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Cloanto releases Amiga Forever 2016 and C64 Forever 2016 [Vintage is the new old] [[source]]


Cloanto has released a new version of Amiga Forever, its emulation software package for the Amiga. It also has released the C64 Forever 2016. Amiga Forever is the official Amiga emulator, preservation and support package brought to you by Cloanto, Amiga developers since 1986.

“After almost two years of hard teamwork since the 2014 versions were released, it may seem like the focus is entirely on the products. To some degree, this is true,” said Cloanto’s Mike Battilana. “We are a bit obsessive about software quality. But we also feel the burden of other challenges. For example, a belief in quality and innovation is easy to put into practice by releasing great products, but how can you manifest and be entrusted with a vision of ultimate long-term care?”

“As the holders of the Commodore/Amiga copyrights our goal is both ’emulation done right’ and ‘preservation done right’. This is a long path, which is made possible by the support of our generous customers and contributors. So once again my thankful thoughts go to our community. These 2016 software releases are by them, for them, and they allow us to keep working in this direction.”

New features in Amiga Forever 2016:

  • New user interface with gorgeous high-DPI display features (“retina”/4K density and beyond, multi-monitor)
  • Ability to merge Amiga and 8-bit CBM content in single player (if both Amiga Forever and C64 Forever are installed)
  • PowerPC emulation support, including 1+ GB of RAM, PCI bridge, preset devices with native AmigaOS 4.1 FE driver support, and more
  • A wealth of new content configuration and authoring features (right-click a title and select Edit)
  • Enhanced Amiga serial port, MIDI and printer support
  • New Amiga devices for storage, graphics, sound and networking
  • New Shared folder to exchange data between different Amiga configurations and the host system
  • New AmiKit, AROS, ROMs and more

Amiga Forever 2016 is available now in three editions:

  • Value Edition (downloadable installer)
  • Plus Edition (downloadable installer with option to build DVD ISO image)
  • Premium Edition (downloadable Plus Edition plus boxed software and additional videos on 3 DVDs)

C64 Forever 2016 is available now in three editions:

Link: Amiga Forever and C64 Forever

Commodore Free Magazine Issue 90 - 2015 [Commodore Free Magazine] [[source]]

Commodore Free Magazine Issue 90 - 2015

Editions: WEBPDF | HTML

  • Editorial
  • General News
    • Decompiler
  • C64 News
    • The Story of the C64 in Pixels
    • 1541 Diagnostic Cartridge v1.0
    • CharPad V2 Beta 17072015
    • Wi-Fi
    • PyD64Fix
    • Arc64 V2.6
    • Get to the End [final version]
    • Contiki BBS V0.2.7.1
    • Spindle 2.1
    • D64 Disk Dumper V0.1
    • Escape-Man 87 [2015 version]
    • Gigasoft Windows 3
    • Brilliant Maze V1.1
    • Crack and Train Like a Pro
    • CommVEx Videos
    • South Game
    • SID Known v1.10
    • Servant64
    • HVSC 63
    • SEUCK Results for 2015
    • Spix In Space
    • Jeroen Tel - Tel Me More
  • VIC 20 News
    • VIC20 Controlled K9 Dog
    • VIC GCart Jr
  • Amiga News
    • Amiga Diagnostic Kit from Commodore
    • AmiCraft
    • Amiga Future Issue 115
    • Amiga PCB Explorer
    • Amiga Reloaded
    • Assist v2.12 - AmigaOS 4
    • WHDLoad
    • A1200 Computer Enclosure – Kickstarter
    • AmigaOS 4.1 Final Edition SDK Now Available
    • Bubble Shooter DX released
    • V.A.M.P. v1.36
    • Tech Time Warp — Back in the Day, The Hot Tech Rivalry was Amiga vs Atari
    • Amiga Hits the Big Three 'O'
    • ACA 1221 — Low Cost Accelerator From
    • AmiModRadio — All Aminet modules at your fingertips
    • XAMOS Author Stephen Harvey-Brooks (Mequa) Has Passed Away
    • AmiKit 8.5 — Summer Adventure Update
    • David Lowe's Amiga Remixes Album
    • Minimig AGA for the MiST v1.0 — Slam Tilt support
    • Amiga Remixes Album by Instant Remedy
    • US Public School AC Still Controlled by Amiga from the 80s
    • Shadow of the Beast: — Amiga classic returns from the darkness
  • Decompiler Technologies
  • Happy Programming on the C16/+4
  • Review: Demons of Dex — For the unexpanded VIC 20
  • Growing Pains
  • Review: Shifted — For the Commodore PET
  • Thanks for the Memory
  • A View of Commodore from Four Legs

Get coding! Commodore 64, MSX and ZX Spectrum Game Competitions! [Vintage is the new old] [[source]]


Game development competitions are always fun to participate if you are a developer, and always fun to follow if you are a gamer looking for modern games for your beloved platform.

Earlier this year we saw great games coming out of ABBUC’s Compo for Atari 8-bits and the CPCRetroDev compo that brought to us many more amazing games for the Amstrad 464.

Currently, there are three game competitions still going on for MSX, ZX Spectrum and Commodore 64.

MSXDev’15 started on Sep 20th to accept registrations. The deadline is March 20th, 2016 and the games have to be compatible with a specific configuration listed on the Compo Rules page. There will be cash prizes for the winners which is another incentive for you to participate. So far the MSX compo has two entries: Wing Warriors and Ninja Savior. It is still too early and more great entries are expected towards the deadline.

ZX DEV’2015 is said to be inspired by MSXDev and it is running since last June, with the deadline on March 15th, 2016. The compo accepts games for the ZX Spectrum made using any language. There will be cash prizes from donations as well and the winner will have the option to release his game on cassette. All information for this compo can be obtained on the ZXDev’15 forum.

Last but not least, the RGCD C64 16KB Cartridge Game Development Competition 2015 is not new and always brings excellent releases out of the competition. This one is harder to get in since the deadline is right around the corner: Feb 1st, 2016. The games from the compo can be released commercially by RGCD in case the developer agrees with it.

If you know any other competition that is going on, let us know!

Link: MSXDev’15
Link: ZX Dev’15
Link: RGCD C64 Compo

Night City Assault - Beat em up with style gets a double campaign! [Indie Retro News] [[source]]

XtraMileGames recently contacted us to announce a Kickstarter and Steam Greenlight campaign for their latest retro inspired Beat em up, ' Night City Assault ', which aims to bring back the brilliance of those classic Arcade games such as Double Dragon and Final Fight, but incorporating RPG mechanics, a robust fighting engine, exploration and a mission based campaign to create something unique, fun and engaging to play.

Set in the 1980's, you'll play as detective Roy Silver or officer Cindy Chan (or both in co-op mode!). Recent transfer Roy and new recruit Cindy find themselves stranded in an area of the city overrun by a violent syndicate that takes orders from the mysterious Viper. With no guarantee of backup, you have no choice but to fight your way through the streets and discover what is really going on in a city spiraling out of control. Action, suspense, drama!

Currently the Kickstarter campaign is already at 10% of their $26,290 goal and with a positive feedback to the Steam Greenlight campaign so far, this looks like it could well be a success for the developers, and that came as no surprise to us with features such as these!

  • A story-based campaign mode
  • Large levels to brawl across
  • Missions provided by citizens in distress
  • 20+ unique enemies and bosses
  • Freedom to explore levels at will and enter open buildings
  • An RPG-style experience and level-up system
  • On-screen hit points showing the damage of each attack (can be disabled)
  • Dialogue with voice acting and subtitles
  • Environmental hazards
  • Unlockable new moves and abilities and lastly a weapon system that allows weapons to be picked up, equipped, or stored

So if you want this game to punch it's way through to a success head on over to the links below and give them a thumbs up and a pledge!

Links : 1) Demo 2) Kickstarter 3) Steam Greenlight 4) Twitter

Escape From The Sewers - ZX Spectrum Spanish game by PrimyGames [Indie Retro News] [[source]]

Something slightly different today as this game is mainly for our Spanish readers, is PrimyGames platformer' Escape From The Sewers ' developed using The Mojon Twins Churrera framework. Released for the ZX Spectrum 48K, you play as a square like character and must escape from the sewers while avoiding the usual enemies such as spiders, rats and snakes.

To be completely honest as I don't understand Spanish, I have no idea what the main story is about, but from my short play through and the title of the game, the general gist of the game is to escape the sewers. Which can be done by picking up items, jumping over traps and nasties then reaching the exit.

What really lets the game down, is the hit detection and the size of your sprite. The game doesn't give you enough space to jump and avoid enemies, especially if they are underneath a platform and with the hit detection, one slight tap and it's a loss of life. But other than that, it's still fun to play but I'm more hopeful for the 128k version with new music, more graphics and in English which is currently in development.

Links : 1) Discussion 2) Download 3) Website

Saboteur! for Atari XL/XE – New version, now with colours! [Vintage is the new old] [[source]]

Saboteur! Atari

Few days ago we reported that Saboteur! for Commodore 64 was getting a port for the Atari 8-bit computers. At that time,  the released version for Atari had no colors yet.

Terence “Tezz” Derby joined the project this week with Mariusz “mariuszw” Wojcieszek to help with the port of the game. He has reported on Atariage about his progress:

“Much more has been fixed now with the game and buffer switching sync has been added. We’ve started making some additions, the font and border frame are now added from the original ZX Spectrum version rather than the repeated frame pattern of the c64. The colour overlays and procedures for the control panel and frame have been added. I’ve had a method in mind for a few years for including individual overlays to a hi-res game with 100+ rooms using minimal memory so I got around to writing that this morning.”

He also says that it is gonna take two more weeks to complete the work, but he is confident the game will stay within the 64Kb limit.

Source: Atariage

2015 Australian Timezone Supanova Pinball Championship Grand Final [Australian Retro Gamer] [[source]]

This past weekend pinball players from all around Australia descended on Supanova Brisbane to compete in the grand final of the 2015 Australian Timezone Supanova Pinball Championship, with the winner walking away with a brand spanking new Stern WWE Wrestlemania Pro pinball machine! With all Australian state winners (and runners-up) in attendance, this wasn’t going to […]

TurboDuo & 6 Games [Retro Treasures] [[source]]

The TurboDuo, the American version of the PC Engine Duo, was released by NEC and Hudson Soft in 1991 and was a rather sleek combination of the TurboGrafx-16 and its CD add-on in a single unit. Despite being able to play both HuCards and CDs the console --probably due to its hefty price-tag-- didn't do particularly well and is nowadays quite the rarity.
Now, provided you know how to fix its CD-drive (I've been told this isn't too difficult to do) this Turbo Duo eBay auction, might just be the thing for you. The console comes complete in its box and with six games including Splatterhouse, Bonk's Adventure and Bloody Wolf.
Seller ships worldwide.

Commodore 64 2015 Software Pack Compilation [Vintage is the new old] [[source]]

Nightfall Crew All-in-one Package

Nightfall Crew All-in-one Package

Why didn’t we think of that? Yeah, but Nightfall Crew did. They have posted a list of new games and tools released in 2015 for the Commodore 64, including a download file containing them all. The package doesn’t contain every single release of 2015 but certainly has most of the best ones.

The year is not over and more is probably being released before the end of the year, with all the winter (aka indoor programming) happening at least in the north hemisphere.

Here is the list Nightfall Crew has compiled:

  • The Wasps and the Apples +T
  • Petscii-Poker
  • Petscii Poker &D
  • Time of Silence V1.0
  • Midnight Resistance +8DFHR
  • Chest Bump 101% +MF
  • Sprint 1 +2H
  • Motorman Preview +M
  • Lorella +3ME
  • Vendetta [easyflash]
  • Quadrant 4 +2
  • Quadrofender +5  
  • Athanor Preview
  • The Evil Dead +3DGMH
  • Storm Warrior +3D
  • Scorched Earth Preview
  • Wizard Saga Preview 2 +2
  • The Last Breakout +
  • Quadrofender +5F
  • Gameboy Tetris V2 Preview +J
  • Dragon’s Cave +19D
  • Quadrant 4 +2F
  • U91306 – Eidothea – The Daughter of Protheus [seuck]
  • Zamzara Preview Pack +6
  • Quod Init Exit v1.5
  • The Soul Gem of Martek Preview +D
  • Sunburst +14D
  • Gulp!! And Arrow Graphics &D
  • Jump Ninja Preview +
  • Mining +2D

Source: Nightfall Crew
Download: All-in-one package

Amiga Racer - Lotus racing action for your modern Amiga [Indie Retro News] [[source]]

AmigaTec Inc have now announced the release for the next best racer on a modern Amiga as ' Amiga Racer 2.0 ', which is available to download for AmigaOS 4.x, MorphOS and Linux. Developed by Michael St Neitzel, who is a huge fan of the classic hit Lotus title, this game once again gives you that Arcade rush and adrenaline we experienced all those years ago. Although the game is free to download and play, it is still in a development stage and with donations this gives the developers help to give more cars, tracks and more frequent updates.

1.9e footage
If you loved the Lotus games for Amiga, then Amiga Racer will be the next thing that you should get. Distrita wants to support coders that brings new life and energy to the Amiga platform.

Links : 1) Website

Indie Retro News and RGDS Podcast Amiga Album Special! [Indie Retro News] [[source]]

As you well know I am a huge fan of the C64 to Amiga conversion tracks done by Aaron White of RGDS Podcast. Month after month he has done his own flavoured remixes and full conversions from classics that are well known in the retro gaming scene such as Bruce Lee, Paper Boy, Flimbo's Quest, Shinobi, Pacland and New Zealand Story. He has even does his own sampled mixes of classic 90's dance tracks. But from this I sent him a challenge, I wanted him to do an Indie Retro News special, a special that is full of my personal choices that not only sound upbeat on the C64 but could almost be worthy of being played through a hi-fi system. But that's not all, I wanted to see if he could remix a PC cracktro tune and sure enough, he has gone beyond my expectations and fulfilled my every request.

This is the ' Indie Retro News & RGDS Podcast Amiga Album Special ' , a 9 track ADF file that features some of the greatest upbeat tracks from the 80s, and 90's that I have ever listened to being blasted from the Amiga. Tracks such as Cybernoid, Hawkeye, Batman The Caped Crusader, Rambo 3, Sleepy Sunflower, Batman The Movie, Stuntman Seymour, Way of the Exploding Fist and Wizardry. But my question to you is, which of these tracks is the cracktro tune?

Download it now, turn it up and be amazed! - Well done Aaron White

Links : 1) Download 2) Aaron White 3) RGDS Podcast

Retro Computing Roundtable Episode 114 [Vintage is the new old] [[source]]

RCRPanelists: Paul Hagstrom (hosting) and Jack Nutting (not hosting)

Host’s Topic: Internet of Dumb Things

Are our 8-bit programming skills going to be relevant again? In this upcoming Internet of Things world, underpowered is back.  The IoT and the return of 8-bit computing

Retro Computing News:

Link: RCR

Tetris in 6502 Assembler – part 10 [Vintage is the new old] [[source]]

84Wiebo de Wit was quick this time to update his blog with the excellent series “Tetris in 6502 Assembler”. The 10th part of the long article.

The subject is the main loop and game modes, like the game over mode. Also, as the author says, the article start to tackle the reuse of code, which is very important when the project start to get bigger and bigger.

Keep’em coming!

Link: DefDev

C64 Game: Gulp!! And Arrow Graphics / Quod Init Exit v1.5 … [nIGHTFALL] [[source]]

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups. Titles: The Wasps and the Apples +T Petscii-Poker Petscii Poker &D Time of Silence V1.0 Midnight Resistance +8DFHR Chest Bump 101% +MF Sprint 1 +2H Motorman Preview +M Lorella +3ME Vendetta [easyflash] Quadrant 4 +2 [...]

Streaming Video on an Apple IIc [Vintage is the new old] [[source]]

2440964467_decb0daf10_oThe feat is fairly old, from 2008, but Hackaday has published an article about it today. Joshua Bell, the author of the Apple’s VNC client, shows a video streaming Second Life (!!!!) from a Windows XP to the Apple IIc over a 115kbps serial connection.

If you haven’t seen it, or if you don’t rememeber what Second Life is (ba-dum-pump chsh!), check the video below. Very interesting!

[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]

Link: Hackaday

WinApe v2.0b1 [Octoate - The Amstrad CPC] [[source]]

After 4 years Richard Wilson released a new version of his great CPC  and Plus emulator WinApe. There are a lot of changes and enhancements for the emulation, but have a look at the huge changelist below. You can download it from the WinApe homepage and at the end of this post.

Here is the complete changelist for the new version:


  • Improved palette change emulation.
  • Z80 MEMPTR emulation.
  • Correct Z80 Flags emulation.
  • Fixed Z80 DAA instruction.
  • Re-mapped AY output volumes (again!).
  • Changed volume percentage of B channel to 75%.
  • Doubled the period for noise register.
  • Digiblaster and AmDrum emulation.
  • Allow read of AY register 15.
  • Fixed small residual volume on tape input when read bit was zero.
  • Fixed full residual volume on tape input when motor is turned off (and last bit read was high), previously caused disable of AY channel A.
  • Allowed for up to 32 Upper ROMs.
  • Allowed disc images to use up to 162 tracks (81 cylinders).
  • Fixed a keyboard bug with certain keyboard drivers returning key 0 as pressed (which was used for the (None) value). This caused multiple keys to be always pressed at the same time in the emulation.
  • Forced at least one tape read per frame to ensure tape progresses while playing even if the PPI is not read.
    Reduced Tape Stall period when Tape Motor is turned off.
  • Changed CDT/TZX T-State conversion to 3470000 rather than 3500000 to allow some (badly created?) CDTs to work.
    Fixed CDT/TZX Direct Recording block support.
  • Fixed CDT/TZX bit state transition (stays high for 1ms if that was the last state).
  • Changed CDT/TZX Standard block timing to match specification.
  • Fixed error on load of empty tape image.
  • Emulation of Dobbertin SmartWatch (Read Only), not currently available with SNR recording.


  • Split Display configuration for Windowed and Full Screen separate values for various options.
  • Added Digiblaster option to Printer port configuration.
  • Added the ability to select (None) for any unmapped key.
  • Added FIRE 3 to keyboard/joystick configuration.
  • Forced ROM remapping after configuration changes so the ROMs are changed immediately.

Tape Monitor

  • Added hints for details on various blocks.
  • Improved display of tape motor status.


  • New Memory Read/Write and Input/Output Breakpoints.
  • Disassembler display now shows in colours similar to assembler.
  • Added Pass Count to all Breakpoints to allow the number of passes before breaking to be defined.
  • Added the ability to Load and Save breakpoints from the Breakpoints window.
  • Fixed Follow PC and Break Instructions checkboxes.
  • Improved position checking for windows, allowing for multiple displays.
  • Improved row and column highlight and removal especially in full screen mode.
  • Breakpoint Window Condition editor resized with window.
  • Breakpoint Condition form now validates the condition when Ok is clicked.
  • GoTo no longer requires full 4 digit hex number to be entered. (eg. 38 can be entered rather than 0038).
  • Added Timers and associated window. These are controlled using breakpoint condition functions timer_start and timer_stop.
  • Added a number of variables to breakpoint conditions (eg. MODE, palette_select).
  • Ensured all breakpoints evaluate even on single-step and/or if another breakpoint triggered first.
  • Improved breakpoint condition function parameter count checks.
  • Add a hint to the Soft-Scroll register showing X and Y scrolls and blanking value.
  • Added the ability to load NOI symbol files using the Assembler Symbols window.


  • Editor support for Undo and Redo.
  • Display and move to correct column when TAB characters are used.
  • Display a * in the tab to indicate when a file has been modified but not saved.
  • Added a Save All menu item in the File menu.
  • Added SLL undocumented Z80 instruction.
  • Fixed OTDR instruction to output ED BB.
  • Fixed INCBIN access violation with empty include path when file not found.
  • Added an extra parameter (offset_high) to INCBIN to allow 32 bit offsets within the file.
  • Added an optional word parameter for RST instructions (eg. RST #18,label).
  • Added MEMORY function to read emulator memory during assembly.
  • Added CHECKSUM function and directive to produce a checksum or CRC for a region of memory or assembler output.
  • Added SAVE directive to save emulator memory to a file or direct to disc image.
  • Option to conditionally push PC to stack on run.
  • Option to automatically hide the output window on successful assemble.


  • Added VerticalHold (Offset #99) and MemEnable (Offset #9A). (See CPCWiki Version 3 SNA document for details).

AVI Writing

  • Forced writing of AVI frames on every frame refresh.
  • Forced emulator to full size if full size AVI is required.

User Interface

  • Stopped F8 key from entering debug mode while currently stepping over an instruction.
  • Patched VCL to fix ALT key causing controls to disappear.
  • Improved ALT, ESC and F10 key handling (You can now press CTRL-SHIFT-ESC without launching Windows Task Manager).
  • Added Normal Speed (100%) (SHIFT-F3) and High Speed (1000%) (SHIFT-F4) options.
  • Fixed a lot of form and font scaling issues.
  • Fixed Rename menu in disc editor.
  • Fixed Overwrite prompts and default extensions on file dialogs.


  • Support for HTML Help in newer versions of Windows.
  • Added /SHUTDOWN and /SHUTDOWN:FORCE command line parameters to shut down Windows when emulator is closed.
  • Added /SN:filename command line parameter to load a snapshot or recorded session.
  • Fixed a bug with SNR time calculation.
  • Force Vertical Hold to zero for session recording.
  • Added PCW and VORTEX formats.
  • Fixed a bug retrieving and writing blocks to/from CP/M format discs (ROMDOS formats with incorrect DPB extent mask entries D80/D40 etc).
  • Improved detection of double-stepped disc images.
  • Allow IMG files to be used as IDE drives.
  • Support for LBA-48 read and write commands (#24, #34) supporting up to 2TB (32-bit sector address).
  • Improved IDE status handling and handling of IDNF errors.
  • IDE CHS translation.
  • Some support for Get Drive Parameters command (#EC).

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Related posts:

  1. WinApe v2.0a18
  2. ACE v1.6 – emulator for MorphOS
  3. WinApe v2.0a14

The Epic Commodore C64 SID Collection – 10-hour SID Marathon! [Vintage is the new old] [[source]]

The_Epic_Commodore_C64_SID_Collection_-_YouTubeCosmosC64 has published in his YouTube channel nothing less than 10 hours of SID tunes for your delight!

“Here are 640 minutes of our most favorite SID tunes from our youth. Painstakingly selected and lovingly arranged into hour-long sectors, these are the legendary melodies that have burned themselves deep into our brains. The Epic Commodore C64 SID Collection aims to be a delight for the veteran C64 freak as well as today’s millennial who loves chiptunes but has never even seen an 8-bit computer. Press play, turn the volume up to 11 and get into the groove!”

[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]

Source: C64 SubReddit  via Indie Retro News