We have been following this for many months now and thus today we are pleased to announce the release of the incredible looking C64 adventure 'Caren and the Tangled Tentacles ' compo version 1.0. First appearing as snippets of trailers and then the playable preview at gamescom developed by a team of people such as Martin Wendt, Oliver Lindau and Kamil Wolnikowski, has now appeared on CSDb just in time for the German Forum64 competition.
So far from we've played as we still have many other games to get through, we are amazed by what was achieved in the limited time available for yesterdays competition deadline. The game harks back to the days of the Lucasart adventures, but with such ease of control I was surprised how well I could play the game with a joystick. Simply moving around the cursor, or holding down the fire button then moving in the relevant direction selects options such as look or pick up.
But that isn't what impressed us the most, as the level of detail in the game from the inventory, to the interiors, building exteriors, tree's and even the characters themselves are just gorgeous to look at! Add that all in with great sound effects, in game music, a storyline and full English/German selection by pressing F3 and this is a real winner in my book. The developer has even noted further plans for the game, so it could be even better! But the only thing letting the game down so far in our short play through, was the odd mistake in translation, such as " Then main door of my boss " should be " The main door of my boss ".
You'll also be pleased to know this game is completely free and all it requires from you is a download, the use of an emulator or a real C64 with attached joystick. If you have any issues or bugs which I'm sure there will be some due to the strict deadline, is to contact Oliver Lindau
Released by ... PriorArt
Code .... enthusi of Onslaught, PriorArt, RGCD
Music .... Jammer of Artstate, EXclusive ON, MultiStyle Labs, PriorArt, Samar Productions
Graphics .... Veto of Oxyron, PriorArt
Loader .... Krill of Plush
I have received two Computer Apricot F1e without accessories and aesthetically destroyed so i have decided to recover all that was possible.
We've just received some lovely news from Yanim Studio today as they've informed us of the release of 'Red Goddess' ; a beautiful looking action adventure which is now available to buy on Steam. Featuring stunning 3D graphics, spectacular effects and countless elaborate details developed using an extended Unreal Engine 4. You play as the emotions of the Divine, to explore her mind, deep inside the subconscious, to try and remember and recover her own powers.
Control up to 3 playable characters each with their own unique skills and abilities. Jump and double jump to avoid nasty traps or talk to npc's and interact with the environment. Choose between rage or fear, in a unique mask gameplay as you can unleash powerful melee combos such as a fire ball power which turns the tide against deadly enemies. But if that's not enough, you can unlock new powers by finding and collecting pieces of an ancient armour. All of this in a game that looks to be a joy to play full of creative design, beautiful lands and fantastic game play!
Available on Steam for PC with further systems planned such as Mac, Linux, PS4, Wii-U and PS VITA.
1) Steam Page
This gallery shows some stages of the repairing of the Floppy Drives of the Commodore SFD-1001 & Commodore CBM 8296D. Defects found on the Floppy Drives: Floppy drives had the capacitors that leaked acid on the motor control pcb. The difficulty was rebuild the tracks of the pcb and remove the most of the leaked [...]
The reason of the replacement is the leaky capacitor. The Aluminum Electrolytic Capacitors (SMD) used in these machines eventually exude their conductive contents onto the mainboard causing short circuits and corrosion of the pcb tracks. Replacing the capacitors on an Apple Macintosh Classic II:
As you can see from the first photo i had to replace the cathode ray tube (CRT) of a Macintosh SE/30 because has a “ghost image”. The replacement is very simple but you have to replace also the deflection yoke because the yoke connector is different between Classic and SE/30. The replacement of the deflection [...]
Akalabeth was ported by the CPCWiki user Fessor to the Amstrad CPC. Akalabeth, written 1980 by California Pacific Computer for the Apple II, is a predecessor of the game Ultima and because the BASIC source code is available, it is possible to port it to the Amstrad CPCs Locomotive BASIC. So if you want to play the ancestor of the modern role playing games, head over to the CPCWiki forums and download the DSK image with the port of Akalabeth.
Popeye is a timeless classic arcade game developed and released by Nintendo based on the Popeye cartoon. The objective of the game is to collect a certain number of items to proceed to the next level. The game is very simple: collect the items, avoid the bad guy and save the girl.
The player can control Popeye side to side, up and down stairs and ladder. There is also a punch button to punch the bad guy after eating spinach and punch projectiles that are being thrown at you. The game is simple but it also proves to be quite a challenge. There is only one spinach per level and the bad guy throws stuff at you if you’re on the same level. You eat spinach to beat Bluto and that buys you time to collect the items that Olive drops.
Each level has a different gimmick. The first level is simple with the stairs and the ladder in the middle. The second level has a seesaw and there are some holes on the floor so you can fall through. The last level has this bird that attacks you along with Bluto. Each level is different and provides a different challenge for the player. After beating all the levels you replay all the levels again, but this time Seahag is throwing skulls at you.
The game is a very fun experience and anyone can get into this game. One of the strong points is also one of the game’s flaw. Once you learn the gameplay mechanics it feels like you can’t get any better. This doesn’t make it a bad game, it just feels like I can’t improve at the game making it a limited experience.
Ultimately the game falls shorts to what I expected. While there are pockets of fun, I don’t think that gamers today would find much enjoyment from this game. Instead of giving this game a 10/10, I’ll say that the game should have eaten more spinach to be as memorable the games from it’s era.
“This review was written by my son, Augusto Garcia who’s 15 years old. I asked him to play the game and review it with his own words, without relying any information already available. My idea was to see a teenager’s opinion about a classic game”
The DK’tronics keyboard for the Sinclair ZX Spectrum is a sturdy, solid-looking, black ABS case with a set of grey alphanumeric keys on the left and a 3×4 red numeric keypad set on the right. The Spectrum is removed from its case by unscrewing the case halves, gently pulling out the two keyboard connecting ribbon [...]
Below a short description of the repair. Commodore PET 2001 (1977) Chiclet Keyboard (#1) Defect: Garbage Screen on boot and partially in a working state. Diagnosis/Repair: The Multiplexer 74LS157 (position D2) had an output (pin 4) always been in low state. Gallery of the repair: Commodore PET 2001 (1978) Chiclet Keyboard (#2) Defect: Garbage [...]
Iron Maiden has a new album ‘The Book Of Souls’ coming out this Friday (4 September 2015). Check out the awesome retrogaming-themed single ‘Speed of Light’ in which Eddie the Head travels through a nostalgic wormhole where he battles his way through iconic platform, run’n gun, fighter and first-person shooter video games. After you are done […]
Another Amstrad announcement today and it's all to do with Carnivac's great looking Amstrad CPC styled game ' Roland of Sherwood ' which is still in development with a release looking likely this year. An update of the Roland in Time/Space pics with his time travelling phone booth having landed in medieval England. The latest update features a completely redone status bar as a medieval banner, menus now auto-tiled to look like scrolls and a new font. In terms of what's to come next, apart from the main stuff almost done, Carnivac is doing more screen layouts and obstacle courses for each screen. A worthy looking game indeed and one I seriously hope will appear on a real Amstrad!
Links : 1) Discussion
Scene World Magazine Podcast released 2 special episodes:
- #10 with our first Live Videopodcast interviewing TronGuy at a Twitch stream and also releasing it as a part of our podcast.
- #11 is our Gamescom 2015 special, as we were invited to have a booth at the retro area, we used our chance to record a lot of highlights in the retro area!
Both specials can be watched as video or listened to as an audio podcast version via iTunes or our page at: www.sceneworld.org/podcast
A rather surprising update today as this Kickstarter was so close to be doomed to failure but with just hours to go and one big push by the community, 'Tower 57'; the retro inspired shooter in an Amiga style, is not only a Kickstarter success but has also gathered enough thumbs up to be Steam Greenlit. To say we are overjoyed is an understatement as ever since our first feature and the big Kickstarter post, we've been eagerly awaiting to play Benitosub and artist Cyangmou's retro inspired shooter that has oodles of Chaos Engine charm.
But before you rush off and think the Kickstarter for PC, MAC and Linux is actually complete even though it's reached it's successful goal. It still has 54 hours to go and if they hit €46,000, which is only about €328 or so short, this game will also be released for AmigaOS4 and MorphOS created by Daniel 'Daytona675x' Müßener, (who is known for coding the NG-Amiga Battle Squadron remake-ports, the Cherry-Darling games and who's currently also working on Warp3D). [Update Below]
Right from the start we have been in full support of Tower 57, it doesn't just have the charm and kick ass action of the Amiga classics but everything about the game looks bloody lovely!
Welcome home Chaos Engine, we've missed you!
1) Steam Greenlight
2) Amiga Discussion
3) Kickstarter Page
UPDATE : Within 1 hour of our article going live, they've now reached €46,025 pledged of a €45,000 goal, which means an Amiga OS4 and MorphOS is going to happen!
Some time back now I did a big retro collection article which featured the Amiga and the Amstrad CPC 6128. Although I felt it was an impressive collection to show off, it was nothing compared to what I'm about to show you today. After a recent chat with ManCrates, in a reflection of my early years and to reminisce about the items which made my generation better than the rest. I decided to get my act together and to write up a two part series of my generation and what made that era so good for me.
When I was just 5 years old, September 1984 to be precise! I got my very first computer, an Amstrad CPC 464 with green screen. It was a difficult time in my childhood as throughout I was bullied at school and the only thing to keep me company apart from my mum, was my Amstrad! Yes I know it had a green screen, but that's all we could afford at the time. But was I disappointed that I didn't get a C64 or ZX Spectrum? Not at all! Because at 5 years old and it was the 80's, having just a computer was cool! I even learnt how to code cheats, but for whatever reason, the Robocop cheat only worked at my Dad's place, not mine.
During those years though I remember playing some awesome games such as Ghostbusters, Green Beret, Dragons Lair and yes even Dizzy, of which I am a huge fan even now. I remember playing games with my dad and taking my computer to his house on most weekends as he was in the airforce, and of course going in to town just to buy more games. ManCrates if you're reading this, a box full of Amstrad tapes please!
Prices during that time usually ranged from £2.99 and upwards, but the feeling of holding a game tape in your hand was something else, not sure if kids get that feeling today that we did as youngsters. It was also a time I had a closer connection with my dad as we both used to compete against each other on dragons lair, trying to see who would fall of the spinning disc first, yet funny enough, even today he still remembers it well. Who's the big kid here?
But that was my 80's childhood, then after getting an Amiga (another story) I said to a very old friend of mine, here's my Amstrad, here's all my tapes, sell it at a bootfair and give me the money. Since that day, I never saw it again. I never saw the money nor can I remember what games I had. Another stupid mistake on my part, but hey I was young.
Fast forward to some years ahead, my 30's and I was about to delve into the retro scene in a big way. In part thanks to the retro scene and chatting to people through my site Indie Retro News. I decided to get an Amstrad again, and not just any Amstrad but an Amstrad CPC 6128, which this month is celebrating it's 30th birthday (link).
I could've gone for the Amstrad CPC 464 but I wanted an Amstrad that could play disks for quicker loading, an expansion port for HxC usage with hundreds of games (SD) including homebrew's (Bubble Bobble/R-Type 128k) and an external tape port in case I wanted to play Amstrad tapes. This Amstrad also had more ram and it also came with a green screen! But do you know what the funniest thing was? The monitor was bloody small! It was as if someone gave me a notebook screen yet at 5 years old the screen was huge! Remember what I said about nostalgia?
However I wasn't content with just that, I went tape crazy! This is what I was talking about with the retro collection. I don't smoke, nor do I drink, so what better way to keep yourself content is to get the odd tape throughout the years. Thanks to this I've come across some awesome people such as Chris Wilkins of Retro for Sale, The Oliver Twins (Dizzy creators) and many other great people - Alistair, Del, Alan etc. So to start with, I wanted Dizzy, not just one Dizzy but all of them, every single tape released on the Amstrad including Seymour of which I'm just missing one! Oh and I have all the posters, Amiga games and two special signed posters from The Oliver Twins as well.
With that done, I decided to start collecting Hit Squad releases, granted these are the budget tapes of the far higher priced originals. But some of the games are so well known with a great cover that I just had to have them. It's just a shame that many are so hard to get hold of, it's becoming increasingly difficult to keep up with other peoples buying habits. I don't have much money, so people spending £40 a tape is out of the question.
I have a long way to go still!
Next up Codemasters! Now this is funny considering Codemasters are still around today and they do major AAA PC games and the like. But during the 8-bit era it was a time for Rock Star Ate my Hamster, Operation Gunship, Super Tank, Vampire, BMX Simulator, Super Robin Hood, Dizzy, Seymour and many others all on tape in glorious 8-bit! If anything I'd rate the company better then than they are today, perhaps this is nostalgia again?
Now here's a strange twist of events, my Amstrad CPC 6128 disk drive decided after 30 years to say enough was enough, I'm going to make every noise possible, not load your disks and fail completely. Which meant all these lovely Amstrad disks will have to be put aside....Unloved. Oh and the reason I don't have a huge collection of disks, way too bloody expensive. I'd rather spend a fiver than £40! But anyway thanks to a member by the name of Bryce on the CPCWIKI he stepped forward and repaired it while it was in Germany.
But in that time, looking at the un-slightly hole, I wanted another Amstrad to play original tapes the way they were meant to be played. Using an external tape was just not right, having to constantly adjust the volume to get it to be understood up by the computer to avoid block errors.
Even though I had picked up an Amstrad GX4000 in the mean time, The Retro Cavern (link) helped me in a big way by not only sending an original Amstrad CPC 464 in working condition, but a bunch of tapes as well. But here's the weird thing, the Amstrad CPC 464 gave me a bigger memory flash back than playing games on the 6128. It was like I was 5 again, listening to that squeal, seeing the tape loading screen and waiting for the game to launch. Holding that big chunky block and tape in my hand. I pretty much spent all evening playing as many of my tapes as possible!
Amstrad 464, 6128, GX4000 together!
Now when I said I had games, I bet you never thought I had a bed cover full of them! It's insane to think that these could go for as low as 50p, but in those days £2.99 and upwards was expensive. Sure some games go for ridiculous prices on Ebay higher than what they did in the 80's, but that's what cheap deal Retro for Sale is for (link).
(New Video Upload)
Phew, I'm glad that's out the way for the Amstrad at least for now. But before you jump the gun and think this was all collected over this year, it was not. This was probably over the last 5 or so as it's taken me many years to get to this point. But other collections are also happening, other 8-bit's. As I said at the time I didn't have a C64 or ZX Spectrum, at least until now. Welcome to the C64 collection, a small collection indeed, but it's great to have an original breadbin, Terminator box, games and C64C in my hands. It doesn't have the same feeling as the Amstrad, but I'm seriously impressed by the game fluidity, the homebrew scene (link) with games coming out almost daily (cracked by Genesis Project, Laxity, Triad ), and the many hardware devices such as the SD2IEC, Princess and 1541 Ultimate (SD), which I have now.
And that is it for Part 1, I was going to do a Part 2, but this article has taken me hours, not just in photography but writing it all up. I hope there's no major errors but my eyes feel like sawdust and my body needs a rest. I hope you've enjoyed this journey, even if I could go on and on for far more pages, but if you like what you've read, give us a comment below.
Links 1) Amstrad CPC 464 2) Retro for Sale 3) CPCWIKI 4) Mancrates
Toni Wilen has released WinUAE 3.2.0 beta 10. WinUAE is currently the best Amiga emulation available to date and if used alongside Classic Workbench and WHDLoad you can achieve a really great Amiga hard drive experience like the picture above. Download from the link below and don’t forget to check all the new features in the release notes link, have fun! :)Download: winuae_3200b10.7z
Release Notes: http://eab.abime.net
Denis Grachev over at the World of Spectrum forums has released a new shoot ’em up titled LiruS. Originally coded way back in 1998 by Denis & Friends, this little shooter has been lovingly restored and recreated with some new ideas and new original levels for 2015! Download in the link below, have fun! :)
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