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What Remains - A new NES game surfaces from iodinedynamics [Indie Retro News] [[source]]

The NES scene has certainly been busy this month, with cool games announced such as Micro Mages and NEScape! But now another game is set to take center stage, as we've just come across a tweet from @remwhat, that they have released the final version of What Remains; an 8-bit interactive fiction and adventure video game for the #NES about environmental issues, the manipulation of public opinion

Venganza - Text based adventure game by Physical Dreams launched for the MSX [Indie Retro News] [[source]]

Text Based Adventure games are back in fashion it seems, especially with the latest games mentioned such as Excalibur: Sword of Kings and Microfair Madness to name but a few. But now we turn our attention to another text based adventure game that's worth a look in, as according to, Physical Dreams have launched their commercial MSX game of ' Venganza'; which is a Spanish based game

Underpin: A Physical Undertale Pinball Machine! [Australian Retro Gamer] [[source]]

Checking out all of the custom and homebrew pinball machines showcased at the 2017 Midwest Gaming Classic (MGC) event, Kelly Corcoran (aka: Gornkleschnitzer) was inspired to create a physical Undertale pinball machine! Making pinball machines is not an easy feat, but when you have talent, passion, perseverance and patience, anything is possible. Having all of […]

Vegetables Deluxe - An upcoming colourful overhaul to a fabulous C64 Match 3 game [Indie Retro News] [[source]]

Double Sided Games didn't just announce Winterdane; a first-person rogue type RPG, with randomly generated levels looking like a rather cool dungeon crawler. But they also announced an upcoming game called ' Vegetables Deluxe ', which yes is also coming to the C64. Now if you've heard of this game before, that's because it was previously released as Vegetables, and now thanks to richmondmike,

Winterdane - Double Sided Games announces a new C64 Rogue Dungeon Crawler! [Indie Retro News] [[source]]

Double Sided Games has been the highlight of the retro community these last few months, as not only did they announce that Black Dawn Rebirth was coming to the Amiga, but they also announced that as of the 1st of July they will be releasing Realms of Quest V for the Vic-20. Well they've not finished with us yet, because as of this afternoon they have just told us that a new game called

Katana Zero – Steam Review [Australian Retro Gamer] [[source]]

Hack and slash your way through countless enemies in Katana Zero, the latest game from Askiisoft. Having originally been refused classification for sale in Australia, Katana Zero is a super stylish and fast paced action platformer that has you slicing through rooms of enemies in ever complex scenarios. As you play through each area you […]

Moonspire II (Commodore 64) [RGCD/Retro Gamer CD] [[source]]

It’s been a long time since I wrote anything about Dusan Milivojevic’s Moonspire II project, and for good reason. Originally planned as a free DLC-style set of extra levels, then re-styled as a stand-alone sequel, an early preview was uploaded to CSDB in which unfortunately 75% of the rest of the game levels we’re hidden in the cartridge image - and of course, when it was ‘cracked’, those half-finished, broken levels were found and unlocked.

This was hugely demotivating for Dusan in particular, and the project was almost binned. However, I suggested that instead of refitting an set of extra levels as a sequel, perhaps this would actually give us the opportunity to start the project again from scratch.

And that is what we’ve been doing for the past year.

Working together with Harris ‘rexbeng’ Kladis and Ari ‘Agemixer’ Yliaho, our plan for the sequel was to tear-up the rulebook and start with a fresh design; instead of crow-barring a plot into a game, this time we’ve been working on a properly structured story with cut scenes and mission briefings that fit the levels. In addition to this we’ve completely revised the control method and even included a huge, scrollable in-game map.

Where the original saw the player infiltrating an alien moon base, in Moonspire II they take the fight to the Draxx, stealthily boarding their leviathan space craft, and uncovering the alien's plans for the human race via a series of intelligence-gathering missions. This has required a huge amount of graphics reworking, and Harris has delivered a unique visual style unlike anything I’ve seen in a C64 game before, with detailed animations and mechanical, futuristic sprites and tiles.

Agemixer’s original acid track from the sequel has been further extended, with additional music being programmed for the intro sequence and outro. In fact, the only thing really holding back the demo release is a missing intro track (which we hope will arrive soon).

The upcoming single-level demo will showcase some of the new features - your mission involving hacking a number of surface mounted computer terminals in order to gain access to the inside of a Draxx fleet ship. There are now switches that unlock sections of the craft, teleporters that take you to otherwise impossible to reach locations, defensive gun turrets and tiles that restrict movement or inflict damage to the player. On the positive side, you now have a cloaking device that renders you temporarily invulnerable added to your arsenal - and the other weapons have been linked to the F-keys for faster selection (rather than using the spacebar-driven menu from the original).

rexbeng has bold plans for the rest of the game, and although development of the six remaining levels will no doubt be a slow process (fitting it in around family commitments and work), if the detail he has put into the demo is anything to go by then it will be worth it.

Moonspire II will hopefully be available in early 2020. In order to document the development and maintain motivation I intend to post regular updates as progress is made, so make sure to follow us on Twitter, Facebook or sign up to our mailing list so you don't miss out when the game is released!

Note: the original Moonspire can be purchased as a *.crt image for download here, or as an actual physical game cartridge from our online shop!

Go Back To The Future With DMC Watches [Australian Retro Gamer] [[source]]

Back To The Future fans rejoice! If you can’t get to a DeLorean and hit 88 MPH (141.6 KMH for us Australian folks) to go back in time, then you can use one of these DMC watches to keep (up with) time! Of course, there was only ever going to be one inspiration for these […]

Renzo Racer – Steam Review [Australian Retro Gamer] [[source]]

Zooming its way onto Steam is Renzo Racer, a fast and frantic kart racer with a lot of personality.  Who doesn’t love a good cart racer game from time to time, especially with friends! Renzo Racer is, as one would expect, a fairly cookie cutter style racing game. Choose from one of 16 different racers […]

They're Back! Berks Four! [Plus/4 World] [[source]]

Oh my, they're back! After 34 years they're back, and the story gets resumed exactly from where we'd left'em all, in their impenetrable city of Berks 3!It's Jon Williams, ladies and gentlemen, straight from the pantheon where the C16/Plus4 VIPs of the heydays populate our memories. But this time, it's a full 64K affair! After a short period spent to leave a footprint in the Atari scene too, the Berks are now back to their original system, in the fourth chapter of the series: Berks Four! If the glorious ancestor did make you search for keys in a 30 rooms environment, the 2019 dated newcomer throws in your face a gauntlet made of 4 different worlds with increasing complexity, from a simple initial one consisting in 16 rooms to a challenging fourth world which needs to be divided in three separate zones to be solved.At first glance, the game looks like an easier beast to tame: Berks, Drones, blocks, keys, hearts. Your tank shoots a double fire this time, and all in all it seems that your enemies won't be up for long time; you can bounce against the walls and the score doesn't get reduced, and this time you can hit both Berks and shootaway blocks whithout loosing a life. And then, in the exact time you feel home&dry while progressing into the game, they become a myriad, the Drones are everywhere till new breeds of them come in, brand new featured items will surprise you, some wicked new baddies will tangle your movement, and soon everything will become a frantic exploit that raises your senses to the max.The whole production flows as clean and silky an actual commercial prod would have been, and it changes from the traditional look and gameplay typical of the series so gradually to preserve the oldschool spirit of the game, yet morphing into a modern game's structure based on a classic concept. One over anything else: in this fourth chapter, nobody can comfortly play into those vast worlds without the new live mapping option featured, which gets refreshed time after time, even considering the remaining shootaway blocks. All in all, Berks Four truly represents what the Berks fans have dreamt for so long time.Jon Williams's fans, let's prepare, you got a long way to go while playing this definitive consacration of the most loved series in the Commodore 16 history ever, even with the password system featured. Surprises won't miss, so you've been warned. And now, no further words, it's time to aim at higher scores by unleashing your best performance, gaining better percentages in solving any single word! Back to our youthness, forth to success, it's Berks Four!

WinUAE 4.2.1 - A small bug fix release for a great Amiga emulator [Indie Retro News] [[source]]

Just as I was going to bed I got a nice heads up from Vincent GR, that Toni Wilen had released a new Amiga Emulator update of ' WinUAE 4.2.1'. Now for those of you who do want to know... This isn't a big feature update compared to the previous announcement of 4.2.0, but does feature a number of bug fixes such as graphics corruption and Picasso IV and uaegfx YUV (video) overlay, which makes

Sc0tb0t - Play as a plucky little robot and stop the Loch Ness Monster! (ZX Spectrum) [Indie Retro News] [[source]]

A rather late hour ZX Spectrum game has just been announced, as we've just been informed by Andy Green who did the amazing art work above, that Dougie Mcg has released his new ZX Spectrum title called' Sc0tb0t '. Now if you love games with plenty to do through a mutlitude of levels, then you'll be pleased to learn Sc0tb0t not only features 27 fantastic levels, but a generous supply of lives,