Ver índice de webs/blogs

Gorgeous ZX Spectrum Art Work - Part 3 [Indie Retro News] [[source]]

Dragon's Lair by MAC For awhile now Indie Retro News has been showing off many of the most impressive pieces of art to come out of the ZX Spectrum scene. We have done a part 1, a part 2, a what if of Pirates! on the ZX Spectrum and now we are at Part 3, with a number of alternate loading scenes from some popular classic games such as Dragon's Lair. Other such graphical eye poppers have also

Caren and the Tangled Tentacles v1.3 - PrioArt 2016 Caren Kickstarter Version Teaser! [Indie Retro News] [[source]]

Right from the word go Indie Retro News was one of the first sites to give you the heads up for Oliver Lindau , Martin Wendt and Kamil Wolnikowski's fantastic looking Adventure ' Caren and the Tangled Tentacles ' for the C64. It was a previous winner of the F64GC 2015: Adventure competition and released as a downloadable 1.1 version much to the appreciation and excitement of the retrogaming

Rail Shooters #1 [Red Parsley] [[source]]

Star Wars (1983)
By: Atari Inc. Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Arcade First Day Score: 70,979 (it's hard via emulation!)
Also Available For: Atari 2600, 5200, Atari 8-bit, ColecoVision, Apple Mac, Apple II, Amiga, Atari ST, PC, Commodore 64, Amstrad CPC, ZX Spectrum, BBC Micro, Electron, Enterprise 64

Atari's arcade heritage has always been impressive and has long been looked upon fondly by gamers who were around in their day. For most, their day was the early-to-mid-80's; a period that saw some truly wonderful games released, many of which bore Atari's proud name. Of them, one of the most memorable was undoubtedly Star Wars. Not only was it based on the insanely popular film whose sequels were still being gifted upon lucky movie fans the world over (having arrived between Empire and Return), but it was also something of a technical marvel and, even more remarkably for a licensed game, it was even rather good too! I would hope there's no need to detail the back-story here (although I do know a few people that haven't seen the Star Wars films), but suffice to say, Atari were sensible in basing their game on the exciting climax to the first film, namely the daring attack on the mighty Death Star.

It's a rather short game, no doubt intended as a quick 'fix' for the many fans of the film, and is split into only three unique stages. The first sees you, playing as Luke 'Red 5' Skywalker in his X-Wing fighter, heading towards the Death Star which is guarded by many pesky TIE Fighters. Withstand their all out assault for long enough, taking out as many of them as possible as you go, and you'll reach the Death Star's surface. Here you must take out (or dodge) the towers while taking out as many sentry guns as you can. Survive this and the final assault awaits - the iconic trench run. The route is lined by more sentry guns (and barriers on later runs) but if you make it to the end where the infamous (and rather ill-advised) exhaust port lies, you'll have the chance to 'blow this thing and go home', just like the 'real' Commander Skywalker. What kid of the era wouldn't have been excited by the prospect of doing that?!

Your route through all the stages is fixed; the only control you have is over the target crosshairs which aims your X-Wing's laser cannons. There are three difficulties you can choose from at the start. The first features only the first and third stages (the approach and trench run) while the other two feature all three stages. Whichever one you choose, finishing it will see you move on to the next automatically. Finish the last and it loops back to the start but even harder, then again, on and on, apparently until you run out of credits or give up. It's not particularly easy going though, as both the TIE Fighters and sentry guns shoot 'fireballs' at you (swirly sparkly star things), and relentlessly after the first couple of runs through the game too. You also only get one life per credit and your X-Wing only has a mere six shield points - lose them all and the next shot kills you. Fortunately you can shoot the fireballs just as easily as you can the fighters and guns, but you'll need quick reflexes to catch them all.

Like most arcade titles of the time, it wasn't a complicated affair, but it didn't need to be. The important thing was that it capture the spirit and atmosphere of the film, and it did that superbly. This was partly thanks to the authentic voice samples the game uses, and the simple-but-smooth vector graphics suit it well too. Another thing that works well is the yoke and trigger controls which are precise as well as realistic enough to help you think you're piloting a real X-Wing. Well, when you're a kid at least! And let's face it - they were the target audience, and they (we) justifiably lapped it up. A short game then, but a thrilling and hugely enjoyable one too. As much fun as it still is to play though (and it definitely is), it's a game that will never mean as much to anyone today as it does to someone who played it growing up, especially someone into the film(s) as well as video games, but at the same time, that's not to say it wasn't a technical achievement in its day either.

It was a ground-breaking release to be sure but I can't help feeling its splendour is gradually being lost to history. More so than other games of its age, I mean. There were many conversions but they generally weren't great and it's not an easy game to play these days via emulation either, and even if it was it just wouldn't be the same anyway. The only way to play it now really is if you're lucky enough to find a working original cabinet. If you do you're in for a real treat but sadly there aren't too many of those left these days and the number is only going to keep falling, and that means most younger generations of gamers will never get to experience it or understand how much of an impact it had, leaving us oldies with our occasional pangs of warm fuzzy nostalgia. It will still be an immense thrill to find it in the wild though and who could deny us having another quick go. You know, for old time's sake.

RKS Score: 9/10

Gameplay Video: Strangely there don't seem to be too many YT videos floating around of this wonderful game. Here's one I did find - the image quality isn't great but still...


‘Super Mario World’ In 81,032 Dominoes [Australian Retro Gamer] [[source]]

  Fantastic domino artist, The Domino King, has created an amazing interpretation of ‘Super Mario World’ in dominoes – 81,032 dominoes to be precise! Source: TheDominoKing via Cheezburger ____________________________________________________________________________________________________________________ Ms. ausretrogamer Editor and Researcher at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new. Follow Ms. ausretrogamer […]

AVS from retroUSB, New NES Console for 2016 [Vintage is the new old] [[source]]

AVSevolution2The AVS from retroUSB is one of the most compatible and accurate NES clones on the market. Powered by an FPGA chip allowing the device to very closely mimic the hardware on an actual Nintendo Entertainment System or Famicom. The system is compatible with original NES controllers and runs original NES cartridges. More details and video review below.

  • Video: 720p wide screen HDMI output, 60Hz (NTSC) and 50Hz (PAL)
  • Audio: 48kHz HDMI output with expansion audio from carts
  • Display: Variable pixel scaling including integer options(1:1, 4:3, 5:3) with optional variable darkness scanlines
  • Carts: Front loading NES, top loading Famicom
  • Ports: Built in NES Four Score Pro, Famicom Expansion Port
  • Ports: HDMI Type A for video and audio, USB Mini B for power and data
  • Cheats: 5 cheat code slots with built in code database supporting Game Genie, Pro Action Replay, Pro Action Rocky, and raw formatsPackage Includes:

Package Includes:

  • AVS console
  • Full color box
  • Full color manual
  • 6′ USB mini cable
  • USB mini power supply (USA plug)
  • 6′ HDMI cable

[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]
[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]
Purchase AVS from RetroUSB
Twitter: @retroUSB
Source: Lon Seidman

1917 The Alien Invasion - This frantic bullet hell shooter looks cool [Indie Retro News] [[source]]

On the topic of scrolling shoot em ups such as 1942 and the recently released 194-8 on the Pico-8, it might be worth your time taking a look at this rather cool looking shoot em up for the PC; ' 1917 The Alien Invasion ' developed by Andrade-Games. Available for just 4.99, 1917 is a memorisation shooter combined with the fast and frantic action of bullet hell shoot em ups, while also having a

ORGAMS – Z80 assembler for the Amstrad CPC [Octoate - The Amstrad CPC] [[source]]

Madram, Drill and Hicks have released a new version of ORGAMS – an assembler for Z80 assembly language, which runs on the Amstrad CPC. It is a ROM based assembler, so you should use it with a ROM expansion like the X-MEM board by TotO or the Amstrad WiFi. It also features a very detailed english and a french user guide. You can download the latest version from the CPCWiki forums.

ORGAMS assembler

New features

  • Trace: Source visualization while debugging (imperfect, Orgams can be lost with conditional or repeated blocs)
  • Trace: Memory visualization while debugging
  • Trace: CONTROL UP/DOWN for faster navigation
  • Monitor: Binary display with ‘?’ command
  • Monitor: Display restored zone when returning to BASIC
  • Assembler: Can assemble up to #BF80, and in #C000-#FFFF page
  • Editor: Free cursor
  • Editor: TAB to repeat previous search (text or label)
  • Editor: ESC to stop current search (only works with CONTROL F)
  • Editor: CONTROL-ESPACE put/remove BRK
  • Editor: CONTROL-C to display CATalogue
  • Editor: Can join lines (DEL at first column). Corollary : ‘DEL’ after ‘RETURN’ cancels an unexpected split
  • Editor: Use ‘&’ for hexa, like in BASIC and MAXAM.
  • Editor: Allow (IX) as shortcut for (IX+0)
  • General: Use RAM from very last bank (&FF) to alleviate conflict with 256k RAM-DISC.
  • General: Extension and Monogams ROMs can be burned everywhere (i.e. ROM 1 to 127)
  • General: Allow |o,”source” (no need to write “.o”)


  • Bloc repetition was corrupted when corresponding source was overlapping 2 banks
  • Division with MSB set in divisor (e.g. &240/&C0) was corrupted
  • Sign was lost with sub-expression (e.g. -1/[1/1] or -1 mod [4 mod 5])
  • Negative values for FILL, ORG and repetitions raise error.
  • Bad expression for repetitions (e.g. undefined label) raise error.
  • Proper binary save from 9800-HIMEM zone
  • Returning to basic won’t reset 9800-HIMEM zone anymore
  • ‘ORG &100’ now correctly parsed (not as ‘OR G AND 100’)
  • Assembling in RSX workzone (e.g. A6FC+) won’t corrupt firmware (Orgams-wise) anymore
  • Reset CRTC in RESTORE
  • Mute AY in BRK/RESTORE
  • At first invocation of BRK/Monogams, select RAM by default (lower & upper)
  • Robuster memory detection
  • Fix stack going down at each assemble / editor access.
  • Numeric pad is active when invoking |m
  • Block markers properly corrected when importing file
  • LD B,(IX) doesn’t crash anymore
  • LD H,IXH doesn’t crash anymore
  • Miscellaneous search bugs (CONTROL F) corrected.

© Octoate for The Amstrad CPC news portal, 2016. | Permalink | No comment | Add to
Post tags: , , , , , , , , , , ,


Related posts:

  1. ORGAMS – A new Z80 assembler for the Amstrad CPC
  2. CHAMP–a new “old” assembler for the CPC
  3. Various Amstrad CPC programming tutorials

Early engine demo of PixelGlass Games upcoming commercial AGA shooter, AlarCity [Vintage is the new old] [[source]]

AlarCity-Thumb1_5Fast paced, top down, arcade shoot’em’up action! This new project -code named ‘AlarCity’- is currently under early development and it’s gonna be PixelGlass Games first commercial release! The game is targeting primarily unexpanded AGA Amigas (A1200, CD32) while a version for PC and  MAC is also planned as well.

  • Project name: AlarCity
  • Label: Pixelglass
  • Project status: Under early development
  • Release status: Planned for commercial release
  • Target Platforms: Amiga 1200, CD32, PC, Mac

[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]

Source: Facebook Group

Alarcity - PixelGlass' upcoming first commercial Amiga game is teased [Indie Retro News] [[source]]

You may remember our exclusive heads up for the unofficial Amiga platformer overhaul of ' The Great Giana Sisters ', which was known as ' Giana Sisters Special Edition '. It was a remastered/overhauled release by a new label called Reimagine Games as a teaser of what was to come focusing on non commercial ports, hacks and remakes. But under a new company name which is focusing on the

New Homebrew Amstrad CPC Games recap [Vintage is the new old] [[source]]


We thought we would gather a list of the last few releases of Amstrad CPC Hombrew games on the scene. There are some fantastic games here not to be missed! Click the links to read about them and in most cases there will be a download in the thread, Enjoy :)

Golden Tail (youtube)
Heroes Rescue!
The Return of Traxtor (youtube)
A Prelude To Chaos (youtube)
Doomsday Lost Echoes
Kung Fu Guns (youtube)
Adios A La Casta, Episode 2. (youtube)
Jewel Warehouse (youtube)
Roland of Sherwood
Elf (youtube)

Source: 4mhz.escpcwiki.eu

194-8 - Arcade inspired shoot em up available for the Pico-8! [Indie Retro News] [[source]]

Some more Pico-8 news today and one that is closely inspired by the shoot em up '1942' by Capcom released in 1984, is the latest version 1.0 of 194-8 by LeDjinn for the Pico-8 and your PC playable in a browser. In this game you pilot a green plane with a gun and a powerful beam weapon, that has to destroy many waves of enemies to reach and destroy the end boss for a level completion. Just be

42 ZX SPECTRUM 128K AY GAME MUSIC TUNES - 2.5 hours of ZX Spectrum music via Zeusdaz! [Indie Retro News] [[source]]

A rather early write up for you this morning and one I'm sure will fill up the rest of your day, is Zeusdaz's latest game music Youtube upload, '42 "ZX SPECTRUM 128K AY" GAME MUSIC TUNES'. From the creator of the huge 6 hour Amiga music Youtube upload which was released some time ago, comes a new list of tracks as his top 42 128k favourites that are all UNemulated and completely uncut! From

Shadowrun (Genesis) [Retro Treasures] [[source]]

Shadowrun for the Sega Genesis, one of my all time favourite 16-bit RPGs and an excellently crafted cyberpunk/fantasy offering based on the titular pen and paper RPG, has just made an appearance over at this Shadowrun (Genesis) eBay auction. The cartridge comes in its original box with manual, and is --apparently-- in very good condition.
Seller ships worldwide.

Coleco – The Official Book – Available to Purchase Now! [Vintage is the new old] [[source]]

colecobookIt’s Christmas 1982. You just got your very first home video game system and the most powerful one on the market, the ColecoVision. After plugging it and enjoying it for a while you begin to wonder: who is Coleco? Where is it located? Whose vision came to fruition to offer me this console?

For the very first time, discover the fascinating and detailed history of one of the video game industry first player. From a leather supplier company, learn how the humble Connecticut Leather Company become the tentacular Coleco Industries and conquered the toys and electronic games business.

Coleco – The Official Book also contains many interviews from people who lived Coleco from the inside whether it was in Connecticut or in the frozen land of Montreal, Canada. Among them we have Jennell Jaquays who was the Director of Game Design or Michelle van Schouwen who was the Principal Writer and Editor of the ARD. Thanks to them we managed to travel back in time over 30 years to deliver amazing new information.

  • The complete History of the company
  • Interviews from people who were on the inside
  • New and untouched Coleco documents finally revealed
  • The complete game library of the ColecoVision and the Adam
  • Foreword by Lorne Lanning, designer of the Oddworld Series and whose father, Charles Lanning, worked at Coleco

[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]

This fantastic book is available right now to purchase so head over to and grab a piece of Retro History! :)

Twitter: @ColecoBook
YouTube: BooQC Publishing