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Commodore SFD-1001 Floppy Disk Drive [Commodore Computer Club - USA] [[source]]

It’s time to get up close and personal with the Commodore SFD-1001 disk drive:

SFD-1001 Disk Drive - Commodore Computer Club

Here are some of the features of the Commodore SFD-1001 floppy drive:

  • Storage capacity up to 1 MB for 5.25″ disks
  • IEEE-488 interface
  • Data transfer is parallel
  • 5 times faster than the VIC-1541

The SFD-1001 disk drive can be used with all CBM PET’s and with the right connector (cartridge), on Commodore 64 (C64) and Commodore 128 (C128) machines too.

Original article: Commodore SFD-1001 Floppy Disk Drive

Copyright © 2010-2016 Commodore Computer Club - USA. All Rights Reserved.

16-Bit Spec Wars: Unrealised Potential [Australian Retro Gamer] [[source]]

The gaming system wars started long before the battle between Sega and Nintendo, but it was the 16-bit era that pitched the computing (Atari ST and Amiga 500) and console (Sega Mega Drive and SNES) giants against one another. These bitter system wars waged on (Ed: they are still simmering!) between ST/Amiga owners and their Mega […]

2016 BASIC ‘Tenliners’ contest – My very first 10-liner is for the MSX [Vintage is the new old] [[source]]

type-heroIf you follow our (almost) daily posts, you probably saw one about the 2016 BASIC Tenliner contest, that is happening right now until March 28th.

After reading the appeal made on MSX Resource Center, calling for MSX programmers to participate in the contest, I decided to listen and give my contribution. The only caveat is that I never had done any BASIC programming for the MSX!

I already had installed on my Mac CocoaMSX emulator in order to test the games I check for Vintage is The New Old, so I just needed to learn a bit about MSX BASIC.

As any Microsoft BASIC, the MSX dialect is pretty straightforward in terms of string manipulation and other commands. A nice surprise was the PLAY command, which allows me to add a (bad) background music without blocking the program execution.

The gameplay is similar to music games like Guitar Hero. On this 10-line version, numbers from 1 to 5 will scroll up in random sequence. The player has to type the correspondent number when it is printed on the line marked. Every right keystroke gives the user 10 points. A wrong keystroke makes you lose a life.

The player starts with 10 lives and after every 100 points, the scroll speed will increase. The game is over when the player is out of lives.

The game is pretty simple, but I believe I managed to make it very compact yet complete. Here it is:

10 CLS:WIDTH40:DIM L$(10),R$(10):FOR I=1 TO 10:L$(10)=STRING$(10.32):LOCATE 1,17:PRINT STRING$(14,255); 20 PS=200:LF=10:CL= 2:SC=0:LOCATE 26,17 :PRINT STR1NG$(14,255);:LOCATE17,1:PRINT"TYPE HERO":C$="&" 30 FOR 1=1 TO 10:LOCATE15,I+14:PRINTL$(I);:NEXT 40 K$=INKEY$:IF K$<>"" AND K$=R$(2) THEN SC=SC+10:ELSE IF K$<>"" THEN LF=LF-1 50 P=INT(RND(1)*5)+4:R$(10)=CHR$(RND(1)*5)+49):MID$(L$(10),P,1)=R$(10) 60 FOR 1=2 TO 10:L$(I-1)=L$(I):R$(I-1)=R$(I):NEXTI:L$(10)=" " 70 IF NOT PLAY(0) THEN PLAY"L16O4GO5CO4BAGFGGGFGABO5L4C" 80 IFLF=0THEN LOCATE 17,8:PRINT"GAME OVER!!":END:ELSE:LOCATE1,6:PRINT"LIFE: ";STRING$(LF,198);STRING$(10," ") 90 IF SC>0 AND ((SC/100)-INT(SC/100)=0) THEN PS=PS-20:CL=CL+1:COLOR1,CL:IF CL=15 THEN CL=2 100 LOCATE 1,5:PRINT"SCORE: ";SC:FORP=1TOPS:NEXTP:GOTO 30

Link: Tenliners Contest

Amiga CD32 Bubble Bobble Trilogy special! [Indie Retro News] [[source]]

I was just about to go to bed when my mobile started dinging at me to let me know of a new message in my inbox. As soon as I saw Earok's name popping up, telling me of a new Amiga CD32 release, I was just too excited to ignore it and thus turned my computer on to share this glorious news. It's the ' Amiga CD32 Bubble Bobble Trilogy ' by AmigaJay, a brand new Amiga CD32 conversion by the same person who also does those fantastic CD sized CD32 covers!

Three of the greatest Arcade games are in this pack, from Bubble Bobble, to the sequels Rainbow Islands and Rainbow Islands 2 - Parasol Stars. Games that are full of charm and had so much replayability, that even us adults look at these boxes and it takes us back to a grand age of gaming. From blowing bubbles as dragons at enemies while listening to that dodododod soundtrack, to climbing rainbows ever higher to reach the top in Rainbow Islands. This is a great release and what's more if you have two controllers, you can play with a friend in Bubble Bobble and Parasol Stars!

 I could go on and on about this Trilogy Special and its gaming history but as it's really late and I don't want to spoil the fun, I'd highly recommend you to download and play it yourself, as soon as possible!

Links : 1) Source  2) Download ( Make sure to read the readme file! )

Bobby Bearing - Ball bouncy retro game gets a finished Atari 8bit port! [Indie Retro News] [[source]]

In 1986 The Edge released an isometric 3D game by the name of 'Bobby Bearing' for the C64, ZX Spectrum, and Amstrad CPC that had a very similar vibe to Marble Madness.Well that same game, in which your goal was to find your missing brothers across the vast 3D environment, and then bounce them along to the exit has now been fully ported over to the Atari 8bit by mariuszw and José Pereira.

For what was a frustrating game with difficult challenges such as a time limit, being stunned by evil bearings, air vents, elevators, switches and even rushers, Bobby Bearing for the Atari 8bit is a rather decent port indeed. It isn't just the game that's been ported over from one system to another either, as the main picture title is from the C64 version and re-worked to fit on an Atari 8bit, load picture was taken from a CPC with many hours worth of colour tweaking, game speed improvements and other such change overs were made to make this a worth while release.

Game works on any Atari with 64KB RAM. It supports stereo Pokey, but will also work on standard Pokey setup. It was tested on PAL machine, but it works ok in NTSC mode when tested under Altirra.

What a great Sunday full of fantastic ports and translations!

Links : 1) Source ( Download on forum )

Vacations [AM2R - Metroid 2 Remake] [[source]]

Right now I'm enjoying my yearly week of summer vacations. Unlike on my daily routine, I'm able to get some rest, and sleep like an actual human being.
The downside, is that I have limited internet connectivity where I'm staying.

After enjoying the beach with my family, I get some time to spend on the project. And without internet (and cat videos), I was able to finally sit down and learn proper spriting in Photoshop.
Paint Shop Pro was very good when the project started, but Photoshop is a completely different beast, and many things are more comfortable once you learn some keyboard shortcuts.
I could finish the sprites for the last couple enemies that were pending. They can still be improved, but they are useful for coding the AI and placing them in the game.

I'll be returning home in a couple days.
By then, I'll post some screenshots of the latest changes.
Have a good weekend!

Super Aleste (BS) - Early 90s SNES Shoot em up, now available in full English! [Indie Retro News] [[source]]

To tell you the truth, although I did play on the SNES briefly, it was not my most preferred of gaming systems. It wasn't until much later in my years that I finally had the chance to play all the fantastic games it had to offer, both English and even in Japanese. Once such shoot 'em up game ' Super Aleste (BS) ' published by Toho and part of the Aleste series by Compile, was recently given the translation treatment by tettsui77 and is now fully English translated as version 1.0.

Now I don't know too much about this game as I've only heard about it recently, but from what I can tell, the core gameplay is your typical top down scrolling shoot em up, that features waves of enemies, power ups and big bosses. But when it comes to the BS version it has a TON of fanservice content and features, that were very difficult to understand in it's original Japanese form. Thankfully this updated release has all Japanese text translated into English, while maintaining all of the art and sound assets from the original. In addition, the ROM now functions properly as an independent SNES ROM, without needing to worry about the BS-X BIOS or emulator compatibility! 

(Old Video)
So what are you waiting for? If you've got a SNES+Everdrive or a SNES emulator, give this game a go and blast your way through a fully translated English shoot 'em up!

Links : 1) Source

WinUAE 3.3.0 Beta 4 - The best Amiga emulator gets a Sunday beta! [Indie Retro News] [[source]]

Staying on topic with the Amiga, Toni Wilen has just released the latest Amiga emulator update of ' WinUAE 3.3.0 Beta 4', with even more bug fixes and improvements over from the previous version. Available as a 32bit or 64bit file depending on what Windows OS you have installed, this latest beta fixes on the fly input device change crashing, OS4 UAE expansion updates and much much more. As is always the case, it's best to read the changelog below and decide if you still want to update.

Beta 4:

- Default game ports config without default.uae (Mouse + keyboard layout A) was not set. (b3)
- On the fly input device change crash fix. (b3)
- Monochrome mode config file entry added.
- Atari ST dark palette fix moved to Brightness/Contrast/etc select menu and added alternate mode.
- UAE expansion resident structures are now injected to execbase ResList. Now less important expansions are initialized later. Previously all were initialized during diag init time. Now also uses normal RTF_AFTERDOS resident to start clipboard sharing instead of ugly hack.
- Simplified rawinput support, also removed rawinput checks, added when long time ago WINE didn't fully support rawinput.
- Added harddrive master write protection checkbox to Misc panel. WARNING: don't use it with hardfiles unless you know exactly what you are doing.
- UAE Boot ROM with PPC native OS message now asks to enable correct boot ROM mode.

OS4 UAE expansion updates: (Use this thread: for this topic!)

- Clipboard sharing is now supported.
- Magic mouse is now supported.
- Virtual mouse driver is now supported.
- uaenative.library converted to new trap system but not tested.
- uaescsi.device initialization converted to new trap system, device will open now without crashing but any CD access commands will not work (and most likely will also crash strangely).

Still not supported:

- Directory filesystem on the fly insertion/removal, including CDFS CD swaps. Getting this to work will be extremely complex task. Not sure if it is worth the trouble. Unless I get lots of donations
- bsdsocket.library
- uaeahi (Probably not needed, PCI sound card emulation is better choice)

Links : 1) 32bit 2) 64bit 3) Discussion

Knightlore - Ultimate Play the Game classic appears on the Amiga! (WIP) [Indie Retro News] [[source]]

Although I am not a fan of the Ultimate Play the Games, even if they still do have a huge cult following and classed as a great collectors item. We couldn't help but notice the Amiga port of ' Knightlore ' which has since been made available as an early work in progress by tcdev. Originally a 1984 action-adventure by Ultimate Play the Game, this was an isometric title and written by company founders Chris and Tim Stamper. It was also available for the ZX Spectrum, BBC Micro, Amstrad CPC, MSX and Famicom Disk System!

In this classic game you play as Sabreman, who has been bitten by the Sabre Wulf and transforms into a werewolf at night.  He has forty days to collect items throughout many rooms and must brew a cure for his curse. This is made ever more difficult in an isometric viewpoint as many deadly obstacles are in the way, that when touched will kill you outright. In the above screenshot for example, if you jump and touch those mines you'll die, if you push the tables underneath and stay too long, the mines will drop and yes you'll die again. This is pretty much what the entire game is like and some of the rooms are very difficult, requiring much thought or fast timing!

Now the game play information is out the way, let's talk about this Amiga port. According to the creator, he had pretty much zero Amiga experience and prior to this effort he did try a remake of Lode Runner on the Amiga many years ago and it didn't go as planned. So this rather impressive port, although lacking in sound, was only possible in his words "because of Google, reading sample code, and reading the various references online ". Furthermore he kept it "old school " as his Amiga experience was on Workbench 1.3, although now he is using AmigaOS3.1 on WinUAE.

All in all I was very surprised as to what has been put together in such an amount of time, apart from as we mentioned the lack of sound or music, you'd be forgiven in thinking this was a commercial version from the original. For those of you who are none to keen on the graphics, they hopefully will be changed this year too, especially as the source code will be released in the next few weeks.

As for everything else that needs to be said, it's better to come from the developer discussion which can be viewed on the EAB forums. So download and enjoy, it's a work in progress, so try not to be too harsh!

Links : 1) Discussion 2) Download ( Load the unpacked file via an Amiga Workbench/OS )

Amiga Games Award 2015 – And the winner is… [Vintage is the new old] [[source]]

Zerosphere - AmigaOS 1st place

Zerosphere – AmigaOS 1st place

The Obligement Amiga website published the results of its pool which let you chose the best Amiga games of 2015. The list below shows the 3 first places of each category and the link will take you to a gameplay video (or info page), in case you haven’t seen them before!

AmigaOS (68k):

  1. Zerosphere – Code Red / Alexander Grupe
  2. SQRXZ 3 – Retroguru
  3. Solomon’s Key 2 – Oookami Games

AmigaOS 4:

  1. Wings Battlefield Ultimate Duel Edition – Cherry Darling
  2. Gorky 17 – Metropolis Software
  3. Swamp Defense 2 – AmiBoing/EntwicklerX


  1. Wings Battlefield Ultimate Duel Edition – Cherry Darling
  2. Fruit’Y – Retroguru
  3. L’Abbaye Des Morts – LocoMalito


  1. Wings Battlefield Ultimate Duel Edition – Cherry Darling
  2. Ask Me Up XXL – Boing Attitude
  3. Fruit’Y (Retroguru)

Link: Obligement

Reset C64 Magazine Issue 8: It’s Adventure Time! [Australian Retro Gamer] [[source]]

Ready, (Re)Set, Go! Rejoice C64 fans as issue 8 of the world’s most awesome free C64 magazine, Reset, is out now! Grab yours right now and go on a great adventure down memory lane. In this issue, the Reset team take a look at Heroes & Cowards (Protovision), as well as Caren and the Tangled Tentacles (PriorArt) […]

Eye of the Beholder AGA - MAC/PC playable Amiga dungeon crawler classic with Automap! [Indie Retro News] [[source]]

Only just recently I found a new site that enabled people to play retro games without all the hassle of setting anything up, it was just a download and run experience. But because many of their games are DOS based and being sold, we cannot mention any of their PC games. However that doesn't mean we can't mention Amiga games and it's today's special treat which may appeal to our avid dungeon crawler fans that was originally from the Amiga. The game we are going to shout about is in fact Eye of the Beholder, the Amiga AGA version which was written by Bertrand/CFou to support AGA (256 colors) GFX with automapping. - For the PC version you can buy it on GOG as well as Eye of the Beholder 2 and 3!

In my opinion the EOTB series 1 and 2 was one of the greatest rpg's ever made, and it was also developed by one of the greatest developers : Westwood Associates later known as Westwood Studios. Released in 1991/92 it came some time after Dungeon Master but it gave us better graphics, better sounds, easier to control interface(spells) and characters you come across that push the story along. It is the type of game that would appeal to a 10 year old as much as an 80 year old, because even now in my late 30's I'm still coming back to it, still crawling the dungeons, slashing at deadly enemies and still trying to find that hidden passage.

And it's those hidden passages which are a so much easier to find thanks to these AGA editions with automapping, something the originals all those years ago didn't have. The only reason I'm not playing the Amiga edition now and only the PC version which has the ASE Automapping software, is because I want to use the same party from Eye of the Beholder 1 all the way to EOB 3, which never appeared on the Amiga. Still though, for those of you who want to play this game as a simple download, run the bat file and play, then this is the version to use. - ( Launcher by Gamesnostalgia, Installer by WHDLoad, FS-UAE for the emulation ).

But if you prefer to use our other more involved guides, you can use the FS-UAE install available HERE, the Amiga Forever guide HERE or the original fully playable NON AGA Amiga edition to PC HERE.

And to end on that note, head on over to Gamesnostalgia and download the Eye of the Beholder AGA (Amiga) edition to your PC and hope he also packages Eye of the Beholder 2 AGA, which if he does will be added to this article.

UPDATE : Gamesnostalgia has now added a MAC version and it's a full Mac OS app, with icon including the emulator (Fs-UAE) and the game, all fully compiled!

- Please note we will NOT be mentioning any of the commercial DOS games, only the Amiga ones -

Rock Maze Reset Edition - Graham Axten overhauls a C64 Boulder Dash clone and it's good! [Indie Retro News] [[source]]

Way back in 1996, Graham Axten (TOKI) made a cool Bolder Dash clone called Rock Maze, in which you needed to guide your character deep into the underground digging through the dirt and collecting all the diamonds without getting squashed. What added to the re-playability of the game was the use of passwords with each level completion, so you could always come back to a level that caused you all that grief in the first place. But putting the original aside for the time being, the news of this weekend and a heads up by Vintageisthenewold, is the overhauled release of ' Rock Maze : Reset Edition ' which has been released by the Reset Magazine Staff from Graham Axten and is also available on the Reset #08 Mix-i-Disk.

Now I'm not sure if you remember the old version of this game, but this reset edition looks completely different graphically with everything from the side bar detail, the diamonds, the boulders, the little blue man and even the underground green textures looking so much better with far more depth. But that's not all that's changed, as apart from the new menu tune, they've also added an extra touch to the gameplay, such as picking up a pickaxe which gives you a rather special diamond surprise.

In all this is a lovely little game and I can't wait to see what else the Reset Magazine Staff will be releasing in the future from other developers!

Links : 1) Source 2) Download 3) Papermag 4) Twitter

‘Rock Maze’ – New game for C64 by Reset Magazine Staff [Vintage is the new old] [[source]]


When I saw this game today on CSDb I thought “Uh, shiny!”. With that profound thought in mind, I downloaded it to check it out.

The very first thing I noticed is the use of the old school password for each level, so you don’t have to restart the game from the beginning every time is game over. So make sure to have a pen and paper!

The game consists of you controller the character around each maze to collect the diamonds, while avoiding falling rocks and diamonds that can kill you. When you get the pickaxe all the blue stones (or walls) will turn into diamonds.


The gameplay is simple but it is not trivial to get all the diamonds without getting something hitting your head every now and then.

The graphics are very colorful and well designed. The splash screen music is catchy and very suitable for the game theme. It is too bad that it doesn’t play in the background while in the game itself. Talking about that, the sound effects are good and the overall animation is cute! (Points to the one that happens on game over screen).


The only flaw of the game, which is really not important, to be honest, is that you die when you press the fire button during the game! Unless there is a meaning to that, the only thing I can say is “What the heck!”. Still, no a big problem as long you keep your finger away from the button.

I found the game very fun to play and it could very well be present on modern mobile devices!

Download: CSDb

Knightlore Ported to the Amiga [Amiga Gamer] [[source]]

Posting over on the English Amiga Board a few days ago, user SyX announced that he'd stumbled upon a blog detailing the porting of Ultimate's Spectrum classic "Knightlore" over to the Amiga. Not only that, but the work was now complete and the game was available for download.

Here's Syx;
"I have discovered a nice blog about reverse engineering and the blogger, tcdev has made a port of ZX Spectrum Knightlore to Amiga, the first beta is available there.  The guy is having a few problems with his amiga port and i have redirected him to our forum. The blog is, and the entries about the amiga version are the two last."The author has revealed this his Amiga port is "done and dusted", and he's now working on converting the game to the Neo Geo...
"It's been a whirlwind exercise the last few days, and it's entirely possible (even probable) that my Amiga code is absolute rubbish. It runs on AmigaOS 3.1 and - presumably - higher. There are still a few kinks but my goal wasn't - at least at this point - to have a polished commercial-grade product."I've installed the current version of the game on my A1200 tower (030 @ 50mhz) and the speed was excellent. Knightlore for the Amiga is still very much in a work in progress state, however. There's no sound, the graphics are black and white, there's no joystick option, and there are some bugs. On only my first go I picked up the boot item, then dropped it, with the intention of picking it up during a jump, only to find that it vanished. I've also had Sabreman dropping through the floor and re-appearing at the top of the screen!

It looks like the developer will be revisiting the Amiga conversion with the aim of tidying it up, as a recent post to the EAB explains;
"I am (now) interested in tweaking the Amiga port to get it to a point where it can be released to the general public as a shrink-wrapped playable game, rather than a proof-of-concept which is how I would describe it now. I would also welcome anyone else having a go at enhancing the graphics, and would happily advise/assist in that process. In the mean-time I'll post a few technical questions on this board in the appropriate forums and hopefully get the assistance I need."
Knightlore Amiga version
The full blog post announcing the release and containing the download link can be found here, while  the main blog detailing more of the Spectrum to Amiga port and other conversions can be found here.

As Microsoft now own the Ultimate Play The Game back catalogue I'd advise you to download the game as soon as you can. The games are "Distribution Denied" on the World of Spectrum, and it's possible Microsoft will request that this is removed.

Amiga Game Remakes for Android by Tomáš Konvička [Indie Retro News] [[source]]

To be honest apart from the odd Android game here and there, we tend not to feature them. Most are in our eyes are rather poor and just a way to cash in on microtransactions and other such paid for in game nasties. However thanks to a find by s2325, he's come across a video on Youtube which shows some of the better games that have appeared for Android based devices. This is in fact the 'Amiga Game Remakes for Android' upload by Tomáš Konvička, which has games such as Lemmings, Another World and Battle Squadron. It's just a shame that the video is only 11mins long, as I'm sure there are other great Amiga games ported over, well that's if the Amiga/Android emulator uae4all doesn't take your fancy!