I like you, Sully. That's why I'm going to kill you last. Not to be confused with the awesome Arnie flick of the same name (though equally as awesome) Commando is a 'one man takes on all' shooter (also like the awesome film) whereby it is your mission to kill anything that moves to progress to the next level. Of course, you do have to avoid getting shot yourself - you're not Robocop you know!
Cross Chase (aka Ascii Chase) is the personal project of Fabrizio Caruso. His goal was to create a simple yet playable game that would run on a multitude of 8 bit computers (any which run 6502 and Z80 cpus). It's achieved by writing compatible cpu instructions in Ansii C, and cross-compiling using CC65 and Z88DK. I've tried the C64 Beta version which he released on CSDB as Cross Chase (Beta
Once again our good friends PixelGlass have contacted us to let us know about their in development action/shoot em up of the Amiga game 'Alarcity', as not only do we have an exclusive image to show you above, but they have also released an in game Music showcase! This game which was originally assembled for the Retro Komp retro gamedev competition, has come a long way from its first showing as
I know many of us do love our NES games even ones that have that NES vibe such as Shovel Knight, but there's one game called ' Levantera: Tale of The Winds ' by Lasso Games that you might want to keep an eye on. Currently in Early Access and available to download as an Alpha, this game is an 8-bit action/RPG NES inspired title, whereby you can not only explore the world in an almost Sid
It's another mention for Kai Magazine's PC remake of the MSX2 game ' Life on Mars ', as we've recently found out not only is the game available to buy, but there's a rather spiffy demo you can try as well. As we said before Life on Mars is an action platformer in a Metroid style that is set in the caverns of Mars on a mission to find out what happened to the colony that lost contact with the
The campaign for Games for Atari: 1977 to 1995 is in its final days and might need more people in order to reach its goal. The project objective is to publish a book (or...
Glorious news for a Monday wake up as I've just found out through Facebook that John Blythe, the same creator behind the excellent Foggy's Quest and the electrically charged Circuitry, is now working on his next ZX Spectrum project as ' Peculiar Perplexing Perils of Professor Poldark: The Incredible Shrinking Professor! ' Looking like a play on Honey I shrunk the Kids, this in development
Alfonso Azpiri, a legend of the Spanish software Golden Age, passed away last 18th August
By Andrew Burch While immersed in Syntax 2015 and beginning work on an intro for Hokuto Force (which went on to be released as “Technic” shortly after), I was approached by a familiar face. Unkle K sat down and we had a great chat about family, the C64, my intros and naturally, the Reset magazine. […]
19th August 2017
More action has been taking place today. First of all, Saul suggested that I should reduce the animation speed for the aliens and also the explosion. Basically double the delay of the animation. Also I had a go at setting up level pointers, where after each level advances, the game sets up the next level settings. For example, pick out the chosen alien type, formation, level colour scheme, etc. I tried compressing a test level map, using Exomizer, then imported it into the source code 16 times, to set each level. Sadly this trick didn't work and caused a memory overflow.
In order to solve this issue. I have decided to make this game multi-load based. This means that after 1 level is complete, the disk or tape image should load the next game file.There is just not enough memory for me to place even 8 level compressed versions of test maps that exceed $0300 bytes (Compressed). I will make sure disk loading will also be SDIEC compatible as well. Tape version is intended to be mastered using Freeload or the Thunderload Multi-Load companion tool.
You will notice a slight difference in the game during this test video of cheat mode below. :)
Iridis Alpha was the creation of Jeff Minter (Llamasoft) and published by Hewson in 1986. Most cracked versions up until now have contained a bug which would crash the game on stage 4 under certain conditions. Hokuto Force have fixed the bug for this release and also fixed the game for NTSC machines, as well as some very handy training modes, a high score saver and of course fantastic
13th - 18th August 2017
Not much happened on the game programming front, but at least I made an effort to do something for the production. While I was away from this project for a few weeks or so, I recently received some new graphics for the game. It wasn't more levels, but graphics for a new front end. Saul Cross designed a great new logo for the title screen. So what happened this week? I programmed a front end and bolted it to the game, itself. Hope you like the result.
While I am waiting for the new level maps, I will be working on the order of alien attack patterns according to levels, and of course re-use the test level's map and setup different colour schemes for each level. Each alien attack pattern consists of 26 bytes, so hopefully I should have enough memory to store compressed levels of each map, then extract each level to address $4800-$5800 (since $5800 is the start address of the game's code). Each level should not exceed 320 4x4 blocks in height, as at the end of the 320th block row a level complete is automatically detected. :)
For now, here's the result of the title screen - although it is not official at the moment :) Enjoy the video.
A lot of good games have appeared today, but it's time to go beyond that and smash the barrier, as JackOatley's #LOWREZJAM 2017 is nearly finished and already there's 200 rather cool games to play! This unusual game Jam, in which people around the world came together to create their own uniquely styled games with a set resolution of 64x64 pixels. Features a wide range of genres ranging from an
One of the greatest Shoot em ups I can remember, wasn't the all time classic R-Type, but Team 17's Project-X, which was not only released on the Amiga in 1992, but later ported to MS-DOS. It was a game for its time that excelled in graphics, sound and awesome wave blasting enemies that not only featured cool weaponry, but great powerups such as side defence, missiles and even speed ups. But if
Surprisingly I don't play many games on my mobile, mainly for the fact many of them are rather rubbish, but today Gazzapper Games contacted us to let us know their Centipede inspired game has come to your Android and it's well worth playing. You see Centipede was released as a vertical fixed shooter by Atari in 1980 and also featured in the more recent Pixel movie, the game had you defending
A game that has already got a Steam Greenlight success and has recently been updated via Gamejolt, although still a work in progress, is the Gameboy-esque 2D puzzle platformer of ' Madcap Castle '. Developed using Game Maker Studio originally for BaconGameJam 10, you control a wizard who must explore an ancient and mysterious castle in such of knowledge. But beware it will not be an easy task,
Indie Retro News is almost back of our holidays so to kick it up a notch here's a new game from Rucksack Games aka John Blythe, Circuitry for the ZX Spectrum. In this game developed using Arcade Game Designer by Jonathan Cauldwell. You play as the Nan'O'Bot, a bot sent into a mainframe to save as much data as possible after a major hack at the private outsource R&D company Revanox! You have to