing with high end ZX Spectrum detail, but the game play is non stop fun. Even when I played it, I was completely taken back by this being free and not a commercial release. The sound is also great to listen to and I couldn't make up my mind which one I preferred, the loading music or the main menu tune! Certainly a worthy game even by homebrew standards....
Compatible with all official ZX-Spectrum models, COMPLICA DX is available to download today HERE with a discussion available on the World of Spectrum forums.
These are some images of the Mandelbrot set I generated this weekend using Fractal Explorer. Although it's a great program, it relies on double math and so can only achieve precision in zooms of about 10^15, which is really terrible to be quite honest.
If anyone knows of some better software it would really help me out; I'm looking to break the 10^200 zoom barrier in Mandelbrot zooming.
Here is the gallery, hope you like it:
It is an important and popular fact that back in the 1980s I funded my computer gaming time by delivering newspapers. This fact is in some small way commemorated by the fact that, in a time of mid-life crisis, the first game I loaded up on my newly acquired rubber-keyed Spectrum was Paperboy. There was no deep reason for Paperboy; it was never one of my favourites, but, having been bought at some point between packing my old +2 away and acquiring a 'new' Spectrum, it was the first game that came to hand.
As an aside, I loaded it up with the same cassette player I used back in the day - and had forgotten how long it took to load Spectrum games, which led to a very tense few minutes watching that unexpectedly colourful loader and half expecting the dreaded 'R: Tape Loading Error' message... but the error never came, the game loaded, and with the back-story explained, it's time for a review!
Released in 1986 by Elite, Paperboy was the officially licenced home computer port of the Atari arcade game. Apparently it was Game of the Year, and one of the biggest selling games of all time (at the time). For this review I was playing on the aforementioned rubber-keyed 48K Spectrum.
The idea is to survive a week delivering newspapers in a typical American suburb - typical in that you will be set upon by vicious dogs, wobbly pensioners, and some sort of giant doughnut thing on an alarmingly regular basis. Also the neighbour's kid on his Sinclair C5, and the suburban commuters on their way to their boring jobs (which were probably also replicated in Spectrum games) would take offence at your lovely cyan BMX and try to remove you from it.
If you survive to the end of your round, you get to play on the BMX track for a bit - a BMX track which rather worryingly looks like it goes through the middle of an archery range - and then presumably go off to school, watch Blue Peter and then start afresh the next day.
Apart from the BEEPed ditty on the opening screen, there's not a lot of sound beyond a selection of clicks and bleeps to signify throwing a paper, scoring a bonus, knocking your nemesis off his C5, and so on. Far better to listen to some contemporary music - my soundtrack of choice is Bananarama's 'True Confessions' album from the same year, which I don't have on vinyl at all. Honest.
As for the graphics, it's a strange paradox that so much was made of the Spectrum's colour palette when it was launched, but due the hardware limitations some of the best looking graphics were produced in monochrome. The playing field for Paperboy is presented in glorious black and cyan, with other colours used in other parts of the screen. The actual graphics are about as clear as any Spectrum game of the time; I'm not quite sure what some of the obstacles are supposed to be (are those really gravestones in every other front garden?) but it does the job. The scrolling is nice and smooth, and the cobwebs on some of the houses are a fun, random detail.
For such a simple idea - throw papers at letterboxes and miscellaneous other targets - it's a pretty tough game to play well. It seems easy to just keep throwing papers randomly in the hope of hitting something now and then, but the idea is to keep your customers satisfied (although you can score bonus points for breaking the windows of ex-customers, as well as knocking down bins and skateboarders). It took me a couple of goes to get the hang of the BMX track too, the isometric scrolling confusing my ageing eyes at first and sending me crashing to the floor.
It's also weirdly addictive, the simplicity of the gameplay giving it that 'one more go' factor; but as your aim gets better, you learn where to avoid the workmen, and you progress further into the game, the game starts to hate you, eventually putting remotely piloted lawnmowers in your path... This is one of those games that takes a few seconds to pick up, but can have you playing for hours if you intend to master it.
On this occasion, the game itself didn't give the retro buzz as much as the experience, loading from tape, sitting on the floor in front of the TV with a rubber-keyed Spectrum... that said, it's definitely an 80s game, straight from the time when they'd make a computer game of anything (yeah I'm looking at you, Trashman!).
Review by Steve Trower
(This review first appeared at www.stevetrower.com)
The game can be played directly on your browser, and it contains a lobby where you can host/join games. Up to 8 games can be in session at the same time.
The developer explains:
“Since I always loved playing bomberman as a kid, I decided to make an online multiplayer clone of the game using Phaser. I’ve called it “Bomb Boy Online” but it pretty much plays like the classic bomberman games. (Druphoria)”
As Bomberman, you walk around, place bombs, and try to blow up the other players. You can get various powerups that can increase the blast radius of your bombs, the number of bombs you can hold, and your speed.
Link: Game Link
Source Code: GitHub
Over on the English Amiga Board (EAB) Forum, Sebastian Bergmann has shared his photo album from the Amiga 30 Years event. This event was held yesterday in Amsterdam and many famous names in the Amiga Scene attended including Petro Tyschtschenko, Chris Huelsbeck and Allister Brimble. You can check the photos from the links below.
View Photos: https://www.flickr.com
Sebastian Bergmann’s Blog: https://amiga.sebastian-bergmann.de
News Source: http://eab.abime.net