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UFO : Enemy Unknown - A real retro gaming gem as an Amiga/PC playable trained version [Indie Retro News] [[source]]

With the announced come back of The Company.PL there has been much excitement as to what Amiga games were going to be made playable on the PC that didn't require any fiddling about with emulation and sometimes dubious rom findings. The unofficial release site has been for sometime one of our go to sites as they on many occasions also include trainers in a one click exe file. Thus today a

Mystery World Dizzy - Is this the latest Dizzy game to be announced by The Oliver Twins? [Indie Retro News] [[source]]

You may have been keeping an eye on the gaming news lately and if so would've known that on Saturday 8th April, the Oliver Twins are celebrating International Dizzy Day at the National Videogame Arcade in light of the 30th Anniversary of the Oliver's egg creation, Dizzy! But what stood out most to us was some days ago, Chris Wilkins of Fusion Retro Books mentioned a Kickstarter launch at the

Ultimate-II+: New firmware update v3.1 rev 474 [nIGHTFALL] [[source]]

A new version of the firmware for the interface Ultimate II+ is released. This version runs ONLY on the Ultimate II+ cartridge. Release notes Ultimate-II+ v3.1 rev 474: USB fixes: support for sticks that do not reliably reply to the ‘inquiry’ command Byte alignment issue fixed when writing. This caused corrupted G64s to be written [...]

Zenox Attack is now Cruiser X-79 [Richard's C64 blog!] [[source]]

25th March 2017

It has been a very long time since the last time I was working on this space shoot 'em up. Probably due to the long term lack in motivation to code a new game. Also due to getting sidetracked with other tasks as well. Not, to mention the organizing of the SEUCK Compo 2016/17, and getting the prizes done quickly before my holiday ended last week.

Now finally I have returned to this game project. Also I have migrated this game project over to Arthur Jordison's CBMPRGStudio V3.10.0, a great C64 programming suite on the PC. Come BASIC or assembly. :). I have renamed the game project Cruiser X-79.

A lot of changes to the code and also music has been made, although I don't really have anything specifically new to show you at the moment. The same graphics, and also the same sprites are currently used. However the game features new music, which I think works quite well with this game project so far.

So then, what things have been going on this week. Well, for a start off, after the migration of the code and data into CBMPRGSTUDIO V3.10.0 (As I promised Arthur, I create something using his C64 development suite). I created some subroutines, which perform a check when is the best time to spawn aliens. Only a small simple test has been made to test the alien spawning. Basically, check to see if any aliens are offset in the game. If so, then wait until all aliens are out of the screen (or dead). Then set the timer to wait for new aliens to spawn.

Another subroutine created, linked to enemies, are based on enemy movement. I created some checks to see which direction the last alien movement should be, and also which part of the screen should the alien exit. Should an alien leave the screen going a certain direction, the subroutine automatically kills that particular alien.

The video below shows the latest ongoing progress of this game project, which will be released at The New Dimension games division on the downloads page - for absolutely nothing. The game design isn't all that exciting at the moment. No change to graphics or sprites at the moment, but eventually it will happen. Aliens only move straight formation, but I will do better ones in the future. Enjoy the video of the preview and expect to see more progress during the times ahead :)

PAULA POWERED CD Release 1st May 2017 [Vintage is the new old] [[source]]

PAULA POWERED is preparing the launch of their very first CD: A 5-track EP called “LEVEL UP”.

PAULA POWERED is a British-French-Digital trio: Sally Ann (Vocals); Sylvain de St Pierre (Guitar & Programming); and, A12 (an Amiga 1200).

Describing their sound as Digital Punk, PAULA POWERED brings the 80s retro sound into the 21st century with songs where punk, pop and electro influences are mixed with old video game sounds.

Why “LEVEL UP”? Basically, this CD represents the end of a cycle and the beginning of a new adventure. “Hazy Crazy” was the very first track that PAULA POWERED wrote during the Christmas period of 2010.

Many of the tracks are already well-known by their fans. Last year, PAULA POWERED released their EP “Type Anything to Start” on their Bandcamp page but it was never released as a CD. All the tracks on “LEVEL UP” have been re-recorded, re-mixed and mastered by the group and demonstrate how their sound has evolved since their early days.

Sally Ann, “Our fans have been asking us for years if we have a CD and I am incredibly excited that I can now say YES!”.

Sylvain de St Pierre, “For me, the tracks on “LEVEL UP” are by far the best quality that we’ve ever produced”.

[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]Find PAULA POWERED Online: 

Commodore 64 Windows IDE “CBM prg Studio” v3.10 is out [Vintage is the new old] [[source]]

Our all-times favorite Windows IDE for Commodore 64 development, CBM prg Studio has a new version available.

The version 3.10.0 brings a nice list of new features and some bug fixes.

  • Assembler:
    • Increased sprite included limits to 256.
    • ‘Memory overwrite’ error is now a warning.
    • Use CTRL+[ and CTRL+] to go to previous/next label definition.
  • Sprite Editor:
    • Added new functionality to scratchpad.
    • Functions can act over a range.
  • Character Editor:
    • Rotate character 90 degrees.
  • General:
    • Option to load last edited project automatically.

Download: CBM prg Studio

Sigi - Another retro inspired platformer is aiming for a Greenlight success [Indie Retro News] [[source]]

It might be 2017 and another year to play lots of fantastic games, but there's one genre we are not short of and that's platformers, especially retro inspired ones. So to add to that list of coolness as I really love platformers, is Zapposh's Ghosts n’ Goblins, Super Mario World and Donkey Kong Country inspired game ' Sigi '. In this charming game that's aiming for a Stream Greenlight success,

The Caribbean Sail - Nautical style sailing game inspired by an Oregon classic! [Indie Retro News] [[source]]

Way back in the mists of 8-Bit computing was a little game on the Apple II that was meant to be a somewhat educational game teaching you about the perils of frontier American life. Oregon Trail aimed to teach kids about the real life experiences of heading out on the real Oregon Trail which according to just about anyone who remembers playing it, meant dying of dysentery in new and exciting

Barbarian CPC - Head chopping classic playable on the PC Engine [Indie Retro News] [[source]]

Barbarian was first released in 1989 for the C64 and later ported to other systems including the Acorn, Amiga, Amstrad, Atari, Apple II, BBC Micro, MS-DOS and ZX Spectrum. It was a fine game indeed that featured a one to two player mode as each Barbarian faced each other off in deadly combat, that usually ended up with a head being chopped off and kicked to one side. Such an incredible game

CBM prg Studio v3.10.0 released [nIGHTFALL] [[source]]

CBM prg Studio Version 3.9.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments. CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to [...]

51th Barcelona MSX users meeting [AAMSX] [[source]]

Finally, we've got a date for the next users meeting: 17th of June. We come back to the place we've been using latelly: Espai Jove La Fontana.

All those interested on mounting a booth now can make the reservations just mailing us.

As soon as we have more news for the meeting, they will be announced on the website.

MSXdev’17 #3 – ΧΙ∧∃Χ (Zevimodoki), Homage to Namco Classic Xevious [Vintage is the new old] [[source]]

The first entry in the brand new MSX Freestyle category, ΧΙ∧∃Χ (Zevimodoki) by GW’s Workshop is a homage to Namco classic Xevious. Xevious also got an MSX release, which was an interesting joint effort between Namco and Compile. Notable as well is Zemina‘s Xevious Micro.

  • Category: MSX Freestyle
  • Name of the game: ΧΙ∧∃Χ (Zevimodoki)
  • Game size / RAM size: 64KB ROM / 64KB RAM / 64KB VRAM
  • Game genre: Shoot’em up
  • Name of the group: GW’s-Workshop
  • Contact e-mail: ghost4outside AT

[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]

Website: MSXdev’17 – ΧΙ∧∃Χ (Zevimodoki)
News Source:

32 Years Later, the ISEPIC Cartridge is Back! [Vintage is the new old] [[source]]

With permission from the rights owner (Chip Gracey), the ISEPIC cartridge has been brought back to the world. The ISEPIC cartridge is the very first “freezer” cartridge to have been invented and brought to market back in the 80’s for the Commodore 64. This cartridge is similar in function to the “freeze” function of AR or Super Snapshot cartridges that were developed after the ISEPIC. Developed by Chip Gracey, and marketed through Starpoint software back in 1985, this cartridge only remained on the market for about 6 months before it was to fade into Commodore history. Fast forward a few months ago, has brought back a dimensionally identical reproduction of the ISEPIC cartridge. Original cartridge artwork was also reproduced and a faithful authentic styled 3D printed case completes the package.

News Source:

New Firmware Released for 1541U-II and 1541U-II Plus Devices [Vintage is the new old] [[source]]

Gideon has released a new firmware for the 1541U-II PLUS device 1541U-II PLUS V3.1 R474.

Based on this markusC64 has build and released an unofficial firmware with extra functionality based on Gideon’s official release 3.1 R474, archive 1541U-II(+) 3.1 R475 compiled by me includes builds for the regular 1541U-II and the 1541U-II Plus, including update instructions.

r474 | gideonz | 2017-03-21 01:11:49 +0100 (di, 21 mrt 2017) | 1 line

USB fixes:
– support for sticks that do not reliably reply to the ‘inquiry’ command
– Byte alignment issue fixed when writing. This caused corrupted G64s to be written sometimes
– Support for composite devices added
– Added support for USB keyboards, to navigate the Ultimate browser menu

Incorporated patches from Markus & Henning, including, but not limited to:
– Audio squeal fix, speaker volume addition
– Ultimate DOS V1.1 with added commands
– Added Home Directory support
– Added support for GeoRAM

IEC fixes
– IEC now operates properly on the bus, when it is alone (disabled 1541 drives)
– IEC filename fixes; saving a file to IEC adds the right extension and also removes the extension when loading directory
– IEC should now work with JiffyDOS (not yet supporting the JiffyDOS protocol)
– UltiCopy is working again!

Other small fixes
– Small fix in TCP support (TCP hangup on retransmission)
– Save disk twice bug fixed
– Fixed load errors on tape adapter cable with some USB 3.0 cables
– Keyboard “racekeys” fixed
– Reduced Link Up time for the Ethernet port
– Ultimax mode ROMs now allow video data in ROM

Changes by markusC64
Pagfox support
EXOS crt support
[Technology Preview] Suport for 16k C64 Kernals (requires tape adapter), e. g. 64’er DOS v4. Note that there is an issue that switching the rom bank of the kernal also switches the bank of the ram behind the rom. This is a bug, there should not be a switching of the ram.

The Facebook page:
The 1541 Ultimate forum:…com_kunena
Gideon’s SVN release info:
markusC64 releases:…2/releases