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Commodore is awesome : CSDb Latest Releases [[source]]

133237Latest releases over at CSDb are as follows:

Spaceover, Commodore Fan Gazette n.4, ZX Spectrum Art Collection, Komoda #10 [polish & english], City Champ Preview, Galax, Bad Eggs (loader picture), Mario Clone Preview, Blopp +1ED, Frodigi 3, 30 Seconds Jingle, Chemtrails, Tape Me, Disqualified, Bad Eggs (game over), Shine – Darkness, Permadeath, YLE PETSCII, YLE Demo Disk, Palveluinfo!, Läkerol, Presque, Hohtogaylaus, Strumffaa, Nalle, Gna, HVSID player plugin v5c, Drowning – A Progstep Adventure, Yelkenler Bicilecek, Hucum Marsi, Mehter Marsi, Eski Ordu Marsi, Ceddin Deden, 10. YIL MARŞI, SIDInfo, Freeloader, 8-bit Seas of Love, Home Trip, Ancients, Members & Fanclub T-Shirt, Rock’t Speed RE, Future 2015, The Settlers 2SCR, History of Headaches, The Cube, Stubdep (8580), Excenter (8580), Leaving Earth, Roll Over Level Editor, Polonäse Level Editor V1.1, Addgar Level Editor V2.0, Detonators Level Editor, JOSH Level Editor, Bad Eggs (loader), Rock’t Speed, PIC2SPR V1.1, HVSID player plugin v4b, Rasdumje +1D, The Faerie, Tazz HS, Anticipation, Retrolutionary, PIC2SPR V1.0, Creators Logo Slide Show, Slaggy Slug, Fading Lights, Sergeant Seymour Robotcop +25D, Wizball USA +2 [ntsc/pal], Camelot Warriors +8DG +Pic +Map, BMP2MC V1.27, Attitude #15, Mist-Shrouded Heart, Scorelative, SpeedLockLoader X7(sh) (8580), MP3 plugin v6 [IDE64], Super Tablet, Monkey Island C64 2-SCR, Untitled.

Source: CSDb

Commodore is awesome : WinUAE 2.9.0 beta 17 [[source]]

- Hard reset now forces reload of KS ROM if maprom is active, previously map rom mapped image was still in use after hard reset.
– Fixed some more Z3 autoconfig bugs introduced in recent betas autoconfig updates.
– Only add VirtualAlloc() MEM_TOP_DOWN flag when OS is XP. For some unknown reason with MEM_TOP_DOWN my system suddenly started giving less address space than without it..
– A1000 with full KS ROM configured (instead of A1000 boot strap ROM) didn’t boot since b9.
– Reset didn’t clear QEMU PPC JIT translation buffer, fixes mysterious hangs after reset.
– Added main thread sleep option slider to GUI, reduces CPU usage when M68K is stopped and only PPC is active.
– PPC CPU model can be manually configured using ppc_model=<name> config entry. Can be any QEMU supported
PPC CPU model name string. (Model strings are in qemu source file target-ppc/cpu-models.c)
– Automatically disable m68k JIT autoconfig hack if only PPC CPU is active when autoconfig starts after reset.
– Fixed WarpOS (possible PowerUP too) semi-random program hang caused by lost PPC interrupt(s).
– Allow m68k JIT direct with accelerator board if board is not Blizzard model (no Blizzard memory aliases) CyberStorm PPC + m68k JIT direct at least seems to work, no guarantees.

– QEMU PPC libraries are now loaded from <winuae path>\plugins\qemu\. Old location is not supported anymore. Move all qemu dependency libraries and qemu-uae.dll to new path.

Previous Beta:, Info
Previous Beta:, Info

Commodore is awesome : Amiga-Emulator: FS-UAE 2.5.17dev [[source]]

fs-uaeFrode Solheim’s FS-UAE for Windows, Mac OS X, Linux and BSD is based on WinUAE and can be completely controlled with a joypad. Since the last stable version released in March (2.4.1), so far only developer versions have been released.

Changes in FS-UAE 2.5.17dev:
  • Initial support for magic mouse / virtual mouse
  • New option mouse_integration (boolean) (Setting it to 1 implies cursor=0, automatic_input_grab=0)
  • New option cursor (boolean + auto)
  • Removed audio_buffer_target_bytes (use audio_buffer_target_size instead)
  • Changes to audio buffer fill logic
  • Measure fps internally with floating point numbers
  • Fixed cyberstormppc.rom lookup when using FS-UAE config file
  • Fixed ISO-8859-1 UTF-8 conversion (broke in 2.5.15dev)
  • Renamed testing option workbench -> workbenc_disk
  • Updated emulation core from WinUAE 2900b17
Known bugs:

  • The PearPC fallback may not work properly. Please make sure you are using the qemu-uae plugin (check in fs-uae.log.txt that it is loaded properly) if you’re having problems.
  • AmigaOS 4.1 w/Picasso IV => sometimes weird frame rate (~36 FPS)
  • When starting FS-UAE from FS-UAE Launcher, accelerator flashs ROM writes are not persistent because the launcher uses a new copy every time
  • Booting CD32 with CD inserted works, but inserting later, or eject + re-insert does not seem to work right now
  • On OS X, cursor movement is currently not received by FS-UAE when the window is not focused (either something SDL 2 or OS X itself does). This makes mouse integration a bit less useful.

nIGHTFALL : A new donation from Simone B. [[source]]

I thank Simone B. for the donation. The donation was made through the Blog. Donated item: Sinclair Spectrum 128k +2a – Boxed (Black version) Sinclair Spectrum 128k +2  – Boxed (Grey version)

Jason Kelk : Pimp my breadbin – part 2 [[source]]

It’s less than a fortnight until the Play Expo in Manchester so my thoughts have turned to preparing the computers that will be there under the metaphorical Oldschool Gaming banner (and at some point a literal banner will actually be purchased but in the meantime we have the cute little A5 standees). One of those […]

RELEVO Videogames : Exploring Baboon!: Suit Up, Tumbili! [[source]]

As we saw last Monday, while playing, Tumbili can acquire certain items and give them to the island cuisiniers to turn them into fine dishes. But they’re not the only ones, Banana Island is full of talented people able to craft items for you!

The Genius Guild is a place of gathering for people that want to improve their craft, and it’s there where you’ll find dressmaker Ayane.

Ayane is a shy but very talented seamstress, that now finds herself short of the silk she needs to sew outfits. If only there was a little monkey that could help her…

Oh, wait! There is!


Tumbili is a very dandy monkey who likes to dress for the occasion, so he won’t pass up the chance to unlock new costumes to wear during the game.

Should you want, or need, to change how Tumbili looks it’s as easy as getting the materials Ayane needs and some visual reference she can work with. And after waiting a little, she’ll have a new costume for Tumbili to wear.

Have you ever seen a monkey wearing a dinosaur costume? I have, and it’s awesome!


You’ll be able to dress Tumbili as you see fit sooner than you think: follow us on Twitter to stay abreast of the latest news and information about “Baboon!”.

Retro Treasures : Fully restored Amstrad CPC 6128 [[source]]

Still haven't managed to grab my very own CPC 6128, still can't imagine where I'd ever manage to set one up, but I still absolutely love this powerful, sleek 8-bit micro and its brilliant 3" disks. On the other hand, more than a few people would probably be more than eager to provide a home for this Amstrad CPC 6128 that recently appeared on eBay. Seller ships worldwide.
This particular 6128 has been fully restored and cleaned and apparently works perfectly. It comes with its original manual, the CP/M OS on a disk, a typing tutor utility and a joystick.

nIGHTFALL : Radio Shack TRS-80 Model 1 Repair [[source]]

Radio Shack TRS-80 Model 1 (#2) Repair. Defect: Black Screen. Replaced parts: Replaced 1 x CD4069 HEX Inverter (Z6) Replaced 1 x CD4069 HEX Inverter (Z57) Replaced 1 x 74LS00 QUAD 2-INPUT NAND GATE (Z5)

Commodore is awesome : Cassiopei – C128 [[source]]

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A firmware update for the Cassiopei has been released. This new version supports the C128 in C128 mode including wedge functionality. A major advantage of the C128 is the use of a boot-disk. Now you can use the Cassiopei directly after power-on, no typing required. Also a new version of the Cassiopei manager, a screen resizing bug has been fixed. And off course the manual has been updated with info about the C128.


Red Parsley : First Look NES #2 [[source]]

Lot Lot by Irem / Tokuma Shoten (1985) - NES

I've been playing video games for a long time now and I'd like to think I've got a pretty good general understanding of them, so it's not often I play a game that baffles me beyond recourse. When I gave Irem's puzzler here a try, however, I was and remain stumped. The object is to guide the many pellets from the top of the screen down to one of the 'scoring pits' at the bottom of the screen by moving them from cell to cell, making sure to avoid the evil orange crab in the process who is eager to grab as many pellets as he can. This is done by using two arrows. One is under your control, the other mimics its actions with a four-second delay. The only trouble is, I've been unable to find any kind of connection between what I do with the arrows and how the pellets move. This has proven mighty frustrating to say the least! I've watched clips of the game being played and looked for instructions online but all of them make it seem as though it should be obvious how to play. Can someone explain to me how in the blue blazes this game is played? Unless I'm just too stupid to learn, obviously... :(

RKS Score: N/A