Retro schedule + Notificar evento
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Bil Herd has made a video about the Commodore LCD. In the video he opens up the computer and explains all the parts inside. Check out the video above :)
Uchuu Race: Astro Go! Go! (1994)
By: Meldac / Kaze Genre: Racing Players: 1 Difficulty: Medium-Hard
Featured Version: Nintendo SNES
Also Available For: Nothing
I think it's safe to say by now that even occasional visitors to Red Parsley will be well aware of my appreciation of Nintendo's stonking F-Zero series. I'm therefore quite flabbergasted that the existence of this catchily-named game only just reached me this very week. The reason for my surprise, in case you hadn't already guessed, is that it's a game that has more than a little in common with the classic series, and in particular its SNES debut. It actually appears to have been directly based on Nintendo's game as far as its visual style is concerned but it doesn't take long to realise that it's quite a bit weirder than its source of inspiration too. Lord only knows what the back-story could be - the game is a Japanese exclusive (although a US version was planned) so I don't have the luxury of reading the instructions - but the first thing I thought of while exploring it was... F-Zero meets Fantasy Zone! That automatically sounds like the greatest thing ever, so let's hope for the best.
|This first course has a few jumps but not much else...|
|These colourful squares are the starting lights...|
|Parts of this course don't have any sides. Which is fun...|
|Yep, we're racing from left to right here...|
|Jumping across the little islands of Sweetcat Lake...|
|This course is ridiculous - I actually got lost!|
|Yep, here I'm bouncing back and forth at almost 700kph...|
RKS Score: 5/10
Sporting one of the most evocative pieces of art to ever appear on a cartridge, the Atari 2600 version of Asteroids also happens to be a great game, an imaginative port of the classic arcade and a definitive 1981 offering you can own for cheap. A mere $3.95 will get you this excellently preserved Asteroids (2600) cartridge complete with the game's manual. Seller ships worldwide.
What is so significant about August? Well, if you are a Commodore 64 fan, you don’t need to ask. If you haven’t got the faintest idea why I am gushing over August, then let me tell you – this month back in 1982, Commodore Business Machines unleashed the little 8-bit home computer powerhouse we affectionately […]
Next on "When Gods Go Bad"... Godkiller for the Spectrum is a game about finding and destroying the deity who has killed your wife. There's an English translation on the way.
• External link: Godkiller at the WOS forums
If you don't mind taking small risks, then this untested Amiga 500 eBay auction might just be the bargain you were looking for. The seller wouldn't apparently know where to start with the micro and thus hasn't attempted testing it, but chances are this is a fully working machine. What's more, it comes with an extra disk drive, two mice, power supply, all sort of cables, some magazines, a few manuals and a ton of software on disks.
Seller ships worldwide.
Lock up your cat, put the kids to bed and then settle in for some nostalgic TV fun! MyDecadeTV honours the pop culture memories of bygone decades – the 70s, 80s and 90s in particular. Basically, each decade has a TV channel (site) to simulate the vintage experience of channel-surfing on a TV from a particular […]
Tony is developing a new TAP file player device. With this device it will possible to read your TAP files from an SD card into your Commodore 64. The device will be very small and you can select your TAPs via a special menu on your C64. The cost will be around 30 USD.
Me and My Shadow is a puzzle/platform game where you must try to reach the exit by solving puzzles. Spikes, moving blocks, fragile blocks and much more stand between you and the exit. The game has more than 40 levels, 18 different block types and a built-in level editor. The game is available for AmigaOS4, Amiga68k, Linux and Windows.
- Fixed vhd hardfiles. (b12)
– Emulated strange OCS/ECS feature similar to “SWIV scoreboard” feature (plane color > 16 becomes 16 when PF2PRI is set to invalid value). It gets more interesting if mode is dual playfield and PF2P2 is invalid: odd planes become transparent and it still hides even planes behind it if PF2PRI is set! (Running Man / Scoopex)
– A2065 buffer ram is now directly accessible, if someone wants to do some weird stuff with it (xlate and check memory functions supported)
– ROM scanner result window redesigned, all expansions that need rom images added.
– Fixed CHD CD crash when sector size conversion was required.
Previous Beta: winuae_2900b12.zip, Info
Previous Beta: winuae_2900b11.zip, Info
Arthur Jordison has released a new version of CBM prg Studio. Changes in this version: Code Snippets. Improved the VICE debugger support. New tutorial for mixing BASIC and machine code. Support for the Plus/4 in the screen code builder tool and BASIC 8 support for C128 projects.
The resemblance to a home micro may be striking, but the rare Philips Videopac G7200 was never a computer. It is a Videopac G7000 (the European version of the Odyssey 2) with a built-in 9" black and white monitor; hence a console. And its absolutely lovely.
To own a tested and working one, you could try bidding on this Videopac G7200 eBay auction. The console comes with 13 boxed, complete games and 4 joysticks. Oh, and a musical keyboard too! Seller ships worldwide.
The Assault of Space Mutants from Arctic Rainforests (2013)
By: Jani Nykänen Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: PC First Day Score: 556,950
Also Available For: Nothing
I'm sure by now many of you have heard about those game-making contests that some websites hold. They have become very popular in recent years and one example I stumbled upon not too long ago is called NESJam. The rules were simple: games must be made by just one person from start to finish within a week and they must be made in the style of an NES game (resolution, colour pallette, etc). One of the most eye-catching entries I saw, probably at least in part because of its amusing name, is this one which was made by a talented chap called Jani Nykänen.
It's a predicably simple game then, a single-screen shooter no less, which casts you as 'Sir Bernald Blackbourne' whose job it is to rid Earth of an army of scary space monsters led by the 'evil lord of evil evilness'. He does this by using a spiffy jet-pack as well as two attack options - bullets, which are 'thrown' in an arcing motion, and bombs, which are dropped directly downwards. There are five stages altogether, the first four of which feature a seemingly infinite number of enemies before a boss battle while the last consists of an epic confrontation with the final boss.
Sir Bernald starts each stage with five hit points and is affected by gravity so continual thrusting (giggity) is required to keep him airborne and dodge/shoot enemies, but both weapons are unlimited and you also get an upgrade after each stage (eg, double shot or bombs), and there's also a score multiplier. And that's about it! It's an impressive game considering the short development time though, of course. There's not much sound (just a couple of effects) but the floaty, bouncy sprites and bright colours are particularly appealing (although they're not really the 'usual' colours associated with the NES) and the stages can get quite manic towards the end, with several types of enemy joining in the assault simultaneously before the larger boss arrives (the final boss is almost screen-sized!). It could do with a little tarting up in some areas (and apparently more stages and/or features will be added at some point) but this splendidly-named game is good fun, pretty addictive, and ideal for the odd five-minute high-score attempt. Thanks, Mr. Nykänen, for a memorable freebie!
RKS Score: 7/10
Hollywood Poker: One of the biggest commercial tapes ever to be released on Plus/4 has finally been converted to TAP files!
George has a new blog for his on going Plus4 activities! Link: http://www.patsos.de/blog/
Hi all, like one year ago Manosoft amazes us again, this time he did a great job of merging the ITS TAP Player module with the C64SD and from this merger comes the Princess, an interface with both previously released interfaces.The Princess interface is elegant as only Manosoft can do, the box color has changed and [...]
WHDLoad offers a way to play Amiga diskette games from your hard disk. The following installers have been added until 08-19-2014.
- 2014-08-19 new: Apocalypse (Gods) done by StingRay (Info,Image)
- 2014-08-18 new: Music Disk 1 (Mahoney & Kaktus) done by StingRay (Info,Image)
- 2014-08-18 new: 5 Yards (Vision) done by StingRay (Info,Image)
- 2014-08-17 improved: Copper Master (Angels) Binary can be compressed again, Timing problem in Rasters Mutation part fixed, problems with CDANG bit (never cleared) fixed (Info,Image)
Published in digital form to Amazon, and on the receiving end of some glowing feedback since it was released back in April, "The Ultimate Guide to Amiga PD Games" has been selling steadily over the past three or four months.
During this time a number of people have asked whether a physical release is in the pipeline. Well, it looks like it is. Here's Christian;
"I have submitted the text file to Amazon's Create Space (on demand printing service) so I should be receiving a physical book version to do a final proof read - then it should be available for purchase. In terms of the price - it is currently £20.99 - I wanted to try to keep it under £20 but I think it is due to the number of pictures and the size of the pictures - Also the book is large at around A4 rather than A5 size - I have also added an honorable mentions section following on from some feedback on games that readers thought should be included - this may go if it has a significant impact on reducing the price.Will provide more updates over the coming weeks - thanks again to everyone who has bought a copy of the e-book version - I have uploaded a newer edition (1.1) which should be available as a free update and removes some known errors. Once this project is complete I hope to get back to working on some PD games for the Amiga - work commitments permitting"Update! Since posting the above, things have moved on somewhat. Here's Christian with a short update;
"Proof Copy of physical book version of our "Ultimate Guide to AmigaPD games" has been ordered and should arrive later this week. Fingers crossed there are not too many changes to make"I will, of course, post once the book goes on sale or can be pre-ordered. In the meantime you can keep up-to-date with the book developments by following AmigaPD on Facebook or Twitter.